It's been a long time coming, but it's finally here: The Progression System! Item and spell vendors are now in the guild hall to unlock all of that sweet content. Stronger enemies will now drop Spirit Gems, which you use in the guild to purchase new game features. It's a beefy update, so check out the features list to see what else is new this week!
Updates and Features:
- PROGRESSION IS HERE!!! We've waiting a long time to make sure the game's core is solid, and now that it's in a good spot we're starting to lock up all of those items, sub-classes, spells, and healers. Now you'll have to earn 'em with...
- Spirit Gems: Unlock new spells, and healing abilities with the new, persistent currency added to the game.
- Spirit Gems have been added to combat bonuses, and item drops require an A or S rank
- Game over screen now shows a death sequence so you can know why you died (Thanks Phowecy)
- New Subclass: Fire Mage! Your favorite glass cannon is here.
- New Subclass: Ice Mage! When crowd control is more of your thing!
- Dungeon Art Pass
- Holy Clam: Slowly heals fighter when standing still.
- Holy Hare: You are slowly healed when moving
- Porcupine Quill: You are slowly healed when no allies are near you
- Essence Extractor: Chance to randomly spawn a life essence orb after killing an enemy
- Shrunken head: Fully heals fighter after every enemy death
- Cat's paw: Teleport fighter to safety after any damage, resets every 15 seconds
- Healing-based items now have a short cooldown after each proc
- Added essence as a purchasable item at the store.
- Scorpion art pass
- Increased the amount of essence gained by Necro on fighter death by 50%
- Changed enemy death-based items to proc no matter who makes the killing blow, instead of only the fighter with the item
- Dead fighter icon shows up on the UI instead of the level (Thanks Phowecy)
- Removed the fusion screen for now
- Items no longer increase in price as you progress through a run
- Tool tips for player classes
- There is now a small chance of items dropping from all enemies
Fixes:
- Fixed the button icons not showing up in the tutorial when using a controller