We're getting close to the end folks! Here's the follow up to last month's update, with more spells, items, buffs, and a boat-load of enemy balancing. Next up is the narrative pass, along with the last level of the game: Ice Mountain. After that, it's Steam integrations and the long-awaited polish pass. See you soon!
Updates
- Added Crit, Block, and Dodge chances to all classes
- New Support Item: Hot under pressure. Greatly increases crit chance when low on health
- New Support Item: Iron shield. Increases your block chance
- New Support Item: Sneakers. Increases your dodge chance
- New Spell: Enrage. Increases crit chance on a fighter for a 8 seconds
- New Spell: Phase Shift. Greatly increase dodge chance on a fighter for 10 seconds
- New Spell: Rescue Portal. Teleport the fighter to the healer's location
- New Spell: Evergreen. Heals the fighter continuously over several seconds
- New Spell: Blessing of Light. Temporarily increases all healing on targeted fighter.
- New Buff: Shield Aura. You are surrounded by an aura that blocks all damage. Goes on cooldown after each use.
- New Buff: Comradery. All remaining fighters become enraged when an ally is downed.
- New Buff: Timeout. All remaining fighters gain a shield when an ally is downed.
- New Buff: Holy Word. All healing is increased for the first 10 seconds after entering a combat room.
- Defender ability has been replaced with having higher block stats
- Improved Enemy AI to not use certain powerful abilities if they are already being cast
- Cooldown and healer speed buffs can stack, all others can only be applied once
- Enemy health +33% and Damage +50% for each loop
Fixes
- Changed ice mages to stop channeling their attacks periodically
- Fixed a bug where the mini-map would stop generating
- Improved ranged fighter position finding
- Roll Troll and Rat Mother can now be attacked (Thanks MrMcBad)