This week's update comes with a hefty design pass. Lots of tweaks to fighters, items, enemies and spells to squash some Optimal Strategies and change up that meta! There's more tactical emphasis on retreating and fighter positioning now so make sure to take advantage of those recall buttons. Try out some new builds and see what your favorites are!
Features:
- UI and Healer spells had a visual pass
- Another great track for The Dungeon from Chris Sinnott
- Guild bank changed to keep your gold instead of items. You now keep some of your gold to use on the next playthrough! Soon to be upgradable through a new guild progression screen.
- Stare Bear: Increased Damage
- You can now fully replenish your essence after each boss!
- Lowered starting health for Defender, Vanguard, and Berserker
- Fly bros: Increased damage and move speed
- Berserker Impact damage greatly increased
- Marksman Focus ability procs faster now
- Defender damage reduced
- Defender's shield ability can now only affect a single fighter on area attacks, does not stack when using more than one of that class.
- Paladin Area heal decreased
- Bone King fight tweaked
- Rez spells got another efficacy boost
- Pyromancer damage increased
- New Sewer Mini-boss: Goblin Bruiser
- Many enemies have had their attack sets modified
- Item drop rate increased
- Gold drop reduced
- Various cooldown and effectiveness tweaks to healer spells
- Increased the item pool when starting out
- Troll: Rolling speed has been reduced, Stun jump now takes longer to finish
- Reduced the health of Bone King guards, increased their speed
Bugs and Fixes:
- Fixed the fighter resumes to their display random flavor text