What developers changed, in their own words, newest first · page 75
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Feature Updates and Bug Fixes Added Doodad Palettes (tutorial coming to YouTube soon) -- and tested. This looks to be feature complete. Randomly drop Doodads based on you moving your mouse around. · Fixed an issue with some command summaries not regenerating appropriately. | 26391078 | ||
| Text Position Fix Fixed the position of text objects in play mode. | 26392128 | ||
| Gameplay Changes 2–3 November Combat & Enchanting · Added Unbound Inferno, a blue rune that turns Fire Storm into a 2-second cast with independently placed storms lasting 10 seconds. · Holding an ability key now lets the current channel finish before casting again. · Higher rarity equipment now gives more disenchanting materials, with level 20 Epic and Legendary gear yielding Arcane Shards. · Updated five weapon enchant rec… | 26390699 | ||
| Matrix Hearts Season One Updatemajor Ello Otters! Yes, this was an update that should have come out ages ago, but as some of you might know, I had real life things to sort out the past couple years. We have returned to the waters! Welcome to the Point and Click Update! In Chapter 3, right before you go adventuring with Xia around the academy, you will be given the chance to adventure around to three separate parts of the school. T… | 26392122 | ||
| Update 1.0.1: Player Names & Angle Display What's New • Player names: In multiplayer, the Steam names of the players you're climbing with now appear above their characters. Your own name is not shown. • Angle Display: A new "Angle Display" option has been added under Settings > Graphics (off by default). When enabled, your aiming angle is shown in small text next to the trash can: 0° is straight down, left side is positive, right side i… | 26391591 | ||
| added a number of more relalistic motion concepts Mostly that | 26391833 | ||
| added Aliens added Aliens | 26392007 | ||
| 4.121 quick fix build hi there, just a quick one to say i made another quick update this evening based on some feedback from the forums · removed the additional monster outside Apartment 202 in Hard mode · added an extra fruit salad item after the WC1F North corridor in all difficulties (to make it easier to craft fruity rice pudding early because now you don't have to avoid the monster in WC1F South with a flare) ·… | 26391779 | ||
| Controller Support & Hotspot Highlightingmajor The Silver Crow now has full controller support. In addition to that, an often requested feature has finally made it into the game: Press the tab key to show all interactive hotspots in a screen. Thank you for playing and have fun! | 26391668 | ||
| Imaging Room Setup & Workflow Fixes — v0.9.211 This update makes imaging room requirements clearer and improves how technicians use their workstations. - CT and MRI: These are now the only imaging rooms that require a separate attached Imaging Office. - X-ray: Technicians use the room’s dedicated control desk without requiring an attached Imaging Office. - Ultrasound: Staff use a desk and computer inside the ultrasound room. The default roo… | 26391523 | ||
| 0.3.5: Fixes Fixes · Tobacco names now appear in your language on order bubbles and drawer labels. · Hookah body shelf now tells you when you need a bottle of water first. | 26391767 | ||
| ⚔️ Apprentice Mage Gale - MASSIVE Visual Overhaul! ⚔️major Hey everyone! 👋 I've been working on one of the BIGGEST visual updates Apprentice Mage Gale has ever received! Over the past several weeks, I've been overhauling the game's animations, spell effects, enemies, bosses, skill-tree icons, and combat visuals. The goal is to make the entire game feel more alive, polished, and satisfying to play! Here's everything that's been changed so far! ========… | 26390566 | ||
| NIMRODS | Update 0.12.1 - Fixes & Improvements Hey NIMRODS! Update 0.12.1 is here with new control options, balance changes, and a round of fixes and improvements. Check out the full changelog below! Changelog Minor Features · Added a Drone Auto-Fire setting with a configurable hotkey and HUD indicator. It is enabled by default and can be turned off to stop your drone shooting while keeping its passive abilities active. · Added Move Up, Mov… | 26389029 | ||
| Major camera (beta) fixes Fixed major gaps and delays in the camera video. · Fixed a problem where generating your looks could fail. If the camera did not work well for you before, it is worth another try. | 26391127 | ||
| Release date: December 8. And the demo just got a big updatemajor Hello everyone! Two pieces of news today. The first one is the big one: BOT.VINNIK Chess Masters Academy releases on December 8 . The second is that the demo you played during Next Fest just got its largest update since June, and it is live now. This game closes a project that started in 2020 with BOT.vinnik Chess: Combination Lessons. Nine games later, we took everything we learned in those si… | — | ||
| Terran Dawn 0.6.3 - Smoother Fleet Movement & Visual Polish Update 0.6.3 focuses on smoother ship handling, better fleet formations and clearer controls, alongside a visual refresh for menus and planets. Ship Movement and Fleet Formations · Ships now accelerate, brake and turn more naturally. Maneuverability takes powered engines and hull mass into account, giving heavier ships more inertia. · Ships carry their momentum through intermediate route waypoi… | 26391635 | ||
| Update 1.5: OKTO has a story now, plus new machines, a boss and mapsmajor Some of you told me the second half of a run felt the same, and that OKTO was just a face with random jokes. Fair. Update 1.5 fixes both. OKTO has a story now · A run is a product life cycle: Onboarding, Retention, Optimization, End of Life. OKTO starts polite, turns passive-aggressive, then the mask slips. · It reacts to what you do: your Core taking hits, the cable frying robots, a partner go… | 26391717 | ||
| 1.4 ### Smoother Rides All Around — v1.1.4b Performance Update & Marble Circuit (BETA) Hey Drivers, We’ve just pushed update v1.1.4b live to Steam! This patch is all about under-the-hood horsepower! ────── ### 🚀 What's New & Optimized in v1.1.4b • 🏎 Marble Circuit Promoted to (BETA): • Marble Circuit has graduated to BETA status! • Native AI Steering & Apex Trajectory: All 16 AI rivals now evalua… | 26391710 | ||
| (V2.3) Patch — Bug Fixes and Improvements Stability and Performance AMD FSR: Fixed a crash when entering a lobby with FSR already enabled. AMD FSR: Fixed issues preventing the upscaling technology from working correctly. Shader Compilation: Fixed the shader compilation system. Reconnection: Fixed a black screen affecting the Hunter after reconnecting to a match. Ambient Music: Restored background ambient music across levels. Gameplay F… | 26391759 | ||
| Fleshgrinder update (v0.3.7.2) • Zombies, sprinters and harvested now have gore stumps • Apex phases now also raise the damage of its skills, which became faster as well • Apex can now impale with its spikes during its rolling phase dragging corpses with itself • Mission 7 horde now scales with difficulty, can have mutations and drops loot • Bigger mission 5 hermit defense wave with metaleaters • Added a stun resistance armo… | — | ||
| Update 1.0.0.17: add controller support BUBBA CHOP GROVE now plays fully on a controller. · The left stick moves a cursor. A (or RT) chops, hold it to keep chopping, and hold it while moving to slash. · LB / RB switch shop tabs, X changes the buy amount, Y challenges a Legendary Tree, View opens Jobs and Menu opens Settings. · The D-pad jumps between buttons, and the right stick scrolls lists. · While you use a controller, the game s… | 26389234 | ||
| Patch notes v2.4.2 SweatyPanzer v2.4.2 is live. Here is what changed. New · Added per-map camo to the UNIFORM tab: a tank can wear a different camo on each map, and ALL TANKS sets a map's default for tanks with no camo picked. A tank from a card or the map break wears the lobby tank's camo. Changes · The Arena map vote now offers Steppe while Steppe is being played, so it can be voted for again. Read the patch no… | 25713908 | ||
| v0.4.31 - Implement several long-overdue physics optimizations | 26391655 | ||
| VOIDRUSH — ALPHA V.7: TREASURES AND TITANSmajor ECONOMY · Money reward at the end of each run: stages cleared, bosses defeated, kills and victory · Bonus on your first run of the day · New "Run reward" panel at the end of a run · Deeper Refuge shop: 4 new upgrades (Fortune, Vitality, Heirloom, Seeker's Eye) and the Purse · Battle pass: money rewards rebalanced, Purses added ITEMS AND TOMES · 36 new items, each with its own mechanic · 20 new… | 26391476 | ||
| Hakusen Update – November 3, 2026 (Text Bug Fixes) - Fixed several text bugs and missing characters in the Common Route. - Fixed several text bugs and missing characters in Lin Youran's Route. - Fixed several text bugs and missing characters in Lin Qinyin's Route. | 26391455 | ||
| v0.7.1: Mining Combo and Display Adjustments Thank you for playing Terra Machina! · Added “Reduce pixel shimmer” to Display Settings and enabled it by default. You can turn it off if movement looks choppy. · The screen no longer shakes when mining. It now shakes briefly when your mining combo ranks up. · Extended the time before your mining combo starts to fade after you stop mining ore. · Fever no longer increases Heat Drive’s movement s… | 26391123 | ||
| Petting, fixed - solved clipping and animation issues with the petting animation - improved lighting in Parking Lot and Rave when close to a Sentinel - adjusted placement of the first Cemetery Sentinel, was too pesky - the demo has now been retired, as announced this morning | 26391454 | ||
| Major Update — Patch Notes v0.15.2major Hello, Overriders! Thank you for all your continued support and feedback! After a focused development cycle, Version 0.15.2 is now live . This update introduces two brand-new BGM themes , combat improvements , and a new area, “Blazing Lotus.” Here's what's included in this update: New BGM Tracks — “Lotus Street” & “Chiyo Laboratory” Added Music Tracks · “Lotus Street” — Standard Combat · “Lotus… | 26290581 | ||
| Volcano DoF visual patch. Fixed a visual issue with the volcano projectiles Depth of Field tracking being disabled instead of properly adjusting to the projectile. | 26391086 | ||
| Version 2.2.5 Update Fixed an issue where duplicate character icons could appear in the active command list. | 26391404 | ||
| VAIL 1.16 - The Biohackers Updatemajor KEYCARDS Colonist Biohackers have found a way to access locked areas of Reyn. Their method leaked to REYAB, and now all factions have access to this technology. Keys for these locked doors are popping up like weeds. Secure the Biohacker crate inside before the vulnerability gets patched! Keys can be found throughout Reyn, opening up three locked doors. Inside you’ll find high value loot and pos… | 26390140 | ||
| Hotfix Patch Notes Economy · New games distribute production more evenly across cities while keeping random specialties. Existing saves keep their production assignments. Market · Restored separate left/right drag handles alongside editable trade quantities and average cargo purchase prices in both normal and Compact views. · Arrow purchases and sales now complete immediately without shifting the drag… | 26391151 | ||
| ⚔️ For Our King - Massive Animation & Enemy Variety Overhaul! ⚔️major Hey everyone! 👋 I've been working on one of the BIGGEST visual updates For Our King has received so far! Over the past few days, I've been improving character animations, creating new troop appearances, adding enemy variations, updating boss visuals, and making the battlefield feel much more alive! My goal is to make the game feel more expressive, varied, and satisfying to watch , especially w… | — | ||
| TopiaLand V0.9.1 Beta Update # TopiaLand V0.9.1 Beta Update 🧍 **NEW CHARACTER** - There is a brand new character model, with a new face. - Your character now blinks, moves their mouth while talking and strains while breaking blocks. - New chat emotes: /smile /laugh /angry /wow /smirk /sad - New punch animation when breaking blocks with your fist. - Your character no longer collapses strangely when you die. 🧥 **COSMETICS… | 26390882 | ||
| Hotfix - 1.0.3 Our very first hotfix is here! Thank you to everyone who played on launch day and told us what went wrong. Take a look below at the changelog details. Changes · The opening fights of a new school were not very fair on new players, so we made them fairer. Your first rivals are now matched to your weakest man instead of your best. · The boar hunt contract is less likely to show up if you don't ha… | 26391099 | ||
| Building Color Update Buildings can now be assigned a color when placed in the world | 26391217 | ||
| Added lives in single player Our users told us that playing single player is hard, so we added multiple lives, now you die, and instantly respawn, continuing the flow of the level | 26391122 | ||
| Playtest 0.1.18: new handling, leaderboards reopened, a new career start This is the handling update! Thanks to everyone who sent their tuning and told me how the car felt: your values, and a lot of driving, made the new handling. The leaderboards are open again, wiped clean, and a new career now starts properly, with a short film, your choice of first car and the Gaffer showing you round. Handling and the leaderboards · New handling for the Competitive car, built f… | 26391020 | ||
| v0.39.0 - Anvils & UX Updates v0.39.0 brings some much needed UX upgrades: · Chemicals now have their own page, separate from the Data page · Chemicals no longer release automatically, instead you choose when to release them · The effect of each chemical on tornadoes is now visualised · Polarisation has been removed, instead for each chase session, the atmosphere will randomly decide whether a certain chemical increases or… | 26390917 | ||
| Update: More Room to Build We’ve reduced HUD clutter to give your circuits more breathing room, especially in later levels. - Smaller Truth Table: Reduced panel size and tighter rows keep more of the circuit board visible. - Collapsible panels: Use Open/Hide controls on the Truth Table and Current Probe. - Cleaner defaults: Both panels start collapsed after the introductory levels. - Movable tools: Panels remain draggabl… | 26307764 | ||
| 11/2 Fixes Bunch of fixes to allow Neon and Nyari to properly play each other's levels. Nyari skips dialogue during bosses and stages that Neon would normally be in and vice-versa. · Placed more Nodes in Hexane District X · Enemy requirement for S-Ranking has been lowered from 90% to 77%, to be in line with requirements for other scores. · Increased time needed for S-Rank in Nitra Distortion Z · Fixed a c… | 26390910 | ||
| 🚀 DeckDEX 1.5.6 — Trading & Performance Update - 🤖 NPCs buy cards from players more often. 💰 Better NPC buy-order prices and larger orders of up to 50 cards. ⚡ Improved market performance and memory management. 🌐 Added caching and compressed data transfers to reduce loading and network usage. 💤 Reduced background activity while minimized, with automatic refresh when you return. 🔄 Improved balance and inventory updates after purchases. 🧹… | 26390867 | ||
| Update 1.0.2 Updates to visuals and menu UI. | 26390894 | ||
| Patch Notes Bug Fixes: - fixed an issue where loading an improvement needing power which had also run out of resources to continue producing would not be connected to the power network. Gameplay Fixes: - added an autosave functionality, and the time between autosaves can be set in the settings menu | 26350279 | ||
| Quick patch version 0.12.0.4 Added updated VFX and sounds to Scarab | 26390854 | ||
| Visual Improvements + plains biome optimizations haha yes FPS go up | 26390811 | ||
| Baby Peak — Small Update Baby Peak — Small Update A small update for Baby Peak is now live! We’ve made a few small tweaks behind the scenes to keep your climb running smoothly. Nothing that will move the mountain, but every little improvement helps! Thanks for playing and supporting Baby Peak. We’ll see you at the summit! 🍼🏔️ — Analiz Games | 26390674 | ||
| November 2 update — faster start and fixes Pilots, this update comes straight from your reviews and from Discord. Faster start · Triple gold in the Normal Jungle: every kill in Normal stages 1 to 10 gives 3× gold, so the first Command Tree nodes come much sooner. From the Ocean on, the pace stays the same. Fixes · Steady fast ships: at very high speed (SPD), your fighter overshot its spot and kept moving back and forth. Now it settles i… | 26390148 | ||
| Windreach 0.5.2: Spires and falling stars The sixth test build. The Windwrights' spires stand in every world, stars fall and leave skyiron, the night sky is the real one, cave-ins and pit props, sheep and shears, the lasso, wooden signs, smoke that fills a house, teams and bases, and the Fletching skill. New · The spires stand in every world. Pale towers rise into the cloud, the first of them a few kilometres from where your world bega… | 26390569 | ||
| Important: Reinstall May Be Required for Update 1.1 Hey everyone, Some players have reported issues after downloading the recent Solo Play Overhaul update. If the game won’t launch at all , crashes on startup, or if you’re not seeing the new AI bots, difficulty options, or updated audio and maps, the update likely didn’t apply correctly on your system. To fix this, please uninstall and reinstall Animal Games : · In your Steam Library, right-clic… | 26390582 | ||
| Skybreak v1.6.20 - Tutorial Polish and Flight Training Smaller drop this time, but it lands right where new pilots spend their first minutes in the air. We went back through the training missions and gave the complex flight course a pass — the drills read more clearly now, and the progression through the harder maneuvers feels less like guesswork and more like actual coaching. If you've ever bounced off that section, it's worth another run. We also… | — | ||
| Update 1.0.4 Auction House · Reference prices now come from real sales, consumables included. · Listing prices must stay within a range of the market price. · The sell window lets you unlock an item before listing it. · The purchase window now shows the same level as the listing. · The Auction House reopens on November 2 at 22:00 UTC. Items and forge · Tradeable items get a +20% quality bonus, up from +10%.… | 26390311 | ||
| Terradune Update 2.0: Reforgedmajor Terradune Update 2.0: Reforged A Massive Combat, Progression & Visual Overhaul! Update 2.0 is one of the largest updates Terradune has ever received! This update introduces 15 brand-new Knight abilities, an entirely new Relic system, a Boss Rush game mode, redesigned enemies, improved combat mechanics, new character statistics, and much more! We've focused on making combat more responsive, rewa… | 26392091 | ||
| Notas del parche v1.0.6 Keyboard Controls · Space : Toggle Auto Draw. · E : Draw a ball, just like pressing the Draw Ball lever. · Q : Toggle Auto Mark. · 1–5 : Select a marker. · Tab : Switch between available tabs. · Caps Lock : Switch between markers and active bets. · ↑ / ↓ : Switch between bingo cards. · ← / → : Change the bingo card view. · I : Open/close instructions. · Esc : Open/close settings. Added · Unlock… | 26390588 | ||
| 1.0.6: Workshop expansion New: Workshop game rules (mods) · Workshop mods can now change the game’s numbers: costs, hit points, damage, anti-air accuracy, economy and more. · Mods can add new upgrade tiers, for example a launcher that holds and fires four missiles at once, or a hovering mech refit with a laser beam that anti-air can shoot down. · Mods can replace building and unit models. · You can turn on several rule… | 26390706 | ||
| Back for Loot | November 2, 2026 Update: Palace, Prestige, and Depths The Palace, Prestige, and the Depths! The journey in Back for Loot is changing! This update brings major changes to campaign progression, turning the Palace into a true final challenge and giving the Prestige system a new purpose. We've also made combat adjustments, interface improvements, and translation updates, and we've strengthened leaderboard security. Check out everything that's new! The… | — | ||
| Demo Update: New Main Menu, Full Options and Key Remapping Thank you for playing the SAIGAI demo and for all your feedback! This update brings the menus and settings you asked for, plus a little help with the hardest part of the demo: finding the flashlight batteries. New main menu · Continue picks up at your last checkpoint, Restart Demo starts over. · Options and Quit Game are right on the start screen. · The menu scales properly to smaller windows a… | — | ||
| Patch 1.2.6: Fix & Robustess Hey Cursors ! Small fixes patch reported by Yocp123 =) Fixes: - Opening Cutesor from Steam while it's in the tray now works. - Fixed saving sometimes failing ("Couldn't access app data folder" / "Couldn't access cursor library"). - One error can no longer stop all saving until restart. - Saves can no longer be left half-written. - Saving keeps working when another program has a file open. | 26390618 | ||
| **Fix: Removing Conveyors with Corn on Them** Fixed an issue that prevented conveyors from being removed or moved when corn was stuck on them with no connected outlet. Corn is now safely placed on free ground beside the conveyor during removal or relocation. It remains collectible and is not lost. You no longer need to connect another conveyor or machine just to clear the belt. | 26390650 | ||
| Homunculi Updatemajor A new update for Toy Worlds Atlas is live! There's a new colouring page dedicated to Daniel Dennett's take on the homunculus in the Cartesian theatre. "In the millennia-old quest to understand the mind, theorists have often succumbed to the temptation to imagine an inner agent, a little man - homunculus, in Latin - who sits in the control room in the brain and does all the clever work" (Dennett… | — |