Terran Dawn · public · first seen
Update 0.6.3 focuses on smoother ship handling, better fleet formations and clearer controls, alongside a visual refresh for menus and planets.
Ships now accelerate, brake and turn more naturally. Maneuverability takes powered engines and hull mass into account, giving heavier ships more inertia.
Ships carry their momentum through intermediate route waypoints, reducing stop-and-go movement.
Fixed unnecessary zigzagging across traversable terrain.
Large wedge formations now use multiple rows, keeping fleets from stretching into excessively long wings. Formation spacing also scales with ship size.
Mining ships now finish braking and face their target asteroid before harvesting begins.
Added a subtle camera heading indicator inside the minimap's viewport outline, making orientation easier after rotating the view.
Fixed camera scrolling along the top edge of the screen.
Slightly reduced how close the camera can zoom in.
Research cards and queued research use a more compact layout, with costs and research times displayed together where space allows. The Tech Tree button now uses its translated label.
Tooltips now appear after a one-second hover delay, with fewer redundant pop-ups repeating labels already visible on screen.
Added a twilight planet appearance with sparse settlement lights, and improved atmosphere visibility above raised cloud layers.
Corrected starfield and sky rotation with both tactical and cinematic cameras.
Missile visuals now scale smoothly with camera zoom and weapon bay size.
Fixed the alignment of the Falcon's engine exhaust.
Expanded cinematic camera support in the map editor with perspective shots, adjustable focus height and field of view, and smooth transitions back to the tactical view.
Local achievement progress now saves in the background, avoiding disk-write interruptions during gameplay.
Thank you for your feedback and bug reports!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5073721 | 6286654282854331871 | 4993049543037855738 |