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Patch notes · published by the developer

Terran Dawn 0.6.3 - Smoother Fleet Movement & Visual Polish

On Steam

Update 0.6.3 focuses on smoother ship handling, better fleet formations and clearer controls, alongside a visual refresh for menus and planets.

Ship Movement and Fleet Formations

  • Ships now accelerate, brake and turn more naturally. Maneuverability takes powered engines and hull mass into account, giving heavier ships more inertia.

  • Ships carry their momentum through intermediate route waypoints, reducing stop-and-go movement.

  • Fixed unnecessary zigzagging across traversable terrain.

  • Large wedge formations now use multiple rows, keeping fleets from stretching into excessively long wings. Formation spacing also scales with ship size.

  • Mining ships now finish braking and face their target asteroid before harvesting begins.

Camera and Interface

  • Added a subtle camera heading indicator inside the minimap's viewport outline, making orientation easier after rotating the view.

  • Fixed camera scrolling along the top edge of the screen.

  • Slightly reduced how close the camera can zoom in.

  • Research cards and queued research use a more compact layout, with costs and research times displayed together where space allows. The Tech Tree button now uses its translated label.

  • Tooltips now appear after a one-second hover delay, with fewer redundant pop-ups repeating labels already visible on screen.

Visuals and Cinematics

  • Added a twilight planet appearance with sparse settlement lights, and improved atmosphere visibility above raised cloud layers.

  • Corrected starfield and sky rotation with both tactical and cinematic cameras.

  • Missile visuals now scale smoothly with camera zoom and weapon bay size.

  • Fixed the alignment of the Falcon's engine exhaust.

  • Expanded cinematic camera support in the map editor with perspective shots, adjustable focus height and field of view, and smooth transitions back to the tactical view.

Performance

  • Local achievement progress now saves in the background, avoiding disk-write interruptions during gameplay.

Thank you for your feedback and bug reports!

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