1.4

Bad Dogs · published · build 26391710

### Smoother Rides All Around — v1.1.4b Performance Update & Marble Circuit (BETA)

Hey Drivers,

We’ve just pushed update v1.1.4b live to Steam!

This patch is all about under-the-hood horsepower!
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### 🚀 What's New & Optimized in v1.1.4b

• 🏎 Marble Circuit Promoted to (BETA):
• Marble Circuit has graduated to BETA status!
• Native AI Steering & Apex Trajectory: All 16 AI rivals now evaluate 3D spline
curvatures, inside-apex lines, slipstream draft angles, and braking thresholds in a
dedicated native C++ solver. Cornering packs are tighter and more competitive than
ever.
• 👾 ANG.BALLS Bullet Hell Solver (C++):
• Offloaded formation dance oscillation math (Vortex breathing circles, Serpent
slithers, and Flying-V wedges) directly into SIMD-accelerated C++.
• Fast spatial partition testing for rapid-fire turbo lasers and alien fleets during
heavy swarm waves.
• 🛣 ARCADE RACER Highway Traffic Batcher (C++):
• Native multi-drone proximity solver handling forward-following radar, adaptive
cruise braking, and lateral highway nudging. High-density traffic stages with 14+
cars on screen now run at locked frame rates.
• 🧱 Brick Breaker Penetration Physics (C++):
• Native AABB collision detection with precise multi-axis penetration depth
resolution for ultra-crisp corner deflections and unstoppable fireball runs.
• 🌃 Skyline Batching & Rendering Cleanups:
• Streamlined skyscraper color overrides and day/night transitions in Endless &
Story modes, completely eliminating per-frame scene tree traversal.

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Grab the update, fire up your engines, and hit the leaderboards!

As always, thank you for tearing up the grid with us. Let us know how the new build
feels in the community hub!