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G.D.F. PHALANX: Missile Defense Protocol · public · first seen

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Patch notes · published by the developer

1.0.6: Workshop expansion

On Steam

New: Workshop game rules (mods)

  • Workshop mods can now change the game’s numbers: costs, hit points, damage, anti-air accuracy, economy and more.
  • Mods can add new upgrade tiers, for example a launcher that holds and fires four missiles at once, or a hovering mech refit with a laser beam that anti-air can shoot down.
  • Mods can replace building and unit models.
  • You can turn on several rule mods at once and choose their order. The game shows where two mods change the same thing.
  • Switch back to the standard rules at any time with one button, no restart needed.
  • When you host, everyone in your lobby plays by your rules automatically. Lobby browsers show when a game uses modified rules.
  • Achievements are earned with the standard rules only.
  • The standard game balance is unchanged.

Workshop menu

  • The Workshop menu now has three sections: Create a mod, Manage mods and Game rules.
  • New Manage mods screen: see what each installed mod contains and switch mods off without unsubscribing.
  • Creators get a ready-to-copy example mod (Arms Race), a full reference of every value a mod can change, and the stock models to start from.

Gameplay and campaign

  • Rebalanced campaign missions 12–20 so the late game is beatable.
  • Enemies in missions 16–20 now start without stored energy.
  • The AI now only targets what its team has scouted, the same as a human player.
  • Fog of war: large buildings such as ICBM silos are revealed when any part of them is scouted.

Fixes

  • Fixed a crash when a mech was stranded just off the edge of the map.
  • Fixed a rare case where a player joining a multiplayer lobby could miss the match start.
  • The F4 ping display now labels each player by slot and name.
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