What developers changed, in their own words, newest first · page 64
| Game | Patch notes | Build | Published |
|---|---|---|---|
| BGM Replacement & Temperament Balance Update Temperament Balance Changes Worried When Watered, produces 1 of its own Seeds if the Seed Stash contains 5 or fewer Seeds. The previous empty-Stash Crybaby effect has been removed. Pickpocket When Watered, removes 1 worn item from each adjacent Mortal. Each affected Mortal permanently gains +1 base Tear production. This effect does not produce Tears immediately. Complete BGM Replacement All pre… | — | ||
| 26.1103.4 Bug Fixes • Fixed an issue on the client side in where [<Even>Heathound] could move continuously while its Function was active. • Fixed several sound effect issues. | — | ||
| We're building a new pizza empire game, and we're asking for your helpmajor A new pizza empire game: community funding starts today Hello everyone, WASD Games, the team behind Urban Tale, Rising Mist, Doggo Estates, Spice Trade and Plague: London 1665, is starting a new project: a pizza and mafia management game for PC, in the spirit of the classic Pizza Syndicate. What it is · A cosy-but-crooked pizza empire game: run your pizzerias, invent your own pizzas, add drinks… | — | ||
| v1.3.0 Additional Patch Notes - Fixed an issue where the score was not displayed when obtaining an emblem under certain conditions. - Fixed unintended behavior in the select UI. | 26384065 | ||
| v1.4 - The Harvest Moonmajor The Harvest Moon Seasons are new to the woods. For a few weeks at a time the town dresses for the time of year, and the first is here now. It settles over your town as soon as you open it, in Free Hand and Progression alike, and a card from the woods tells you what has changed. · A gold moon low over the rooftops, with a blood-red rim round its halo. Its light falls gold on the town and lies go… | 26363519 | ||
| Update, version 0.56.2 Update Version 0.56.2 1. Added the ability to join a friend’s session directly from the game load menu, without having to enter the game world and connect through the phone every time. On the first launch, if you don’t have any saves yet, you’ll still need to select a character first. 2. Reduced electricity consumption for lighting devices. 3. Increased the delay between Charlie’s raid warning… | 26383841 | ||
| FM27 Minor Update 1 rolling out now, plus more info on updates Hey everyone, hope you’re doing well, A small update for FM27 is being rolled out now across all platforms supporting the Free Play Launch Preview. This update addresses a couple of reported issues that the team were able to identify, solve, and verify over the weekend: · Added a clickable scroll bar to the Advanced Setup screen to help players select clubs at the bottom of a league list · Reso… | — | ||
| Sandtrix 3.1 Internal framework updated · JDK Updated to 27 · added option to disable background animation | — | ||
| Update 0.9.2.1 -> 0.9.2.2 Update 0.9.2.1 -> 0.9.2.2 Patch Notes (English): Added: o WORLD TOUR UI ▪ Turbulence during flights is now possible, which may result in a different destination and therefore a different opponent ▪ More commentary lines for each round o PROFILE SWITCHING ▪ Faster switching or jumping directly to the statistics page with a single click is now possible Balance: o Additional cards and their SFX ha… | 26383803 | ||
| Update notes for November 3 These are today's changes to Bravemech: The Century War, from version 0.73.553 to 0.73.553. v0.73.553 · Leaving a planet? The first officer names the starport you fly to. · Your starport on a planet is marked as the way off. · Click your starport to leave the planet from there. · A course to a planet now lands you there on arrival. · On Steam Deck, the map tools fit their names. · End week no l… | 26382744 | ||
| Update 0.0.74 Visual style update 1 new explosive weapon | 26383809 | ||
| Update: 0.8.7.1 This update refines some game mechanics. 1. Reporting to the police at the police station now causes the police to handle the toilet and Inu incidents, as long as you are not arrested. - Completing an incident by reporting it grants one Devil Omen Star fragment. 2. While Crime Mode is active, you can now murder the KB-Cat in the toilet. - Added 1 related CG. 3. The bathroom at KB Hotel can now… | 26383625 | ||
| Patch 1.1 Hello, it's already time for the first patch! Thank you for all the bug reports and the feedback. I focussed on some key issues and wrapped up some things I did not get into the build in time for release. I'll keep my eyes out for your feedback, thanks everyone! New · unlocking a boom level has a much better visualization showing you more clearly where the town grows. · unlocking Boomtown and t… | 26383331 | ||
| Pre-alpha 24 Made none lock on aiming more accurate, many ai improvements, animation adjustments for Lazaroth. | 26383640 | ||
| Ver 1.0.4 Version Update Ace Pilot Has Arrived! New Character Addedmajor Hello, Elite Operatives! Details of this update are as follows: New Character Pacifier still in, firepower already maxed out! Reincarnation Insurance Company's youngest ace pilot is officially reporting for duty. Please welcome our new Specialist—Ace! · Ace · Weapon: Minigun | Armor: Heavy · Ace was born a genius: language system not loaded yet, firepower system already maxed out. While other c… | — | ||
| Small fixes Fixed an issue where a small number of scenarios would not save / load correctly. Fixed Soviet BRDM hard accuracy stat. | 26383558 | ||
| Tutienpath 02.10.2026-1 Fix bug sell item for spirit stone And sect mission do not need to click on | 26383380 | ||
| More Updates, and A New Way to Share Feedback!major Hi everyone, A lot has happened since my last post on October 22nd, so here is everything that is now live. New: send feedback straight from the game There is now a Feedback button in the bottom-left corner of the main menu (and a Report a bug / Suggest an idea row in Settings). It opens a short form right inside the Steam overlay, so you never have to leave the game. And it works: the first tw… | 26383552 | ||
| Major update: command your sieges, gatehouses and a combat tutorialmajor This is a big one: you now command your sieges yourself, gates can become gatehouses, there is a combat tutorial, and towns, fighting and horses all look and move better. Sieges: You Command The Assault · New: SIEGE on the main menu. Practice a siege in one window: pick your army, the town's garrison and its gate, then lead the assault from your lord's command seat. Nothing is saved. · Command… | — | ||
| Nightmare Visions Chapter 1 Minor Patch -Fixed some issues with UI. -Fixed some issues with loading in some instances. | — | ||
| Melatonin, 1910s Tide Charts, and a Former Lifeboat What is the author doing while waiting for Early Access? Hiking, naturally. Since the build has been tossed into Valve's review queue to wait its turn, both my wrists and my eyes are getting a break. Winter is closing in on the Northern Hemisphere, so maidens and brethren, failing to hike right now would be a criminal waste of a perfectly good star . Also the developer happens to need a top-up… | — | ||
| Chapter 2 bugfixes Bugfix: player could get stuck grabbing horizontal carts near upper walls · Bugfix: missing wall collider in a room on Floor 6 | — | ||
| Patch Notes - Nov 2 Ranks & Leaderboards · Your rank is more reliable. The server now verifies who you are before saving match results, and keeps retrying if a save fails, so a match result shouldn't get lost anymore. · The Hub leaderboards and the rank on your profile now come from the same place, so they always agree. · Setting a new Lightning Dodge record updates the board right away, for everyone in the Hub. ·… | 21545488 | ||
| Night Life: Club Sessions – Update v0.1.1 # Night Life: Club Sessions – Update v0.1.1 **Released: 2 November 2026** Our first post-launch update is here! Following our Halloween launch weekend, we've been working on fixing reported issues and making improvements to Night Life: Club Sessions. ### What's Changed **Club Blue – DJ Fix** - Fixed an issue reported by players where the DJ was not appearing in the Club Blue venue. - The DJ sho… | 26383283 | ||
| End of Spooky Season While we may close the Spooky Shop for the season, we'll always have the incredible tanks players have made! We look forward to the next seasonal event, and be on the lookout for a devlog from our developer very soon! | 26383054 | ||
| demo update 1. Barrels no longer block player or enemy movement. Press the interact button to pick up a barrel, then press it again to throw it. You can also launch barrels with melee attacks. 2. Keywords indicating the elements fired by weapons and items are now highlighted in their descriptions. 3. Added a new boss, Bat Swarm, to the regular boss roster. 4. Fixed an issue that caused ranged weapons to fi… | — | ||
| Update Notes For November 2nd (alpha-0.2.33) Added · When your simulation is lagging behind the server by more than 5 ticks, an overlay is shown, informing you that your game needs to catch up with the server. This is the most useful upon establishing connections to long-running servers, but it's also an indicator of your CPU not being able to keep up with the host's simulation when the world becomes large enough. · Witherite Carbonizatio… | 26383061 | ||
| Localization Update: More of TV Station Tycoon in Your Language Hi everyone! I’ve been working through the untranslated lines that were still appearing around the game. This update expands localization across all 17 supported languages, especially the messages generated as you play. Here’s what’s improved: · Translated staff briefings, financial summaries and advice. · Localized newsroom reports, rivalry stories and news ticker messages. · Updated campaign… | 26383164 | ||
| 02/11/2026 Patch Have now added Pimax controller option to the controls menu also. Cheers | — | ||
| v.0.4.4: Hit-Trap no more Hey, Party People! Just a quick little fix that's going to save you from getting hit-trapped sometimes. Most noticably, whenever while getting trapped in the boss's vine attack. I thought it was important enough to warrant its own update, since it can be run-ruining in some circumstances. It's interesting, cause this one has been lurking in the codebase for a while now, but hasn't been that rel… | 26383148 | ||
| Patch 1.0.1 This update contains: · bugfixes for how encounters with patrolling enemies are started inside dungeons · a new "Thanks for playing" panel that appears after defeating the end boss · improved clarity on the mechanics of the end boss encounter See you in Reveria! | 26389024 | ||
| SonDem v0.72: Sharper shadows, your reflection in the glass Hello! Over the last few updates we kept working on light and shadow. What's new? · Sharper shadows: Shadows from the lamps near you are now four times crisper. Tables, chairs and players cast clearly defined shadows on the floor. · Your own reflection: Look into a window at night and you will see not only the hall but yourself as well. · Reflections from afar: Window reflections now show up ev… | — | ||
| Patch v1.1d: Some more fixes Hi cultists! Another day, another patch. We're getting into some more mysterious cases here so I'm not sure everything will be fixed, but I did what I could with the information I had. Thank you all so much for the support so far! We're at 41 reviews and they're all positive. I'm super glad that you're all enjoying the game this much! Thank you thank you! Changelog for v1.1d: · Restored powerup… | — | ||
| Update notes for November 2 These are today's changes to Bravemech: The Century War, from version 0.73.527 to 0.73.551. v0.73.551 · Fixed: Norton could wrongly flag Bravemech as a threat and delete it. · The cause was a Windows script we used to list screen resolutions. · The game now asks Windows directly, so that script is gone. · Fullscreen and resolution options work the same as before. v0.73.550 · Map tools stay insi… | 26382744 | ||
| Update 1.0.1 - Zone, Crates, Controller Thanks for the first matches and all your feedback! Here is the first update: Battle Royale The zone now follows map size and match time: the last shrink finishes 30 seconds before the end, and a small final circle stays until the match is over. Before, the zone could disappear before the match ended. The minimap no longer shows other living players - only the skulls of the fallen. Hiding pays… | 26382202 | ||
| VOIDRUSH — ALPHA V.6: NEW WORLDS V.2major THREE NEW BIOMES · New biome: the Savanna · New biome: the Geode · New biome: the Necropolis · Eight biomes to choose from, stage after stage, at the branches · Each biome has its own zones: tall grass, water holes, resonance fields, mana springs, cursed ground, sacred circles · Painted grounds, sky, lighting and particles unique to each biome · Ambient soundscapes for the Savanna, the Geode an… | 26382937 | ||
| v 0.15 Update - 2026-11-02major A Bigger Playtest: Wildlife, Conveyors & Badger It's been a busy couple of weeks since the 18 October update! This one brings a rebuilt four-contract playtest, WILDlife, conveyor belts (yes, I finally caved), and a cargo companion called the BADGER. There has also been a big visual pass. Details below: A New Playtest & More Reasons to Replay · Four dedicated contracts: First Shipment, Build an… | — | ||
| Microgame updates Round length: choose a preset (ADHD, Normal, Relaxed) or set your own custom length · Fighter Jet: you now fly through hoops instead of dodging debris, and a marker shows the last stretch before each hoop · Telescope: find the supernova among three glowing stars · Yoyo: higher top speed · Asteroid Shootout: new arrow-shaped ship with a smaller, bullet-hell-style hitbox | — | ||
| Small Update for item descriptions and interactions There are a few small additions and changes that have been made such as: New information text has been added over anything that can at the moment be interacted with. This should make it easier to know when an object can be interacted with. I have also added in a description for every item currently in the game. There are still placeholder images for a few of the items, this should be updated wi… | 26382860 | ||
| Update to 2.5.0 - New: Add AI-generated Japanese, Korean, and Latin American Spanish translations. Native speakers are warmly invited to suggest improvements through the translation link in the app. | — | ||
| v1.0.6 — Balance improvements, remembered settings and faster crystals Thanks for the detailed reports and late-game feedback. This update improves tank durability and several advanced fusions, reins in two excessive damage boosts, and makes settings and crystal spending more convenient. Combat balance · Elemental Swordsman's Elemental Cleave now hits up to three enemies. · Forge Haste now grants 5× attack speed, reduced from 10×. · Dedicated tanks gain more HP an… | 26382713 | ||
| Version: v0.22.16 – New Game Setup, Language, Auto-Fire and Ultrawidemajor This time the biggest change is the start of a new game: you now create your empire and galaxy in a setup wizard. Your ships also fire on their own in combat, and ultrawide monitors are supported much better. Also new is language selection: you can switch the game between German and English. 🖥️ UI & Controls: · A new game now starts with a wizard. You pick one of four peoples or build your own… | 26381746 | ||
| Piozila is back: Escape From Planet Earth is here!major Leon is back, and he's hungrier than ever! Piozila has been completely reworked and is now Piozila: Escape From Planet Earth . Same chubby chameleon, a much bigger adventure. What's new · New name, new look: brand-new graphics and visual effects · Real-time gameplay: no more turns, everyone moves at once, and humans always go the opposite way · Leon's tongue: pull or push objects, and even dest… | 26369484 | ||
| v 0.15 Update - 2026-11-02major A Bigger Playtest: Wildlife, Conveyors & Badger It's been a busy couple of weeks since the 18 October update! This one brings a rebuilt four-contract playtest, WILDlife, conveyor belts (yes, I finally caved), and a cargo companion called the BADGER. There has also been a big visual pass. Details below: A New Playtest & More Reasons to Replay · Four dedicated contracts: First Shipment, Build an… | 26381943 | ||
| Bug fix. I think I've fixed the xylophone. | 26382821 | ||
| buiild 882 free roam fixes What's new Free Roam: race invitations and services Stopping on a start line now offers the race without braking you. Selecting it opens the options and protects your car from other cars; confirming sends the invitation to every player in the session. Invitations are a separate banner for each player with a 15 second timer. Hold the accept button for 1 second to join, or hold the back button to… | 26379762 | ||
| Game Releasemajor Hey all, On October 30th, the game properly released! Just wanted to thank you all for your support and for giving the game a chance. Also if you haven't, definitely check out the new trailer, it has some spicy tidbits and backstory that lore-heads will go crazy for. And as I'm sure you're all aware, there's an introductory offer going until November 6th (?) where you can get the game for $7, d… | — | ||
| Duelyst: Legends v3.2.1 This patch builds on the preview release of v3.2.0, for which you can read patch notes here: Features · Enables Sandbox mode, where you can pilot both players for testing purposes. Improvements · Introduces a condensed game mode selection menu which fits all modes on a single page. · Players may now return to the tutorial from the main menu after skipping it. · Improves AI prioritization of unc… | 26382530 | ||
| Unfortunate Delay I initially wanted to get the game out before the end of the year but looking at all the work left to be done I don't feel confident hitting that mark. As a "solo dev" who uses purchased and commissioned assets for his art, this sometimes means I'm on timelines I can't control, which I can also admit is part of my own doing. Learning how to request art, the specifications and details involved h… | — | ||
| Patch 0.725-beta · Tutorial, runes and board tooltips Update 0.725-beta is now available on Steam. Thank you to everyone sharing feedback and bug reports during the beta. Tutorial and Jonas · The Lunar Tide lesson makes it clearer how card values move between sides, with a before/after comparison and enough time to watch the full rotation. · The replay button repeats the visual demonstration without applying the effect again. · Hide or show Jonas'… | 26382285 | ||
| 1.3.4 Update Live - Surveyed Ground Fixed, Coin Pops & Crew Call Hey sweepers! BOOMSWEEPER 1.3.4 is live now. Surveyed Ground works on every board, paying tiles throw coins, and your crew calls you when they get stuck. Surveyed Ground fixed · Before this update, Surveyed Ground only really worked on small boards. On bigger or denser boards it couldn't find a fair layout in time, so it quietly gave up and dealt a normal random board, often with a forced guess… | 26382551 | ||
| GHPC Update 20261014.1 GHPC Early Access has been updated to version 20261014.1 . As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website . CHANGE LOG · Leopard 2 tracks and main optics can now be destroyed · Leopard 2 has slightly better driving performance · Leopard 2 has faster restocking · Added various cosmetic changes to… | 26382663 | ||
| Update November 2 Fixes | 26382718 | ||
| Steam Deck Performance Improvements Dawn of Irkalla 0.9.41 Steam Deck & Linux · Smoother camera on Steam Deck and Linux. Looking around in the dungeon could stutter badly, even when the frame rate was otherwise fine. Shadows are now handled more efficiently on Linux, so turning the camera should be noticeably smoother. Shadows look slightly softer as a result. Starting a run · Fixed a host sometimes getting stuck on the loading s… | — | ||
| 1.3.01 Bug Fixes This update fixes achievement unlock issues and adds visual improvements to puzzle levels. · Fixed an issue that prevented the first Autumn level achievement from unlocking for players who had already achieved 100% completion in the previous update. · The animation displayed when placing a piece in a valid position now responds to whether the cursor is hovering over it. | 26382336 | ||
| Hotfix Unity recently shared a couple of security advisories, and we did what a responsible game studio should do: we checked our games and applied the necessary fixes. The issues involve some technical parts of the Unity engine, including security certificates and data handling. Nothing particularly exciting from a player's perspective, but still worth taking care of. These are mostly small, behind-t… | 26379613 | ||
| Patch #5 - No More Fireplace Traps, Emote Softlock Fix & Bertha's Painting Stays ✨Hew Watcher! New day - a new patch✨ Many thanks to T_R2 and NEGATIVITY for helping us find these issues that we fixed in this patch! Bug Fixes - Fixed players spawning inside the fireplace and getting stuck after leaving the Nightmare world. - Fixed a softlock when the emote wheel was open while interacting with a weapon or slap rack in the starting room. - Fixed the "Collected" counter in the… | — | ||
| Bug fix update 1.20.0.10629 Patch Notes · Attempt to solve load screen issues. | 26155407 | ||
| Update 1.3.3 A small update to two skills: · Ringed Labels now also marks finished potions missing from their cabinet, like a finished bottle left on a shelf by a vat or filed in the wrong cabinet. · Highlight : bottles where the color you're looking for is buried under other colors now get a thin outline instead of a faint glow, so they're easy to tell apart from bottles that have it on top. Thanks for the… | 26380451 | ||
| Patch 1.0.1 Changes: · Changed the prices of packs · Changed the prices of the "Pack+" upgrades · Added a pop up to know if the shop/market trends have refreshed Fixes: · fixed an issue where inventory does not update whilst the having it open · fixed an issue where buying cards in the black market did not count towards progression | 26382437 |