Patch 1.1

Incremental Traffic · published · build 26383331

Hello,

it's already time for the first patch! Thank you for all the bug reports and the feedback. I focussed on some key issues and wrapped up some things I did not get into the build in time for release. I'll keep my eyes out for your feedback, thanks everyone!

New

  • unlocking a boom level has a much better visualization showing you more clearly where the town grows.

  • unlocking Boomtown and the "roads" tool now comes with a yay-card explaining the mechanics.

  • a new Overview tab plots every goal's rate against its target

  • each town type gets its own riverbank style

  • denser woods around wood suppliers

  • fullscreen is now the default

Traffic

  • trucks only enter a junction if there's room on the other side, at signs, lights and unsigned junctions alike. Left turners wait at their line instead of in oncoming traffic.

  • in a test, time trucks spent stuck inside a junction fell from ~190 to under 10 "truck-seconds", and a busy lot got ~20% more deliveries out.

Goals

  • goal rates no longer jump with every truckload. A steady route should stay within ±0.1 of its real rate. It used to swing between 2.1 and 3.9 against a goal of 3.

Performance

  • improved freeze when boom level unlocks. Took ~4 s, now 0.1 s.

  • large towns generate faster. Was 90s on my machine, now 35s.

  • fixed a small memory leak. Each new game or load leaked added 10 MB.

  • Improved boat rendering performance (I know, niche topic)

Fixes

  • building panel no longer flickers while editing a route's path

  • cards stay clear of the tool buttons and fit on small screens

Patch 1.1 · Incremental Traffic patch notes · SteamPeaks