Update notes for November 2

Bravemech: The Century War · published · build 26382744

These are today's changes to Bravemech: The Century War, from version 0.73.527 to 0.73.551.

v0.73.551

  • Fixed: Norton could wrongly flag Bravemech as a threat and delete it.
  • The cause was a Windows script we used to list screen resolutions.
  • The game now asks Windows directly, so that script is gone.
  • Fullscreen and resolution options work the same as before.

v0.73.550

  • Map tools stay inside the bottom bar on smaller screens.
  • Tool labels fit their buttons; the NEW tag sits on its corner.
  • Log messages wrap beside your ship card instead of getting cut off.
  • Officer tips and lines no longer cover cards, tabs or charts.
  • Your ship's hull and supply show once, on the ship card.

v0.73.549

  • Choose your heir: a son or daughter, or which child to adopt.
  • Make your heir's face as a child: it grows up with them.
  • At eighteen, shape their grown-up look while skin, hair and eyes stay.
  • Grown heirs show their age: lines at forty, deeper at sixty.
  • Every scene and battle plays with the heir you chose.
  • Each heir speaks their own recorded lines, in every voice language.
  • Story contact: pick which pilot you fly before launch.
  • Each pilot card shows their face and their mech.
  • Your pick stays for the next fight.

v0.73.548

  • Landed on a planet? Travel to objective now flies you back up.
  • On a planet with no job? Press Travel back to space.
  • Focus is back and cycles through every unit you own.
  • After your first job, the first officer guides you to the second.
  • On a controller, the orders call now starts on Accept.
  • No more trip home while your next orders wait.

v0.73.547

  • Repairing before a fight no longer adds an enemy ace.
  • Sortie Orders: pick any squad mech to fly it yourself.
  • Your pick stays for the next fight.
  • Only the Commander going down ends the run.
  • Chinese, Japanese and Korean text no longer shows missing-character boxes.
  • The story and voice-line subtitles now use the game's own fonts.

v0.73.546

  • Pilot Campaign fights now open with a contact clash.
  • The clash shows who you face, then launches by itself.
  • Pilot Campaign battles use the fight HUD you picked.
  • The Pilot Campaign mega boss is now mech-sized and much faster.
  • He fights with his own blade, rifle and lance between patterns.
  • He no longer wipes a full hull in two seconds.
  • The pre-battle contact screen keeps both portraits in view.
  • Portraits show whole, with no box behind them.
  • Every mech in the fight shows in a sliding strip.
  • Your RQ shows big beside the repair buttons.
  • Space ends the week on the keyboard.

v0.73.545

  • The title now shows an Early Access note beside the patch notes.
  • Found something broken? Its Discord button takes you straight to us.
  • On a controller, A on a mech card now jumps to Begin.
  • START begins the campaign with the mech under the cursor.
  • On Your File, LB and RB jump between sections.
  • Left and right now stay in their row on Your File.
  • Fixed a crash when a planet fight started beside your own convoy.

v0.73.543

  • Story voices and battle voices can now use different languages.
  • Want Japanese battles with an English story? Pick both on first launch.
  • Settings › Audio now has a Story voices and a Battle voices group.
  • Thanks to the Discord player who asked for this!

v0.73.542

  • Co-op: guests in your own mechs now hit as hard as P1.
  • Co-op: guests on loaner mechs still deal 15% less damage.
  • Century: a friend pressing Start mid-fight joins the next fight.

v0.73.541

  • Map pieces stand on solid coloured hexes, with no white glare.

v0.73.540

  • Every mech on the Sector map now stands the same height.
  • Mechs on the map are smaller, so each fits its hex.
  • A squad shows all its mechs together in one hex.
  • Escort fights no longer put target rings on the finish line.

v0.73.539

  • Co-op: a downed player's health plate now clears off the screen.
  • Co-op: each player's pad now rumbles for their own mech.
  • Co-op: lock labels on enemies side by side no longer overlap.
  • Co-op: when P1 falls, the camera frames the next player's lock.

v0.73.538

  • Some jobs now run out in 1-3 weeks and pay 50% more.
  • Two strike groups can hit your places in the same week.
  • New job: keep a mech on a marked hex for three weeks.
  • New job: catch a raider before it cuts a port's supply.
  • Job distances and deadlines now follow your ship's real route.

v0.73.537

  • Support mechs now carry a shield, as strong as a buster's.

v0.73.535

  • Pieces with no actions left now darken and show an E.

v0.73.534

  • Mechs can now attack from range: heavies reach 4 hexes.
  • You can only attack what your mechs or ship can see.
  • A ranged attack is one squad against one, for 12 seconds.
  • Close fights let you pick which neighbors join in.
  • Enemies bring in their own neighbors to close fights.
  • Heavies move slowest; busters in jet mode move fastest.
  • Supports can now repair your mechs and ship on the map.
  • A mech lost far from your ship stays as a wreck.
  • Reach a wreck with your ship within two weeks to recover it.
  • Pirates will race you to your wrecks.
  • Pilots without a part in the story can now die.
  • The opening ace now breaks off sooner.
  • Your ship moves 3 hexes a week on the Sector.

v0.73.533

  • Changing parts in the face editor keeps the cursor on your pick.
  • In the face editor, A no longer skips to the next step.
  • The title menu now loops cleanly in every direction on a controller.
  • LT and RT browse the patch notes, and VIEW opens them all.

v0.73.532

  • The Zenith Frame's beam and held fire have reworked animations.

v0.73.530

  • Settings has seven tabs now, sorted by what each setting does.
  • The right stick now zooms the map all the way out.
  • Zoomed out, a held D-pad moves the cursor several hexes.
  • The left stick moves faster too, the further out you zoom.
  • The star map now follows your cursor when you zoom in.
  • Switching hangar stations no longer drops a card over the panel.

v0.73.529

  • The contact plate's buttons fit again, on two rows.
  • Minimal layout: Objectives now sits under your current objective.
  • The war record no longer says nobody scored when your ship did.

v0.73.528

  • Low hull or out of ammo? An arrow on your mech points to the dock.
  • In local co-op, each pilot gets their own dock arrow.

v0.73.527

  • The co-op lobby now shows your commander's name, not a stand-in.
  • A player's Controls button opens straight on their own controls.
  • Enemy name boxes no longer wrap around the other players' tags.
  • Co-op guests can now call their ship home to repair or dock.
  • A guest's pad no longer grabs P1's menus by accident.
  • Guests stay with the carrier P1 steers, not an escort ship.

Thank you for playing, and please keep telling us what you think in the Discussions.