Update Notes For November 2nd (alpha-0.2.33)

Stellar Shipyard Playtest · published · build 26383061

Added

  • When your simulation is lagging behind the server by more than 5 ticks, an overlay is shown, informing you that your game needs to catch up with the server. This is the most useful upon establishing connections to long-running servers, but it's also an indicator of your CPU not being able to keep up with the host's simulation when the world becomes large enough.
  • Witherite Carbonization technology. Allows turning Witherite into Carbon in an extremely inefficient process.

Fixed

  • Increased network timeout to 120s. Players had worlds which would take over 5s (previous timeout) to zip up into an initial state transfer. Thus we had unnecessary failures for otherwise healthy connections. If more is needed for some situation, we'll deal with that at that point.
  • Visibility of surrounding asteroids is now extended by the size of the vessel. This way, building a multiple kilometers long walkway will allow us to see surrounding structures at the end of the walkway.

Changed

  • More information is provided during loading screens, making it clear to players that the connection didn't hang, even if it takes a while.