v 0.15 Update - 2026-11-02

major update

Oreia · published

A Bigger Playtest: Wildlife, Conveyors & Badger

It's been a busy couple of weeks since the 18 October update! This one brings a rebuilt four-contract playtest, WILDlife, conveyor belts (yes, I finally caved), and a cargo companion called the BADGER. There has also been a big visual pass. Details below:

A New Playtest & More Reasons to Replay

  • Four dedicated contracts: First Shipment, Build an Operation, Hold the Line and One More Load. They take you from hand mining through automation, defending your operation and running a processing chain.

  • Added lakes, lava, equipment caches. Some hazards can be turned against approaching enemies.

  • ACHIEVEMENTS

A note for existing players: This build now focuses on the Playtest. Campaign 1 has been retired from the current build; existing Campaign 1 saves are preserved and shown as retired, but cannot be loaded here. Playtest upgrade branches now run all the way to their top ranks.

Wildlife

  • The caves now have native wildlife: peaceful creatures, territorial ones, ore-stealing beetles, nest guardians and other nasties.

  • Beetles collect actual loose ore and stash it in recoverable nest caches.

  • Nests produce more creatures, and can send out raiding parties. Repellent Beacons provide a way to deter wildlife and suppress nest activity.

  • Sentry Towers have an eight-second setup period before they can fire.

NEW FEATURES! Conveyors & Your New Colleague

  • Ore conveyor belts. Lay a path from your base to a distant point (or vice-versa)

  • Belts support road crossings. You can ride them too!

  • Copper, silver and gold take less haulage space than iron.

  • Mining knocks off collectable ore chips.

  • Meet Badger, your cargo companion in One More Load. He follows you, takes nearby raw ore from your pack and returns to storage when full.

  • Added the Mining Turret for automated rock cutting, plus a Turret Calibration upgrade.

Equipment, Upgrades & Progression

  • Added weapon, suit, mining-tool and utility equipment.

  • Buy, compare, upgrade and sell gear pre-mission.

  • Earn equipment through first-clear rewards and exploring.

  • Rebuilt Requisitions UI.

    • 14 trial branches with 51 ranks, including the new Gold Clause.

    • Upper-rank credit prices have been reduced, and completed branches grant rewards.

  • Improved upgrade stacking, card descriptions and cancellation.

Lava, Water & Cave Atmosphere

  • Breach lava crusts and eventually cools; pools remain dangerous.

  • Water reservoirs can flood nearby passages and neutralise lava.

  • Reworked cave terrain with connected cliffs, more natural plateau edges, chipped seams and improved mineral deposits.

  • More light!!

Buildings, Menus & Readability

  • Hover over cave things for useful details. Press E to open an available Codex entry.

  • Replaced placeholder building-action artwork.

  • Improved Building Selection menu.

  • Added brightness adjustment with a live cave preview, adjustable text backdrops and configurable building shortcuts.

Controls, Fixes & Performance

  • Added quick-build defaults for buildings and groundworks.

  • Lots of pathing performance improvements.

Thanks for playing and sending feedback. There's a lot more than the long list above - there is quite a lot here to 'dig' into... and a few more things that might object to being dug around!

v 0.15 Update - 2026-11-02 · Oreia patch notes · SteamPeaks