What developers changed, in their own words, newest first · page 54
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Small Demo Update We've just released a small update for the demo! This patch includes a few improvements based on your feedback and fixes an issue that could prevent you from progressing on Day 2. Improvements · Clearer ticket count feedback: If you try to confirm an order with the wrong number of tickets, the ticket counter will now flash red, shake, and play a sound to make the mistake clearer. · Movie order:… | — | ||
| Patch Notes Version 2026.11.02 This is a minor update: · The game now defaults to using DirectX 12 instead of Vulkan on Windows, since the combination of Vulkan and the Steam shader cache was causing issues on some systems If you run into problems with this change, please report them, I very much want to know! You can also add "--vulkan" (without the quotes) to the launch options for the game, which should cause it to revert… | 26386393 | ||
| Freezing hotfix Fixed a bug that made the game freeze when showing Iris' sprite for the first time. If this is the second (or more) time you launch the game and get an error message; Go to Steam Library > Hypnophobia > Right Click > Browse Local Files > Delete Hypnophobia_sf.sav AND Hypnophobia_tyranno_data.sav | — | ||
| 0.5.8 Hotfix Added an option to claim Halloween outfits from Calliach in other saves when you've completed the Halloween mission. · Added a Seasonal Events option to turn seasonal events off or force one on. · Fixed loading a save mid-dialogue blocking every later dialogue. · Fixed the upper vent in the Soaring Nidus tunnel showing a sparkle but no prompt. · Fixed constant error spam from Calliach that coul… | — | ||
| The Field & Fire - Update 0.1.5major Hi all! Today I bring you the first major update for ' A Place Out Here ' The Field & Fire Update! This update is the first in many overhauls of the overall game and hope this shows my visions for future updates and what to expect. Note: Most of the recipes or ways to acquire items are currently placeholders, and might change further into development as items are balanced or added, or if you ha… | 26388293 | ||
| Changelog v1.3.0 02.11.26 Fixed an issue where the main menu background would sometimes turn completely black. · Added an intermediate loading screen. · Game optimization: the main menu should now load faster. · Fixed incorrect letter capitalization when entering a name with Caps Lock enabled. · Updated animations. · Fixed missing voice acting and an outdated trailer. | 26386122 | ||
| RW - V 0.37 Fix Update Development is ramping up! Here is everything that changed in Random Wars since October 1. Bots · New combat AI: bots take a moment to react, fire in bursts, use cover, reload behind it and search where they last saw you. · Their accuracy depends on distance, on your movement and on cover. They never shoot through walls or through their teammates. · They warn nearby teammates when they spot an… | — | ||
| Bug controller updates Bug controller updates | — | ||
| 11/2/2026 - Bugfixes - More bugfixes. In my effort to make the early game as smooth as possible. | — | ||
| New boss block system! Many bugfixes this is a big change to how boss combats flow! | — | ||
| 0.117 Update: Gem Fixes, Easier Progression & Combat Performance Improvements Hello, fellow cultivators! This update focuses on legacy gem fixes, easier pill and talent management, and further improvements to startup, loading and combat stutter. Gems & Equipment - Fixed legacy gem migration when loading saves. Gems already socketed in equipment retain their original stats, including critical chance, critical damage and elemental damage bonuses. - Legacy gems in your bag… | 26388163 | ||
| Patch Notes (v0.19.2) *Looping was quickly resulting in endless waves of enemies that all die in one hit. This was no fun late game and was also causing mining power to be the only thing worth focusing on. Enemy spawns now approach a cap and enemy health grows exponentially with each stage. Enemies should now keep up with the player's scaling while also not flooding the screen with spawns.* ## Difficulty - Enemy spa… | 26387880 | ||
| Update 1.1 — Sixteen Languages, The Book, and a New Night for Della Keep your light lit — now in sixteen languages Lantern Hollow has been out for five days, and this is the first big update. Build 26388228 is live on the default branch; Steam will download it automatically. Full localization The whole story — every line of narration, dialogue, choices, the Tips journal and the interface — is now playable in: · Simplified Chinese · Traditional Chinese · Japanes… | 26388228 | ||
| v0.1.5 UX SFX and UI Improvements Another day another update, Generals! The regular daily updates will soon be changing, however - but more on that later. This update polishes some of the smaller corners that were cut in the hectic leadup to the launch - SFX for UI interactions and some small UI improvements (see below). I feel the game is decently polished right now (at least for an inexperienced solo dev's work!), so I'm goin… | — | ||
| Big Bad Pharma V1.3.1 V1.3.1 is out on Windows and Mac. · On Windows it's a small one: it adds the Classic item label option below. Everything else in V1.3 came out for you on 12 October. · On Mac it's a big one: it brings everything from V1.3.0, plus fixes that get the game opening on every Apple Silicon Mac and the mouse behaving properly. New in V1.3.1 (Windows and Mac) 🌱 Classic item label. A few of you missed… | 26388004 | ||
| Patchnotes v0.2.19 to v0.2.22 Changelog for v0.2.19 · Added clothes with custom color · Updated Tobiano texture · More time for first training course · Special Thanks & Community Helper credits · Allow second layer for hair · Randomize single marking-groups in horse creator · Beginner lesson now shows reins on the horse's neck · If within 5 seconds of time limit, you get half the strength & endurance instead of 0 · Shortene… | — | ||
| Major Update (V0.2)major Our first major update! This update introduces many new objects and content, as well as redesigns to much of the logic and flow of the game. New Content: The food chain A meal moves through six hands: supply delivery → Cook → Steam Table → Dietary plating onto a Food Cart → CNA delivery → Resident eats. Dirty trays then travel back via the Bus Cart → Kitchen Dishwasher → clean trays restocked t… | 26374405 | ||
| Patchnotes v0.2.16, v0.2.17 and v0.2.18 Chagelog v0.2.16 · Reduced exercise for desensitization courses. · Added desensitization tutorial. · Low endurance boarders may now stay longer. · Allowed more characters for naming the save game. · Cross country water and beach water / bridge is now scary. · Exhaustion warning per save game instead of global. · Added gender symbol to horse tooltip in yard overview. · Added portraits in pedigre… | — | ||
| Text Dungeon – Ver. 1.2.0 Patch Notes Thank you for playing Text Dungeon! We have released version 1.2.0 with the following fixes and changes. ■Bug Fixes ・Fixed a rare bug that caused the game to freeze at startup after character creation ・Fixed a bug where the message was not displayed correctly when trying to learn a skill already at level 3 via a skill book ・Fixed various typos, incorrect text, untranslated text, and other messa… | 26387935 | ||
| Small update: smoother first battles Small update: smoother first battles Thank you for playing Teryon Crisis and for your feedback. This update fixes problems new commanders could run into in their first hour. Training and drills · Enemy patrols no longer throw grenades or call in smoke and barrages during the guided training and the drills. A single grenade could wipe out your squad in the attack-move lesson. · Leaving the train… | 26387930 | ||
| Update 1.3.9 Noble Kings, One of your most requested interface features has arrived: customizable text scaling is now available in The King is Watching! The new setting lets you adjust the size of tooltips and most in-game text. Text scaling has a more limited range on Steam Deck, where certain boundaries remain in place to preserve readability on its smaller display. We’ve also added a tooltip delay settin… | 26384007 | ||
| First fixes En: · Right-click to rotate · UI: window and font scaling are now available in Options · Curbs and fences: connections, corners, T-junctions, and drag placement should now work better · Flowerbeds and flowers can be placed closer together · Fixed the mural quest: the facade menu now unlocks immediately · The eraser highlights red and can be cancelled with right-click; purchasing an item automat… | 26387802 | ||
| Patch for explosive damage XP & kills This patch should fix new issues with player not getting XP, skills and kills for using explosive damage including airstrikes and artillery. Thanks for playing and giving feedback! | 26387906 | ||
| 0.26 Release Notes **NEW TOURNAMENTS** * Compete in scheduled 32-car, single-elimination brackets across 5 rounds and 2 regions. * New tournaments start every 10 minutes. The Picker shows completed, active, and upcoming events with live countdowns. * Register using Tickets (Green, Silver, and Gold are buyable with Gold; Silver tournaments can award Gold Tickets). Unregister before the join window opens for a refu… | 26304046 | ||
| Storage Anomaly 1.0 is out!major Hello everyone! Storage Anomaly is hitting version 1.0 and leaving Early Access. Thank you to everyone who played, sent blurry photos to the boss and reported bugs: this version owes you a lot. The game has been polished and improved, and it's a better-quality experience today. More anomalies, more places to search · 44 anomalies in total, 12 of them new. · A cold room behind the porthole door… | 26386629 | ||
| YOU fixes The melody "Illusion of escape" has been replaced with its most up-to-date version. · A Discord button has been added to invite players to join the game's community. · The crying have been fixed. | — | ||
| Gameplay Improvements & Fixes Adjusted gameplay speed and balance, improved some in-game objects, added visual hints in selected areas, and introduced additional resolution options (experimental). | 26387787 | ||
| Clearer market prices and upwind warnings The Prices page now shows both what you pay to buy and what you receive when selling. World-price comparisons use one shared benchmark and include your actual duties and trading privileges, so the two sides can be compared fairly. Trading and privateering · Added Buy and Sell columns, each with its own world-price comparison. A dash means the port does not currently offer that good for purchase… | 26387418 | ||
| ClickCrafter Playtest: Patch Notes for 0.3.0 (Demo Release Candidate!) Let’s kick off November in style with the ClickCrafter Demo Release Candidate! This build brings more of everything — unlockables, repairables, buildables, craftables — as the game prepares to split between a Demo and Playtest experience. Thanks again to the hundreds of playtesters who have helped shape ClickCrafter into the game it is today! The Playtest will remain open (with no invite requir… | — | ||
| Tacview 1.9.6 is now available.major FEATURES & CHANGES · ADDED Support for ADS-B reception using the RTL-SDR Blog V4 (R828D). · ADDED Relative distance, relative bearing, closure rate, and vertical separation charts. · ADDED Aileron, elevator, and rudder telemetry support for DCS World. · ADDED Aileron, elevator, and rudder telemetry support for X-Plane. · ADDED Helicopter mixed units, such as imperial units with distances in kil… | 26387870 | ||
| Alpha 0.9.210 — Radiology, Staff Movement & Patient Departure Fixes This update addresses several issues reported through F8: - Radiology room indicators now match the equipment status shown on room cards. - X-ray setup messages explain missing Imaging Offices, shared walls, or viewing windows more clearly. - Corrected the hospital connectivity check used to recover stranded staff. - “End Day” now clears discharged patients waiting outside for cars or buses. -… | 26391523 | ||
| Update Version 0.L12 patch notes Greeting everyone, we have made several fixes and improvements in this update: · NPC ships take less knockback from player bullets. · The player drone should prioritizes repairing your ship over fighting while you are taking damage. · The player drone combat mode now should actually deal damage to enemy. · T2 part unlocks now show up in the ship builder in the same session, no reload needed. ·… | 26387876 | ||
| 0.3.4 Is Here: New Tobaccos on Both Floors! New · New Tobaccos: You asked, we listened. The downstairs cabinet now stocks Watermelon, Love66, Passion Fruit, Menta, Peach, Grape, Double Apple, Yoghurt and Pineapple. · New VIP Tobaccos: The upstairs cabinet now stocks Blue Mist, Lady Killer, Hawaii, Cane Mint, Angel Lips, Mango, Dark Leaf, Baku Nights and Pirate's Cave. · New Mixes: Customers now order new two-tobacco mixes on both floors.… | 26391767 | ||
| Important Update: November 3, 2026 1 Fixed issues with the tutorial/onboarding process 2 Addressed missing or incomplete translations 3 Added sound effects and music 4 Updated the camera movement for the game start sequence 5 Added an in-game inspection feature | — | ||
| Update Notes for Nov 3 Added a reward drop mechanic for destroyed neutral turrets. | 26387679 | ||
| Patch 2.1.1 - Whale Event level nerfs + Balance Changes One more week to beat the Whale Event and unlock that big baby! (Event level 2 finally nerfed???) The lo-fi Level Editor soundtrack "Aquascaping" is now on YouTube! If you encounter any bugs while playing, please report them to me on Discord ! ------------------------------------------------------------------- Balance Changes · Hollow Whale damage per mine reduced as follows: · 1 Layer : from 2… | — | ||
| Singleplayer playtest is over! Sign up for the MP playtest!major The singleplayer playtest for Gone Feral is now over. Thanks to everyone who played! All of the feedback, bugs and ideas, it was incredibly helpful! Make sure you sign up for the MP playtest on Steam. This will be sometime next year. If you want an even earlier look at that, be sure to join the Discord ! People on the Discord will get early access to the MP playtest. Thanks again for playing! | — | ||
| Japanese text is now available in the demo — feedback welcome Japanese text is now available in The Outer Islands demo, including dialogue, inventory and menus. I’m still testing it, and I know it isn’t perfect. If you play in Japanese, I’d really appreciate your feedback—especially on wording that sounds odd, anything unclear, or text that doesn’t fit properly on screen. You can choose Japanese in the language setting under Accessibility. If you spot som… | — | ||
| BIG Update #16: Fall, Remastered...major Hi everyone, and happy autumn! After overcoming the autumn blues, I’m releasing an update! It’s all for you - test it out, play, and share your suggestions :) Changelog: · Updated and improved all locations. · Completely revamped the game’s visuals and graphics. · Improved the interface. · Improved performance. · Updated the soldiers’ textures with higher-quality versions :) · Fixed a bug invol… | 26387305 | ||
| CRITICAL FIX 1. Fixed a critical bug that caused items and enemies to stop appearing 2. Fixed an issue where the pursuer would not attack the player Apologies for any bugs. Thanks for your attention! | — | ||
| 0.4.2 playtest Add equip best gear to formations. Allows to mix and match types of same gear. · Fix trading bugs · Fix caravan bug · UI fixes · Allow troops to drop down left pavises and not get stuck | — | ||
| 2.4.1 - AI, Controller Support AI Improvements · Rebalanced Easy and Medium for more consistent and challenging rallies. · Strengthened comeback behaviour when AI falls three or more goals behind, improving its accuracy and reducing hesitation. · Improved shot placement and defensive skill timing on Medium and Hard. · Added personality-based movement between returns and during the opening countdown. · Preserved imperfect rea… | 26387611 | ||
| Patch Notes Demo v0.4.2 Patch Notes Demo v0.4.2 Hi everyone! Thank you so much for playing the demo and for all the feedback you've sent us. We read every message, we are preparing for the next big update, but in the meantime here are some small changes to improve the player experience. Here's what changed: New · New Animated main menu: a night campfire in the forest, with three golems keeping the fire. · Building con… | — | ||
| Patch 0.5.5 This release's focus was polishing the existing playtest experience and not delivering new gameplay or mechanics. Version 0.5.4 contained the bigger changes and the delta to 0.5.5 was largely superficial, so I combined the patch notes for the two versions. General changes · The playtest experience has been trimmed to under 15 minutes. The game intentionally loads into the tutorial and only one… | 26386819 | ||
| Version 0.52.1.4 Added "Open Log Folder" button to Main Menu. · Fixed wrong labels on Quit buttons. | 26375058 | ||
| 35% OFF! 2 NEW HORDE MAPS! BIG UPDATE!major IF YOU HAVE BDD3 OR B4, BUY THE BDD B4 BUNDLE, YOU GET THE NEW GAME WITH A SUPER DUPER DISCOUNT, ITS FOR A LIMITED TIME, AND VICE VERSA!! 2 NEW MAPS ARE HERE! MINAS GERAIS! PARINTINS!! GO GET IT!! ITS ALSO 35% OFF! U CAN'T LOSE THIS! | — | ||
| Big Update: Automatic Opener and Improvementsmajor Hello everyone! This update introduces an automatic opener and an employee to operate it. We've also improved employees and warehouse operations, streamlined purchasing and price management, and fixed numerous bugs. And we have 20% Discount! Automatic Opener The Automatic Opener can open booster packs, pins, and keychains, while a new employee will load items into it and finish batches that hav… | — | ||
| 4.1 Some fixes | 26387475 | ||
| Update 0.5.8: Better Prices for Basic Resources and a Busier Earl Hello merchants, Update 0.5.8 is live! Basic resources sell for more at Local Markets, and their price range is now centred on the price other NPC merchants actually sell. The Earl's merchants can spend a higher budget buying goods each Payroll, the Local Markets button is now also available from the world map, and maintaining your production buildings got easier. New Production and Buildings ·… | 26386958 | ||
| BOSS幻武之刃分身卡死的bug 修复BOSS幻武之刃分身有概率让游戏主线程卡死的bug | — | ||
| November Playtest! Here is a form to fill out the feedback! New Choose a Venue when you start a run: Retirement Home, Church or Casino. Each one has higher Score targets than the last. Challenges: before a Round, you can take on an optional goal for a reward. Rearrange your bingo cards by dragging them, and reorder all 10 dabber slots. Click an item to slide it up and sell it. A Sort button orders the Rack by how… | — | ||
| Only Axolotls – Minor Update Only Axolotls – Minor Update & Patch Notes This update focuses on fixing several progression and achievement issues, improving combat balance, and introducing a new passive mechanic for Legendary Axolotls and Xolotls. Bug Fixes · Star Progression: Fixed an issue where stars were not being properly counted in higher-level stages. · Sword Axolotl Rarity: Fixed an incorrect rarity display. The Swo… | 26387368 | ||
| Patch 0.4.2: Sturdier Late Game, Tier 3 Payoff & Bug Reports TL;DR: Late-game fights no longer end in a few seconds. Melee bots are much tougher. Tier 3 traits are now a real payoff. Co-op ranked runs are safer, and you can report a bug straight from the game. Operators, thank you for all the feedback this week! Here is what changed. Late game · Late-round battles had become far too short. Chassis and Movement parts now get more Hull the rarer they are,… | 26388795 | ||
| New tarot card! Playtest Update New Tarot Cards: Six to Nine Every suit gets four new cards, found in chests and in Esis's shop. · Six of Cups - Remember: bring a knocked out ally back with 5% Health, +1% per Endurance. · Seven of Cups - Pour Out: an ally heals at once everything their Blessed stacks would heal over time. Blessed stays. · Eight of Cups - Shelter: the whole party becomes Protected for a shorter… | 26387190 | ||
| 20% OFF HUGE UPDATE! CARDS, SKATE MODE, NEW CAMPAIGN MAP, WORKSHOP, ITEM SHOP!major IF YOU HAVE BDD3 OR B4, BUY THE BDD B4 BUNDLE, YOU GET 3 OR 4, OR BOTH GAMES WITH A SUPER DUPER DISCOUNT, ITS FOR A LIMITED TIME!! The first traditional promo for BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO! And its the biggest update in the history of the franchise! We've added SKATE MODE! It's a fu… | 26370117 | ||
| Multi-KeyQu Update + Improvements! Load multiple KeyQus at once and choose how they react when you type. · Choose how KeyQus react: Randomly, from first to last, or all together. · Arrange their order: Drag the loaded KeyQus on the Home page. “First to last” follows that order, which is remembered. · Manage loaded KeyQus: See what’s loaded, check overlay status, and choose which KeyQu to preview. · Move overlays individually: Us… | 26385188 | ||
| Language Update | 26387374 | ||
| Low Spec Branch I've added a Low Spec Branch (Experimental) for lower performance PCs. You can access it by right-clicking the game on Steam and going to "Properties... " | — | ||
| VERSION 0.920 - Production cubes waiting for larger ingredient batches now receive brief, rotating opportunities to accumulate their inputs while normal sharing continues between turns. - Closed the underside of the Attractor model. - Big Dust Decomposers now relocate at the same speed as other transported equipment. - Inventory descriptions now draw above item icons. - Clicking the Pirate Ship early now pla… | 26389331 | ||
| Achievements Bugfix Hello all! Last week a couple players reached out to me and let me know that achievements weren't being logged for them on Steam. This should be fixed now! Most achievements will automatically be logged if you download the latest build and load into your save game. The exceptions (I think) are A Terrible Power, Untouchable, and The Last Stand. Thanks! - Kevin | 26335056 |