Advancing Fronts · published
Another day another update, Generals! The regular daily updates will soon be changing, however - but more on that later. This update polishes some of the smaller corners that were cut in the hectic leadup to the launch - SFX for UI interactions and some small UI improvements (see below). I feel the game is decently polished right now (at least for an inexperienced solo dev's work!), so I'm going to be moving onto doing more intensive work on AI stability and later attempting to optimize things.
Also, I will be shooting for releasing v1.0.0 in the middle of December (totally unrelated to the winter sale). This update will include the map editor (among other potential content additions). I should be releasing at least one preview of the map editor as the release gets closer so stay tuned!
v0.2.0 should be coming soon! This update will be a bit of an architecture rework for the AI code. This will be a functional sidegrade but the stability should be a bit more patched up in the current build and should remain more safely stable for future changes and additions.
- Added new SFX for starting technology research
- Added new SFX for unlocking doctrine effect
- Added unit move SFX when producing units
- Added SFX to most in-game UI interactions
- Added construction info display when hovering over items in the builder UI
- Added tooltip for battalion equipment slots in the Template Designer
- Misc. improvements to tooltip texts and placements