Hello everyone!
Storage Anomaly is hitting version 1.0 and leaving Early Access. Thank you to everyone who played, sent blurry photos to the boss and reported bugs: this version owes you a lot.
The game has been polished and improved, and it's a better-quality experience today.
More anomalies, more places to search
- 44 anomalies in total, 12 of them new.
- A cold room behind the porthole door at the back of the stockroom, with 4 anomalies of its own. Your breath fogs up in there.
Pick your role at the badge board
No more difficulty menu: grab your badge from the staff board and clock in.
- Intern: easy anomalies only. Wrong photo? The stockroom goes back to how it was on day one.
- Employee: the standard game.
- Employee of the Month: endless mode, with the full catalog from the start. Beat your best streak.
- Daily Challenge: every day, every player in the world gets the same anomalies, in the same order.
A stockroom that's alive (and breaks down)
- Power outages with a real breaker panel: a keypad code to crack and a lever to push back up… carefully.
- Reworked elevator: more realistic.
- Flashlight charging at an actual wall socket, cable included.
- The boss's PC is now a proper desktop: upgrade shop, emails, the Cart Run minigame, and a “Call the boss” option for when you're stuck.
- A 3D phone with a camera, messages from the boss, a gallery and your payslip.
- Reworked atmosphere: new 3D models, buzzing neon lights, dust in the flashlight beam, footsteps on metal, mist in the cold room.
Quality of life
- Saves: name your runs and save anytime from the pause menu.
- Anomaly notebook: every anomaly you find gets stamped in it, along with its photo.
- New tutorial: the boss walks you through everything by text, one objective at a time. You can also skip it.
- Fully redesigned UI, with a 3D main menu.
- Full options: detailed graphics settings, separate volume sliders, mouse sensitivity, fully rebindable keys (AZERTY keyboards detected automatically).
- Controller support.
- 28 languages.
- 9 Steam achievements, including 2 new ones: “Night Shift” and “Full Notebook”.
Fixes
- On first launch, the player could get stuck in place.
- Some anomalies (21, 32, 33) stopped coming back after their first appearance, which could make the game unwinnable.
- Pausing didn't pause everything: the battery and timers kept running.
- An invisible wall remained after the “wet floor” signs anomaly.
- The keypad could cut the power again or get stuck in a loop.
- Some icons stayed on screen.
- Saved volume and resolution settings weren't always applied at startup.
- And plenty of other small fixes.
Thank you for your support <3 Content updates and fixes are coming soon!
CinrGames