Patch Notes (v0.19.2)

GUNDIG Playtest · published · build 26387880

*Looping was quickly resulting in endless waves of enemies that all die in one hit. This was no fun late game and was also causing mining power to be the only thing worth focusing on. Enemy spawns now approach a cap and enemy health grows exponentially with each stage. Enemies should now keep up with the player's scaling while also not flooding the screen with spawns.*

## Difficulty

- Enemy spawn budget now **approaches a cap** instead of climbing forever.
- Enemy and boss health now scale the same way by stage: **1x**, **1.5x**, **2.25x**, **3.375x**. Bosses used to double every stage (**1x**, **2x**, **4x**, **8x**) and enemies did not have a stage multiplier previously.
- Arrow traps, spikes, tesla coils, and the gas cloud now scale with enemy damage instead of block health (they'll deal much less damage on later stages).

## World Generation

- Each world now caps the number of spawns for the following:
- Shrines — **9** (cat, rabbit, and fox share the cap)
- Common chests — **7**
- Rare chests — **2**
- Furnaces — **7**
- Anvils — **9**
- Gun pedestals — **2**
- Epic vending machines — **2**

## Bombs & TNT

- Fuse time / explosion delay **1.25s → 1s**.

## Shield

- Time without taking damage before shield regenerates **12s → 8s**.

## New Items

- **Tape Measure** (artifact) — increase attack range by **80%**.
- **Black Powder** (artifact) — increase explosive damage you deal by **80%** and reduce bomb cooldown by **15%**.
- **AA Battery** (artifact) — increase dash charges by **1** and dash range by **80%**. The range bonus also applies to teleport.
- **House Key** (artifact) — chests have a **50%** chance to drop an extra item and only have **1** health.
- **Prayer Book** (artifact) — shrines can be used **1** extra time and glow.
- **Diamond Earrings** (artifact) — immediately gain **50** gold and destroy this item.

## Item Reworks

- **Rare Ore** — **50%** chance to give **1** extra ingot when smelted.
- **Jack Hammer** — increases move speed by **15%** (+15% per stack) in addition to summoning the jackhammer.
- **Gem Scanner** — ruby and emerald ore drop **50%** more loot in addition to glowing.

## Item Balance

- **Butter Knife** — base damage **2 → 3** (+2 → +3 per stack).
- **Brass Knuckles** — nearby damage **20% → 25%** (+20% → +25% per stack).
- **Crowbar** — damage **40% → 50%** (+40% → +50% per stack).
- **Hot Iron** — burn damage **600% → 800%** (+300% → +400% per stack).
- **Propane Tank** — bomb cooldown reduction **10% → 15%**.
- **Medkit** — health regen **2 → 3** (+2 → +3 per stack).
- **Ramen Bowl** — rubies **20 → 25**.
- **Daily Vitamin** — heal on kill **5 → 8** (+5 → +8 per stack).
- **Pearl Earrings** — enemy gold drop multiplier **15% → 20%** (+15% → +20% per stack).
- **Ice Tray** — snowball damage **100% → 200%**. Slow **1s → 2s**.
- **Ice Pop** — blizzard damage **10% → 15%** (+5% → +10% per stack). Slow **2s**.
- **Capacitor** — aura damage **40% → 60%** (+40% per stack).
- **Moldy Cheese** — gas damage **50% → 75%** (+50% → +75% per stack). The gas cloud is **50%** bigger.
- **Kunai Knife** — damage **250% → 400%**.
- **Lumberjack Axe** — throw interval **5s → 4s**. Damage **100% → 150%**.
- **Cluster Bomb** — bomb charges **1 → 2**.
- **Chili Pepper** — burn damage **600% → 800%** (+400% → +600% per stack).
- **FRAG Shells** — fire speed and reload speed penalty **15% → 10%** (+15% → +10% per stack). Extra spread **10° → 5°**.
- **AP Round** — no longer reduces fire speed or reload speed.
- **Stuffed Animal** — stand still for **1s → 0.5s** before the heal starts.
- **Lolipop** — max health per ruby **4 → 2** (still 200 max health cap per stack).
- **Cash Stack** — gold on entering a reward room **10% → 15%** (+10% → +15% per stack).
- **Gum Pack** — sticky bomb damage **800%** (+200% → +400% per stack).
- **Trident** — damage **200%** (+100% → +150% per stack).
- **Toaster Oven** — magma balls **3** (+2 → +3 per stack).
- **Animal Skull** — ghost duration **15s** (+10s → +15s per stack).
- **Ruby Ring** — shard damage **200%** (+150% → +200% per stack).
- **Cattle Prod** — lightning damage **40%** (+30% → +40% per stack).
- **Rainbow Band** — bounces **3** (+2 → +3 per stack). Attack range **20%** (+10% → +20% per stack).
- **Chow Mein** — baby worm damage **250% → 200%** (+250% → +200% per stack).
- **Sawblade** — damage **200% → 250%**. Orbit radius **2m → 1.75m**.
- **Toaster** — bomb charges **2 → 3**.
- **Bowling Ball** — damage **150%** (+100% → +150% per stack).
- **Plastic Fork** — base damage **5 → 10**.

## Removed Items

- **Paintbrush** and **Fusion Drive** have been temporarily removed.

## Gun Balance

- **Shotgun** — pellets **10 → 5**, and each pellet deals **100% → 200%** damage. Range **6m → 6.5m**. Spread **30° → 20°**.

## Character Balance

- **Witch** — teleport distance **7m → 6.5m**.
- **Chef** — cleaver charges **2 → 1**.

Patch Notes (v0.19.2) · GUNDIG Playtest patch notes · SteamPeaks