GUNDIG Playtest
Playing now
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0.0%of peak
All-time peak
59 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
59 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes (v0.16.1) ## Bosses - **Chonkzilla** - **New enrage attack**. - Deadlier version has a stronger boulder throw attack. - Earthquakes cause 1 additional block to fall. - Normal version should be slightly tougher and deadlier version should be a lot tougher. - **Queen Squid** - Rapid-fire attack is clearer to read (longer wind-up, new telegraph anim/VFX). - Projectiles bounce more predictably and **only off… | — | |
| Game update | Patch Notes (v0.15.9) ## Bug Fixes - **Boss health no longer overflows and breaks the game around stage 10 or 11** (all boss/enemy/block/terrain health is capped at 2,147,483,647). - Fixed bug where difficulty icon was not showing up on the leaderboard. - Fixed bug where end run stats were not showing for successful runs with no unlocks. | — | |
| Game update | Patch Notes (v0.15.8) Fixed death recap title | — | |
| Game update | Patch Notes (v0.15.7) ## Contribution Stats - **See how much each item contributed to damage, healing, and gold generation** (new game over ui at the end of each run). - Guns and bombs also have their damage tracked. - Ruby healing is tracked. - Gold generation from enemies, ore, and terrain (chests/vases/etc..) is tracked. ## Death Recap - See what killed you and the last few hits you took before death. ## Misc / B… | — | |
| Game update | Patch Notes (v0.15.4) ## Combat - **One-shot protection** now has a **3s** cooldown. ## Reworks - **Ruby Ring** - Orb damage **150%** (+**100%** per stack). Max shards **6** (+**3** per stack). - Excess healing no longer banks while at max shards (this was the main thing causing the item to be broken). - Shards now fire **one at a time** based on your **fire speed** (base fire rate is 8 / sec). - Range **6m → 7m**.… | — | |
| Game update | Patch Notes v0.15.3.1 Four Leaf Clover now effects Rare Ore and Cat Shrines | — | |
| Game update | Patch Notes (v0.15.3) ## Difficulty - Difficulty ramps up slightly slower. - Gas cloud stops a bit higher above each boss. ## Bug Fixes - **Ruby Ring** now only gives +2 max rubies per extra stack like the description says (was +3). | — | |
| Game update | Patch Notes (v0.15.2) ## New items - **USB Stick** (rare) — **+15% move speed**, **+15% XP multiplier**, and **+3m pickup radius** per stack. - **Smith's Hammer** (rare) — whenever you use a **furnace** or **anvil**, gain **8 gold** (+8 per stack, **x2 per stage**). ## Reworks - **Magician's Cloak** — no longer drops bombs on dash. After dashing, gain **+100% base damage** (+50% per stack) for **2s** (+1s per stack)… | — | |
| Game update | Patch Notes (v0.15.1) ## Chests & Loot - Chests no longer drop a random item. They drop gold and rubies instead. - Bosses no longer drop a random epic item. They drop gold and rubies instead. - Gold drop scaling per stage **1.25x → 1.2x**. ## Vending machines - Costs reduced by **20%** — common **25 → 20**, rare **50 → 40**, epic **100 → 80**. - Still offers **3 choices**, but you can only pick **1 item** before the… | — | |
| Game update | Bombs & Gold Balancing (v0.14.8) ## Bombs Bombs no longer run on emerald pickups. They have a fixed charge pool that regenerates on a cooldown. - **Bombs start with 2 charges** and regenerate every **12s** - **Emeralds no longer grant bomb charges** ## Gems and economy All gold dropped from ore and enemies increases by 1.25x after every stage to keep up with shop costs. Gems are no longer tracked in the inventory. Gold is the… | — | |
| Game update | Bosses drop epic items Bosses drop 1 random epic item when killed | — | |
| Game update | Vending Machines (v0.13.0) ## Vending Machines Playtesters keep trying to break chests and don't like paying to open them. In order to address this, we're adding vending machines and changing how chests work. - **Chests are no longer interactable** and instead drop 1 random item when you break them. Chests are also a lot more rare. - **Vending machines** were added to replace the old chests. They act like shops with 3 it… | — | |
| Game update | Music by Epigenetics Adding new tracks for main menu, game worlds, and peaceful worlds. All music is by Epigenetics ( | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.