## Chests & Loot
- Chests no longer drop a random item. They drop gold and rubies instead.
- Bosses no longer drop a random epic item. They drop gold and rubies instead.
- Gold drop scaling per stage **1.25x → 1.2x**.
## Vending machines
- Costs reduced by **20%** — common **25 → 20**, rare **50 → 40**, epic **100 → 80**.
- Still offers **3 choices**, but you can only pick **1 item** before the machine breaks.
## Gas Cloud
- Gas cloud descends **~10% faster** (~10% less time per stage).
## Difficulty
- **Xenite** — no longer spawns an extra boss copy. Now **shops and shrines are 25% more expensive**.
- **Antimatter** added — **-50% max health**, **-50% max shield**, and **-50% healing**.
## Characters
- **Chef**, **Druid**, **Professor**, and **Witch** — max health **150 → 200**.
- **Chef** — starts with **2 bison burgers** (was 3).
## Bombs
- **Bomb** damage **2000% → 2500%**.
- **Cleaver** damage **400% → 500%**, max charges **1 → 2**.
## Misc
- **Save data is being reset**.
- Pink brain enemies are harder to knock off walls.
- Interactables are spaced more evenly during world generation.
- Reward rooms updated to have **5 vending machines**.