## New items
- **USB Stick** (rare) — **+15% move speed**, **+15% XP multiplier**, and **+3m pickup radius** per stack.
- **Smith's Hammer** (rare) — whenever you use a **furnace** or **anvil**, gain **8 gold** (+8 per stack, **x2 per stage**).
## Reworks
- **Magician's Cloak** — no longer drops bombs on dash. After dashing, gain **+100% base damage** (+50% per stack) for **2s** (+1s per stack).
- **Headphones** — no longer gives flat move speed. Now **-20% dash cooldown** (+20% per stack), and after dashing gain **+30% move speed** for **2s**.
- **Ice Pop** — no longer triggers on dash. Every **1.5s**, emit a frost nova that deals **50%** damage (+50% per stack) and slows nearby enemies for **2s** (+1s per stack). Now damages **enemies and blocks**.
- **Pearl Earrings** — moved from rare → **common**. Enemy gold drop **20% → 10%** per stack.
- **Rainbow Band** — now also increases **attack range by 20%** (+20% per stack).
## Item balance
- **Spark Plug** — stun duration **2s → 1s**.
- **Animal Skull** — ghost duration per extra stack **+20s → +15s** (first stack still **20s**).
- **Adrenaline Shot** — buff **50% → 40%**, duration **4s → 3s**.
- **Shield Capsule** — **+10 max shield** now scales per stack.
- **Cash Stack** — also makes enemies drop **10%** more gold (+10% per stack).
- **Frying Pan** — buff duration **8s → 6s**.
- **Super Magnet** — XP multiplier **15% → 10%** per stack.
- **Ruby Ring** — orb damage **200% → 150%**, per extra stack **+200% → +100%**.
- **Coin Pouch** — no longer grants gold in reward rooms.
## Bug fixes
- **Ruby Ring** sprites were missing and are now visible again.
- **Jack Hammer** has been reworked slightly to be easier to use and harder to kill yourself with.