Small update: smoother first battles
Thank you for playing Teryon Crisis and for your feedback. This update fixes problems new commanders could run into in their first hour.
Training and drills
- Enemy patrols no longer throw grenades or call in smoke and barrages during the guided training and the drills. A single grenade could wipe out your squad in the attack-move lesson.
- Leaving the training or a drill now ends it properly. The main menu offers Begin mission again instead of a "Resume battle" that led back into an unfinished lesson.
Saves
- Continue now selects your newest save. A manual save made after an automatic checkpoint is no longer skipped in favour of the older checkpoint.
Interface
- Prices and credits use one number format everywhere, in every interface language. Some Windows language settings showed "$1 600" in one place and "$1,600" in another.
- The "The game is running slowly" hint no longer appears during the first minute of a battle, while the game is still warming up its graphics.
Your campaign progress, saves and settings are kept. If something does not work as expected, please tell us in the Discussions.