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Patch notes · published by the developer

Small update: smoother first battles

On Steam

Small update: smoother first battles

Thank you for playing Teryon Crisis and for your feedback. This update fixes problems new commanders could run into in their first hour.

Training and drills

  • Enemy patrols no longer throw grenades or call in smoke and barrages during the guided training and the drills. A single grenade could wipe out your squad in the attack-move lesson.
  • Leaving the training or a drill now ends it properly. The main menu offers Begin mission again instead of a "Resume battle" that led back into an unfinished lesson.

Saves

  • Continue now selects your newest save. A manual save made after an automatic checkpoint is no longer skipped in favour of the older checkpoint.

Interface

  • Prices and credits use one number format everywhere, in every interface language. Some Windows language settings showed "$1 600" in one place and "$1,600" in another.
  • The "The game is running slowly" hint no longer appears during the first minute of a battle, while the game is still warming up its graphics.

Your campaign progress, saves and settings are kept. If something does not work as expected, please tell us in the Discussions.

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