Patch 2.1.1 - Whale Event level nerfs + Balance Changes

Operation Octo · published

One more week to beat the Whale Event and unlock that big baby!
(Event level 2 finally nerfed???)The lo-fi Level Editor soundtrack "Aquascaping" is now on YouTube!

If you encounter any bugs while playing, please report them to me on Discord! -------------------------------------------------------------------

Balance Changes

  • Hollow Whale damage per mine reduced as follows:

  • 1 Layer: from 20 to 18

  • 2 Layers: from 55 to 50

  • 3 Layers: from 100 to 90

  • Hollow Whale has quickly become one of the strongest upgrades (albeit not too broken). A slight damage nerf to each mine could add up to make a significant impact, since Hollow Whale releases 9 mines at the strike destination, plus 16 mines arounds itself (4 of which explodes immediately, assuming whale isn't neighboring other turrets). This also tunes down the damage potential of stacked mines.

  • Viewing upgrades no longer prevents aiming a Whale shot, unless your cursor is directly over an upgrade option

  • A large turret that can stand on multiple acid / mucus tiles at the same time no longer receives stacked effects from each tile

  • People would not place Whale anywhere except right next to walls, where mortars would spawn 4 acid tiles under the Whale and insta-kill it. Git gud pls. Also here I am spending an entire night reworking the logic behind tile overlays entirely so you can stand a chance at beating Whale Artillery II

  • Reduced enemy spawns towards the later half of Whale Artillery II event level


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Bug Fixes

  • Fixed a glitch where Spiky Urchin continues rolling in place when attempting to chase a bandanaed skeleton that is moving

  • Reported by Celium

  • Fixed a glitch where Festive Island always shows the Level Editor Event as incomplete =

  • Reported by Rainbow3ntity

  • Fixed a glitch where Whale Artillery can be fired before a level starts

  • Reported by UnimaginableFlame

  • Fixed attempt on a glitch where a newly placed Whale is unable to fire unless knocked out / upgraded

  • Reported by Virty

  • Fixed attempt on a glitch where the first Watchdog placed during a level may appear "solid" and do nothing

  • Reported by Virty

  • Fixed localization character display issues due to the 2.0 optimizations

  • Reported by Stimer

  • Fixed a glitch where anti-snowballing could still trigger when a skeleton is perma-stunned by Crab Trap

  • Fixed a glitch where the "Up Next" UI text did not display localized sprites for other languages


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Misc Changes

  • Whale Artillery's projectile VFX's now show through darkness

  • The explosion lights up an area anyways - No reason to not simply show the entire majestic animation + particles

  • Added controller support for Whale Artillery

  • Reported by Tailsbot98761

  • Added "Zoom Out Reminder" tutorial message to event level Whale Artillery I

  • An alternate message displays if you are playing the event without having unlocked camera zooming

  • C'mon guys, must I remind you to zoom out every other level :,(