What developers changed, in their own words, newest first · page 52
| Game | Patch notes | Build | Published |
|---|---|---|---|
| PyramidValley 1.1.2 Update 1.1.2: fixes · Smoother display : the game often switched to compatibility mode (OpenGL) for no real reason, for instance after shutting down the PC with the game open. It uses Vulkan (or DirectX 12) again, and only changes mode when your graphics card really has a problem. Everyone starts again on the best mode with this update. · Settings > Renderer : Automatic (recommended), Vulkan, D… | 26390103 | ||
| The engine sound has been updated The engine sound has been updated. It now sounds more like the engine in the Atari 2600 game Enduro. | 26345021 | ||
| GayTeA 1.0.1 The tea is still hot. Here is what changed. Controllers and Steam Deck · Full gamepad support: the left stick moves a pointer and A clicks, so everything in the kitchen works with a pad. · Y heats the cup, X (or LT + left stick) pets it, LB / RB walk through the shops, B closes, the right stick turns the camera and RT + right stick zooms. · On-screen hints show Xbox, PlayStation or Steam Deck b… | 26387541 | ||
| Host Migration & Steam Cloud Saves Host Migration & Steam Cloud Saves | 26390289 | ||
| Hotfix 1.2.3 Various crash fixes · Fixed an issue where purchased DLC was not available in Offline Mode Please restart your client for the update to take effect. | 26370921 | ||
| 2/11/2026 Patch Have now added a Pimax controller option to the controls menu also. Cheers | 26389953 | ||
| Major Update – Important Noticemajor Hello, this is Studio LEF. While gathering feedback on the game, we learned that, contrary to our expectations, the game's balance and progression curve felt far too slow and repetitive. Our statistics also showed that playtime was much longer than we had anticipated, and that many players were dropping off partway through without ever finishing the game. This is clearly a failure of our QA, an… | 26389305 | ||
| 1.206.1 Release Notes * Game improvements | 26316176 | ||
| Animal Games – Update 1.1major 🤖 New: AI Bots · Solo mode now fills every match with AI-controlled animal athletes, so you can play a full game without a second player. · Bots use the same balanced skill set as players — no cheating, no hidden stat boosts. · Bots can jump, dash, block, and go for the score just like a real opponent. 🎚️ New: Difficulty Levels Pick your challenge before every solo match: · Easy – Relaxed opp… | 26389462 | ||
| Minor fix Fixed line breaks in the controls text. | 26389785 | ||
| We are aware Jittery performance - this is new, and related to something that was added over the past week. We're running tests, now. · The mission log is not providing enough information. This is a matter of just adjusting the UI, and providing summaries. · The Gary mission is not fully functional. This is just a matter of fixing the doorstop. · Fog is appearing in some interiors. We are fixing these, ASAP… | — | ||
| 11.2.26 see discord | 26384387 | ||
| v0.3.16+164 *INGRAM* Fix fire rendering on Windows · Improve diagonal strike rendering · Improve entity avoidance logic (occupancy algorithm for rectangular entities) · Fix bug that could lead to music not starting · Update radiation / geiger counter sound | 26390052 | ||
| Update 1.1.3 Update 1.1.3 — Fixes & Improvements · Added a Confusion Orb for Jean in Dead Gaia, replacing the former duplicate Gungnir chest. Confusion targets one enemy and costs 5 MP. · The orb is also available on existing saves where the old chest was already opened. · Updated the interactive world map’s chest totals to reflect the replacement. · Blind Smoke now counts as an ailment for challenges when… | 26389860 | ||
| Update v0.1.2: New map Neon Junction + 2 minigamesmajor Update v0.1.2 is live! Here's what's new. 🌃 New map: NEON JUNCTION A night city full of neon lights and 80s synthwave style. You climb from the parking garage all the way to the finish at 1000 meters: · A parking garage and a spiral tower, the first skyscraper and the rooftops · A multi-level highway interchange, giant billboards and a metro line · A skyscraper under construction: a scaffold r… | — | ||
| Pathfinding Optimization (v6.23) All Quiet Roads v6.23 is a technical update focused on under-the-hood engine optimizations. · Increased Frame Rate Independence: The method for calculating long-distance routes has been improved. Pathfinding logic is now less dependent on the game's frame rate. Cross-map deliveries and incredibly long road networks will route more reliably on all hardware configurations. · Faster Route Processi… | 26387093 | ||
| Final Major Update (Nov. 2nd 2026) Currently, this will be the final build that the devs will release for the game, assuming that there are no major bugs. Additions added to this update: - Players can now dash by pressing or - Complete UI overhaul (Character Select Screen, Main Menu, Vending Machine, Health Bar, Credits, etc.) - Added Settings Menu (Fullscreen, Volume Controls) - Slimonstrosity now spawns smaller poisonous slime… | 26389611 | ||
| Patch Notes for Update v1.4.6 An update has been released for Color Connect. Leaderboard Integrity · Dots balances are now capped at 9,999,999. Existing balances above this amount are reduced to the cap when loaded. · Dots leaderboard submissions above 9,999,999 are rejected, including previously queued submissions. | 26389897 | ||
| SteamVR Beta Updated - 2.19.1 Today's SteamVR brings improvements to streamed image quality: sharper text, clearer colors, and better detail. These improvements benefit all streaming VR applications, the SteamVR interface, desktop streaming, third-party overlays, and the theater screen. Note: If you have manually changed Steam Link's encoded video size or render resolution, those settings are preserved. Set them back to Aut… | 26389675 | ||
| Gauntlet glitch fix Fixed a glitch where you'd have to play all 40 levels from the campaign in Gauntlet Mode instead of only half. This stemmed from the trial-loading update where some lines of code, relating to Gauntlet-loading, got rearranged wrongly during implementation. Whoops! I fixed the actual glitch itself, but I also used this as an opportunity to remove Gauntlet's level randomization, which is a thing I… | 26389709 | ||
| Hotfix 1.13 Dark Puppet Stun VFX fixed. Keys in Shadow Library now has proper names instead of placeholders. | 26389739 | ||
| v1.1.38 - Minor Achievement Fix * The "I'm Every Dude" achievement should now properly track based on the new Dude type total. | 26345652 | ||
| Gridlock bug fix Fixes · Gridlock: grabbing the orb that opens the Helix from inside a column's hole no longer zaps you. | 26387473 | ||
| Version 2.2.11 Culture and employment have a stronger pull/push for migration flow: population growth stagnates when there's no culture or jobs, but at the same time it's more sticky · Because of new game balancing, existing cities will likely have a 10 to 20 percent population decrease, but keeping all the culture builds and making sure jobs are being made should make the fall less severe · New rare gift: th… | 26389644 | ||
| Added Hardmode, NewGame+ and fixed minor problems Hello everyone, today it's a bigger update. Here are the new changes: - Added NewGame+ progression. When you complete the full room, now you have the option to start a NG+, with no limits to the count of NG+ you can do. NG+ unlocks 2 new upgrades (Multiple Focus and XP Gain) and removes the level limit to all upgrades (except cleaning table). - Added a new hardmode option, which you can play th… | 26389437 | ||
| 🐙 FREELAND UPDATE v7710 IS HERE! 🚀🔥 🐙 FREELAND UPDATE v7710 IS HERE! 🚀🔥 👹 NEW Epic Kraken Boss at Freeland Port! 🦑 Catch 100 squids to spawn the Kraken! 🎵 New Radio Station featuring Gemma's songs! 🏰 101-Floor Castle fixes 🌍 Player Planet improvements ✨ New carpets in the Portal Room 🔧 Various fixes & improvements! ⚔️ **KRAKEN EVENT TONIGHT — 10 PM GMT!** 🥽 Meta Quest — **READY NOW!** 💻 Steam VR — **READY NOW!** 💙 See… | 26386268 | ||
| Jeffrey final location - fix Several changes to the game, as well as fixes for many bugs. We continue to improve the game for you. | 26389181 | ||
| Greenfall performance hotfix — rolled back Update — November 2: This hotfix has been rolled back. The Playtest is now on stable build 26356618 while we investigate performance and missing mine entrances. Please close the game and let Steam finish updating before joining. Original hotfix notes (rolled back) We've released a performance hotfix for the Ashen Wild Playtest (build 26389482). Wildlife navigation checks now do less work during… | 26389482 | ||
| Hot-Fix 0.9.6.1 Release Notes 11/2/2026 Hotfix 0.9.6.1 is now live. Version 0.9.6.1 Hotfix Hello Scavs! This hotfix focuses on two specific changes. Hope the weekend and Halloween were amazing! Stay frosty. - Fundog Out Changes / Update Details: · Maskman Skin · Fixes for the new Maskman skin blocking the player’s view in specific weapon states with specific firearms. · New Quest System Edits · Fix for some players not being able to… | 26389034 | ||
| Update: Third Shift and Two New Endings Addedmajor What's New Hello! A big update for Change is now live. Third Work Shift The story continues with a brand-new third shift, which takes about 30 minutes to play. Expect new scenes, new customers, and new decisions that shape how everything ends. Two New Endings Your actions behind the counter now lead to different finales. Two new endings have been added, and which one you see depends on the choi… | 26389414 | ||
| November 2 Update - Updated the map layout. - Improved graphics and lighting. - Added jumping and dodging behaviors to enemy AI. - Refined enemy behavior for more dynamic encounters. | 26389516 | ||
| v1.2.0 - introducing THE SWARM! This will be the biggest update yet. Too many things to list them all out so I'll attempt to keep it brief. · Added a new Co-Op game mode -- Spider Swarm! A really creepy and fun new mode where you get swarmed by web-shooting, fast digging spiders, and then have to defeat the Queen Spider at the end. I tried to get this one done by Halloween but unfortunately the AI was a lot of work and ended… | 26386540 | ||
| Patch Notes (v0.19.3) - Weekly mode now lets you loop like normal. - Updated seed for weekly mode. | 26389198 | ||
| Hotfix: upgrade and ship achievements unlock instantly Upgrade and ship achievements now unlock right when you buy them. Before, they only updated after you won a mission. Steam will update the game automatically. Thanks for all the reports, keep them coming on our Discord! | 26389325 | ||
| 2026.11.3凌晨更新,版本0.4.2 RichBash Update Notes (0.4.2) round It's your turn to roll: 10-second "rolling round," auto-rolled when time expires. After landing, purchase land and perform actions within the grid: 20-second "action turn," ending at the time limit. Card selection, major events, and other decisions: Default 30 seconds; if further review is needed, click "Wait a Moment" to add another 30 seconds. This will not… | — | ||
| Hotfix: small localization fix Fixed the name of the Vibration setting in French, Japanese and Romanian. Steam will update the game automatically. Thanks for all the reports, keep them coming on our Discord! | 26389312 | ||
| CLOCKHEART 2.1: to each their deckmajor Lucian and Aurora no longer share cards. Update 2.1 gives each hero their own collection and starter card. What's new · 30 new cards and 6 new relics: 88 cards and 31 relics in total. · New mechanics: Inertia (Lucian turns Guard into hits), Rhythm and strong beats (Aurora rewards the order you play in), and Retain. · Aurora starts with 68 HP (was 63) and is always offered Coda after the first g… | 26389191 | ||
| Norwegian Language fix +log file for black move | 26389386 | ||
| Dairy Empire – Patch Notes 03.11 Bug Fixes * Fixed a crash that could occur when automatic production was enabled but no power was available. * Fixed an issue where animals could get stuck. | 26389393 | ||
| Hotfix 0.1.6 – Gameplay Improvements & Bug Fixes Hello everyone! A new hotfix is now live! This update includes several gameplay improvements, bug fixes, and quality-of-life enhancements based on your feedback. Gameplay Improvements · Bird meat now restores more hunger. · The duration of nighttime has been reduced. · Sunny weather is now more frequent. · The crafting guide now indicates that tents are single-use items. · Items that allow play… | 26389334 | ||
| New worlds and a hint system in the Bocage demomajor The Bocage demo just got its first big update! New themed worlds You now get to play a glimpse of Farwest and Scifi in the demo. Get ready to plant corn and beam cows into spaceships. A new hint system Stuck on a tricky farm? You can now place a piece correctly. No penalty, no judgment, just a gentle nudge so you can keep enjoying the puzzle at your own pace. As always, every level has been che… | — | ||
| Demo Update 0.6.2 Hi everyone! Thanks so much for playing The Aster Initiative demo! This update adds a few things you asked for and fixes the issues you've reported. * The work quota is lighter: 5 reviews instead of 10 and 20 files instead of 35, with calls still at 3. Once your 20 files are sorted, new ones arrive much more slowly, so the afternoon is free to explore. * New Windowed display mode in Settings >… | — | ||
| Quick Update - -Added manual truck reset with X button or R key. -Adjusted suspension run distance -Fixed a couple of AI waypoints | 26389263 | ||
| Patch 1.0.2 This update fixes: · a dialogue box sizing issue for single-line dialogues · an incorrect stat change preview when spending level-up stat points · missing loot from some dungeon chests · some quests incorrectly showing as "Available" in the Quest Log when they were not See you in Reveria! | 26389024 | ||
| Update v2.42 – New Skirmish Map: Cityscapemajor The new bonus skirmish map features a vast sci-fi city where you can construct bases directly on top of towering skyscrapers. The city’s industrial districts are filled with corporate cargo towers and freight platforms, where ships arrive to unload resources harvested from distant colony worlds. These facilities are among the most vulnerable links in the resource corporations’ supply chains, an… | — | ||
| VERSION 0.920b Small fixes and balancing tuning | 26389331 | ||
| October 28th Patch Notes ★ On-going · El House Revamp Event (September 23 ~ November 3, 2026, 11:59 PM PST) · Harmony Festival Event (October 7 ~ November 3, 2026, 11:59 PM PST) · 2026 Halloween Event (October 21 ~ November 3, 2026, 11:59 PM PST) · Nebulon Raid Breakthrough Event (September 23 ~ November 17, 2026, 11:59 PM PST) · Exascale Amplified Circuit Supply Event (August 26 ~ December 15, 2026, 11:59 PM PST) ★ Ad… | — | ||
| Hotfix 52.2 Howdy folks, Couple of high prio bugs and crash reports came in so a quick update today to patch them up :) Fixed issue where Mayors screen would crash, showing large white square due to missing data points. Fixed issue some Passenger/prisoner missions to not complete on arrival at target islands. Fixed issue with multiple missions for the same island/fleet not completing unless done in the ord… | 26381885 | ||
| Playtest Update 0.7 In this update: - Much faster initial load time. - 2 new tracks. - The CLUB SIM SPORTS competition is now open in Test mode. - Performance tweaks for Steam Deck. - Minor bug fixes. The official release is just around the corner. Help me improve the game with your feedback and suggestions. | 26389093 | ||
| Eiskrem Canyon Hotfix Fixed a bug that prevented you from accessing a small area in the Esikrem Canyon area in Chapter 2. Thanks to liruthehyena for catching it! Also fixed a bug where Arlette could disengage during the planet approach, causing her to be stuck in the disengaged state. I also converted the "debug menu" in the journal into a "cheat menu" instead of removing it like I said I would (but forgot to), keep… | 26388899 | ||
| Wingman A.I. Beta Update This update adds the following... · Fixed an occasional bug that could prevent wingman #3 & #4 from spawning correctly when choosing their helicopter on the mission planning map. This would cause the helicopter selection box to become disabled permanently. · Update the tracer shader to a GPU instancing compatible shader. This also allowed me to re-work how tracers are drawn and I can now config… | 26389147 | ||
| Small improvement to gameplay! Improved enemy spread for more action and less flytime! | 26389085 | ||
| 1.05 Small Fixes Patch Fixed soft lock bug when pausing Fixed Chasing monster not able to kill player Fixed Storage Massive Door Not opening Added more ambient sounds Fixed backrooms puzzles Added out of bounds protection in certain areas Non-Interactable objects no longer show a use icon | — | ||
| HOTFIX: v0.2.1.1 Beta Update Log: - Updated assimp to 6.0.5. | 26258237 | ||
| v0.4.3 - about menu how to play, controls, credits... further polish and bug fixing all around | 26389005 | ||
| Update 0.0.1.4 — Town, Dungeons and Spell Weaving Version 0.0.1.4 is now available on Steam. This major Wizard of Foam Magic update rebuilds the game, expanding its previous arena-survival format into adventures with a town hub, dungeon expeditions and your own growing collection of magic. What's changed · Town and expeditions. Prepare in town: talk to NPCs, accept quests, choose equipment and enter a dungeon through the portal. Bosses, traps,… | 26388547 | ||
| Update 2.9 — Hive Talents, Daily Goals & Performance Version 2.9 is live! Talent Hive, part 2 · Around 50 hexes that showed "COMING SOON" now have real effects. · Fixed SHIELD, REGEN, INVINCIBILITY and MAGNET ignoring their level, and RESONANCE not applying. · A few hexes became free BRIDGES (0 cores, 0 points) to make paths easier to connect. Daily Goals · New daily goals with rewards, plus collection milestones at 25/50/75/100%. · Curses now gi… | 26348234 | ||
| v0.1.7-alpha+ee1a33f0 Notes More gameplay analytics data to help the developer better understand and debug player issues. | 26388658 | ||
| Fixed bug with plows!🛠️ Hi guys! According to this topic: We fixed bug with plows. Thank you for your reportsːsteamhappyː ⬇️⬇️⬇️ We’re planning an content update to the game later this month. Stay tuned! | 26387365 | ||
| November 3 Update & Maintenance Announcement 1.Increased the number of Solid-Value recovery attempts from 20 to 99; after 20 attempts, the Solid Stone cost no longer increases. 2.Fixed abnormal drop rates for monsters and chests in Ghost Gate and greatly increased drop rates again; adjusted the drop quantities of Ghost Gate monsters, with boss drops greatly increased. 3.Adjusted the estimated price of crafted Artifacts, Bagua, and Rings t… | 26388195 |