Animal Games · published · build 26389462
Solo mode now fills every match with AI-controlled animal athletes, so you can play a full game without a second player.
Bots use the same balanced skill set as players — no cheating, no hidden stat boosts.
Bots can jump, dash, block, and go for the score just like a real opponent.
Pick your challenge before every solo match:
Easy – Relaxed opponents that react slowly and leave plenty of openings. Great for learning the maps.
Normal – Balanced bots that contest the ball and play smart positioning.
Hard – Fast, aggressive rivals that punish mistakes and chase every loose ball.
Difficulty can be changed from the match setup screen at any time.
Fixed solo matches failing to start or hanging on the loading screen.
Fixed the scoreboard not updating correctly in single-player games.
Fixed match timer and end-of-game results not triggering in solo play.
Fixed character selection sometimes resetting when entering a solo match.
Pause menu now works correctly during solo matches.
Each of the 10 maps now has its own exclusive soundtrack.
Added new sound effects for jumping, dashing, scoring, collisions, and crowd reactions.
Fixed music cutting out or overlapping when switching maps.
Fixed missing or delayed sound effects during fast action.
Separate volume sliders for music and SFX added to the options menu.
Fixed collision issues that let players and the ball clip through walls or fall out of bounds.
Fixed goal zones not registering scores on certain maps.
Fixed spawn points placing players inside geometry.
Fixed lighting and texture glitches across several arenas.
Smoothed out uneven terrain that caused players to get stuck.
General performance improvements on all 10 maps.
Fixed occasional crash when returning to the main menu after a match.
Minor UI cleanup and text corrections.