Build 26390274

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Crystal Rift · beta, public · first seen

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Major update · published by the developer

Steam Workshop, shared cloud saves and dungeon editor update

On Steam

New: Steam Workshop level packs (PC)

  • Share your dungeons. Build in the level editor, then press Publish next to your editor slot to upload all of its levels as a level pack.

  • Play other players' dungeons from the main menu: Steam Workshop. Browse by Top Rated, Most Subscribed or Newest, subscribe, press Play and pick a difficulty.

  • Manage your own uploads under My Level Packs. Update a pack at any time, or unpublish it.

  • Your progress in a level pack saves just like the main game. Load Game has a new Saves: button to switch between the main game and your level packs.

  • To get you started, try Random Maze - Starter Level Pack.

Level editor

Instructions: Crystal Rift Dungeon Editor | Psytec Games

  • Test Play and Back to Editor in the pause menu: switch between building and playing without a keyboard. F2 still works.

  • New VR tool palette: it floats above your free hand. Point the laser at a button and pull the trigger. It has Test Play, Save, Map, Fill, Undo, Redo, Copy, Paste, Rotate, Open/Shut, Ghost, Set Target, Delete Target and Previous/Next Level. Changing level from the palette saves first.

  • The VR laser now chooses blocks from the block bar and works on the full map.

  • Fixed: resuming the editor with the trigger dropped a block in front of you.

  • Fixed: starting a test play with the trigger swung your sword when you let go.

Steam Cloud

  • Steam Cloud saves are now on for everyone, and your save games are shared between PC and Steam Frame. Settings stay separate on each device.

PC: VR and desktop

  • Rebuilt on a modern engine using OpenXR, so it plays on any SteamVR headset.

  • One game for VR and flat screen. Crystal Rift starts in VR when a headset is available, and in desktop mode when it isn't.

  • Valve Index: left B pauses. Vive wands: press the trackpads to move and turn.

  • Steam Frame streaming to your PC gets its own controller layout.

Fixes and improvements

  • Saving is much more robust. A crash or headset removal during a save no longer wipes your existing save, and your settings now stay put between floors.

  • The crystal dragon fight no longer stops after the dragon's first fly-over.

  • Defeated monsters now sink into the floor instead of vanishing, including the Rock Golem.

  • Fireballs now hit monsters standing with their back to a wall.

  • Sword attacks no longer pass straight through barrels and monsters.

  • Music fades out smoothly when you take the stairs.

  • Sword trails are cleared when you move or take the stairs.

  • Levels load much faster.

  • Lighting and fog are rebalanced.

Per-depot manifest changes

Depot changes

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