Project Chromata
Playing now
19−10 vs. yesterday
18%of peak
All-time peak
104Jan 2026
Playing now
19−10 vs. yesterday
All-time peak
104Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Project Chromata Update - Version 2.1.1 Hello, Chroma Engineers! I am back with some more patches and bug fixes! A special thank to dedicated Chromatic Friends: Rhomb and Kitty_Cat.0702 With their help, the game has Croatian and Traditional Chinese translations! Patch Notes - Version 2.1.1 NOTE · Achievements are account-wide by design. They stay unlocked across resets and when you load an older save file. GLOBAL · Added: The credits… | 24620100 | |
| In-game event | Project Chromata Update - Version 2.1.0 Hello, Chroma Engineers! The time has come to unleash the Supporter Pack , featuring the complete Chromata Novel and the Reverie combat expansion with its map editor. Some of you may like the idea of a Supporter Pack, while others may not. At the end of the day, it is entirely optional and exists for those who want to support the continued development of Project Chromata. Still, I could not hel… | 24553075 | |
| In-game event | Project Chromata Update - Version 2.0.3 Hello, Chroma Engineers! The chromatic effort to make this game better continues. This is a REAL performance patch and minor bug fixes. Patch Notes - Version 2.0.3 STAGE 9 · Performance: Time Warp no longer causes the Architecture tab to freeze for minutes on large fortresses. · Balance: Creator assaults now grow substantially stronger throughout Stage 10 expansion, with tougher late waves, lar… | 24402272 | |
| In-game event | Project Chromata Update - Version 2.0.2 Hello, Chroma Engineers! The chromatic effort to make this game better continues. Mostly a performance patch and minor bug fixes. Patch Notes - Version 2.0.2 GLOBAL · Added: A General setting can now choose whether peeked secret achievements remain revealed after restarting. · Fixed Bug: Losing focus while sitting on the main menu no longer discards your accumulated offline time. STAGE 7 · Fixe… | 24393074 | |
| In-game event | Project Chromata Update - Version 2.0.1 Hello, Chroma Engineers! The effort to make this game better continues. This is a quick patch for fixing Stage 10 and other stuff that made the game less enjoyable. Since I skipped sleeping, I have also added all the recent feedback and bug reports fixes! Patch Notes - Version 2.0.1 GLOBAL · Added: Peeked secret achievements now remain revealed after restarting the game. · Changed: The Story in… | 24336085 | |
| Major update | Project Chromata - Final Stage 10 Is Live! Hello, Chroma Engineers! Version 2.0.0 is live! Stage 10 brings the story to its conclusion... but reaching the end opens the way to something entirely new. What's New? · Stage 10 : The final stage of the main story is now available. · The Continuum : A new endgame mode unlocked after completing the story. · 12 Languages : Project Chromata is now available in English, Svenska, Deutsch, Français… | 24303803 | |
| In-game event | Project Chromata Update - Version 1.9.7 Hello, Chroma Engineers! The effort to make this game better continues. This is a minor patch in preparation for the big Stage 10 release that will soon come. My own deadline is to release it in two weeks, but I'd rather have a solid game than rushing :) Patch Notes - Version 1.9.7 Global · Added: Null Infusion - a new Null Store upgrade that permanently increases all production. It keeps scali… | 23956444 | |
| In-game event | Project Chromata Update - Version 1.9.6 Hello, Chroma Engineers! The effort to make this game better continues. Some feedback has been that Void Hunt is boring, so added another.. Void Dive! With the addition to Void Dive, I have also added you can for a small sum of Pristine light challenge Landmarks in Realms with a Realm Dive, instead of doing regular assault or pricy infusion. A side note: While some might find it less valid to h… | 23846387 | |
| In-game event | Project Chromata Update - Version 1.9.5 Hello, Chroma Engineers! The effort to make this game better continues. Only thanks to all your reports and feedback! Patch Notes - Version 1.9.5 GLOBAL · Added: Discord access is now available from the bottom utility bar and Settings -> General, making the community server easier for new players to find. · Added: New achievement 'Signal Boost' · Fixed Bug: Scrollable menus now scale and scroll… | 23730384 | |
| In-game event | Project Chromata Update - Version 1.9.4 Hello, Chroma Engineers! The effort to make this game better continues. Only thanks to all your reports and feedback! Patch Notes - Version 1.9.4 GLOBAL · Fixed Bug: Fixed a white screen on startup when offline or behind a firewall. · Added: A copyable error screen now appears on a crash instead of a blank screen. · Changed: The Bug Hunter achievement now unlocks by opening the report window, s… | 23603934 | |
| In-game event | Project Chromata Update - Version 1.9.3 Hello, Chroma Engineers! The stabilization effort continues thanks to all your reports and feedback! I truly thank you for reporting your findings and sending your suggestions! This time there are some quality of life improvements, balance and many many bugs fixed! Also, a feedback suggested the following: ragebait add a single stray pixel somewhere in the game. While the idea is novel, I have… | 23475887 | |
| In-game event | Project Chromata Update - Version 1.9.2 Hello, Chroma Engineers! The stabilization effort continues thanks to all your reports and feedback! I truly thank you for reporting your findings and sending your suggestions! Introducing a small balance and bugfix patch! Patch Notes - Version 1.9.2 GLOBAL · Added: Visual Theme picker in Settings → Visuals lets you lock the UI to any stage's color palette. Themes unlock as you reach each stage… | 23250333 | |
| In-game event | Project Chromata Update - Version 1.9.1 Hello, Chroma Engineers! The stabilization effort continues. Just a small balance and bugfix patch! Patch Notes - Version 1.9.1 GLOBAL · Changed: Removed the remaining hard FPS caps from the main game loop and Creator Override interface. The game no longer forces 30 FPS in Extreme Low mode or 45 FPS in the override tree. · Fixed Bug: Changelog entries and Codex lore text now wrap correctly insi… | 23153093 | |
| Major update | Project Chromata - Stage 9 Is Live! Hello, Chroma Engineers! Stage 9 is live! Something is waiting at the bottom of the layers. Something the Creators buried and hoped no one would never find. What's New? · Stage 9: The Architecture Achievements New Steam Achievements have been added for Stage 9! Hope you enjoy the update! Patch Notes - Version 1.9.0 Global Updates: · Fixed Bug (Critical): Fixed an issue where the game's visuals… | 23061030 | |
| In-game event | Project Chromata Update - Version 1.8.2 Hello, Chroma Engineers! The stabilization effort continues. Version 1.8.2 is a major cleanup and quality-of-life update focused on clarity, stability, and giving players more control over how they approach some of the harder systems in the game. The headline addition is Stage 4 Realm Mastery , a new optional progression layer that gives permanent bonuses to Realm Assaults, while also preservin… | 22821117 | |
| In-game event | Project Chromata Update - Version 1.8.1 Hello, Chroma Engineers! The stabilization of the core continues! Following the launch of Stage 8, I have been hard at work listening to your feedback and monitoring the performance of the new systems. This update introduces a highly requested quality-of-life feature: Pristine Infusion , a new way to bypass Landmark Assaults for those who prefer resource management over RTS combat. We have also… | 22730313 | |
| Major update | Project Chromata - Stage 8 Is Live! Hello, Chroma Engineers! The wait for compilation is over, the boot sequence is complete and it is now time to get control over your systems, your engine, your code! Reclaim what was lost and take new steps to something new, something that was hidden by the Creators.. What's New? · Stage 8: After completing the compile from stage 7, it is time to complete your reboot and take your first step to… | 22626053 | |
| Game update | Patch Notes – Update [1.7.2] Patch Notes - Version 1.7.2 Global: · Enhanced: Visual themes now instantly update when importing save files or transitioning between stages to prevent UI color mismatches. Stage 2: · Fixed bug : Removed redundant Essence Compression selector from the Automation tab to prevent UI clutter. · Fixed bug : Constellation names getting out of sync with stars after resizing the window. · Fixed bug : S… | 22247096 | |
| Game update | Patch Notes – Update [1.7.1] Patch Notes - Version 1.7.1 Stage 2: · Optimization : Cached calculations and tuned hover detection so the pulsing star highlight works even in “Low Performance” mode. · Enhanced : Lowered zoom-out limit on the Star Chart so players can see Stage 1-3 constellations at once if they wish. · Enhanced : Updated Essence Compression UI to show which one is active and which one will be next. · Fixed b… | 22153036 | |
| Major update | Project Chromata - The Spark (Stage 6) & Terminal (Stage 7) Is Live! Hello, Chroma Engineers! You faced the climax of the Home World invasion. You reached what felt like the final conclusion. But the story of the Chroma Engine is far from over. Even when the system falls silent and all hope seems lost, a single spark can reignite the core of the universe. What's New? · The Spark (Stage 6): Restore energy flow through a series of complex logic grids to reignite t… | 22117927 | |
| Game update | Patch Notes – Update [1.5.3] Balance: · Normalized the Dissonance cost for all 6 Core Strongholds to ensure consistent difficulty. · Increased passive Dissonance generation from 1 to 5 per conquered sector. Enhanced: · Added a 'Bulk Resolve' button to the Home World Siege interface. You can now instantly Purge, Follow Protocol, or Defy all pending reports at once. · Replaced the standard HTML sliders in the Genesis Forge a… | 21626257 | |
| Game update | Patch Notes – Update [1.5.2] Balance Realms: · Reduced the base Dissonance spread rate by 20% to allow Stabilizers to slowly reclaim corrupted terrain instead of stalemating. · Increased the Screaming Node attack cycle time from 30s to 45s to reduce disruption frequency. · Increased the Root Node expansion cycle time from 30s to 40s to slow down terrain loss. Enhanced: · Added a Help (?) button and instructions to the Crea… | 21532959 | |
| Game update | Patch Notes – Update [1.5.1] Feature: · Added an in-game Achievement Viewer (Trophy icon). · Unlocked achievements now grant +1% Light Gain and +1% Pristine Light Gain each. Balance: · Reduced the cost to breach the Home World from 100B to 50B Light. Enhanced: · Improved notification logic for the Stage 5 transition. · The Time Warp slider has been restyled with a new look and now supports clicking and dragging. · Added a… | 21515821 | |
| Major update | Project Chromata - The Prime Directive (Stage 5) Is Live! Hello, Chroma Engineers! You purified the Realms, but the signal remains. Stage 5 is the grand Halfway point of Project Chromata. This is the invasion of The Home World . What's New? 1. Planetary Siege Explore a massive new Hexgrid map representing a fortified capital city. Break through defensive rings, from Orbital Uplinks to Military Zones, and neutralize unique Strongholds. 2. Tactical Assa… | 21451234 | |
| Game update | Patch Notes – Update [1.4.2.0] Enhanced: · Added so you can dismantle structures in Fractured Void with Del or Backspace. · Added two more Steam Achievements. Fixes: · Corrected again a 'ghost notification' where the Stats/Codex tab would flash indefinitely. A cleanup script will run on load to fix affected save files. · The Auto-Forge UI no longer incorrectly displays a positive crafting rate when the player has 0 Light. ·… | 20800804 | |
| Game update | Patch Notes – Update [1.4.1.0] UPDATED QUICKFIX! Feature: · Added 35 Steam Achievements to track progression, grinding, and hidden challenges. The game will check existing saves on load to grant any previously earned achievements. Enhanced: · (Assault): The selected hex is now highlighted with a bright, pulsing cyan border (matching the main game's UI) and is drawn on top of all other units for clear visibility. · (Steam): T… | 20725954 | |
| Game update | Patch Notes – Update [1.4.0.3] Feature: · Steam Cloud support has been enabled. Enhanced: · The T3 mixer layout (Amber, Magenta, Cyan) is now symmetrical, requested by community. Fixes: · Importing a corrupt or invalid save file will no longer reset the active game session. · Corrected a major UI issue in the Manual PIP Allocation modal where it was stuck displaying percentage inputs and totals. The 'Set to 0', 'Distribute… | 20701883 | |
| Game update | Patch Notes – Update [1.4.0.2] Balance: · Adjusted Stage 4 maps to take account Pylon range increase. Enhanced: · Updated Automation tab UI, it now contains 3 distinct sections for clarity: 'Auto-Purchase', 'Auto-PIP', 'Auto-Converge'. · High Yield PIP AI mode now allows players to choose their target resource color (White, Orange, Green, Blue, etc..) for more strategic automation. · Fullest zoom level in the Fractured Void… | 20685038 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.