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Project ChromataNewsProject Chromata Update - Version 2.0.2
In-game event

Project Chromata Update - Version 2.0.2

Project Chromata · published 25 Jul 2026, 21:28 UTC · build 24393074

All newsPlayers around this dateRead on Steam

Hello, Chroma Engineers!

The chromatic effort to make this game better continues.Mostly a performance patch and minor bug fixes.

Patch Notes - Version 2.0.2

GLOBAL

  • Added: A General setting can now choose whether peeked secret achievements remain revealed after restarting.

  • Fixed Bug: Losing focus while sitting on the main menu no longer discards your accumulated offline time.

STAGE 7

  • Fixed Bug: The terminal's "upgrade all" now shows the cost per colour (what each tank actually pays) alongside the total, instead of only the combined total which read as ten times too high.

STAGE 8

  • Fixed Bug: Thermal Overload notifications now appear only while viewing the Stage 8 Collision Chamber, instead of appearing in Stage 9, Architect mode, other tabs, or ending scenes.

STAGE 9

  • Performance: Greatly reduced lag during Stage 9/10 expansion pushes, especially on large fortresses at the final rings.

  • Fixed Bug: A Null-Origin Field destroyed by enemies while still under construction now leaves its slot intact so it can be rebuilt, instead of turning to empty ground and blocking your progress. Existing affected saves recover automatically on load.

  • Fixed Bug: The Null Essence / Time Warp controls can no longer be clicked through the Void Dive overlay while a dive is in progress.

THE CONTINUUM

  • Fixed Bug: Realm progress is now saved immediately and no longer disappears when the game is closed.

VOID DIVE

  • Fixed Bug: The "How To Dive" panel no longer cuts off the Stability & Chart (and Anchor) descriptions.

  • Fixed Bug: The Hold/Toggle cursor setting is now preserved after restarting the game.

VOID HUNT

  • Fixed Bug: Chaos Dampener and Pulse Suppression now appear correctly in the Void Hunt Upgrades panel.

  • Fixed Bug: The Hold/Toggle cursor setting is now preserved after restarting the game.

Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.

Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!

More from Project Chromata

Other announcements

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In-game event12 Sep 2026Project Chromata Update - Version 2.2.0Hello, Chroma Engineers! Two new games have arrived, and they are not on the store page. They are inside Project Chromata, launched from the main menu. VoidCrash is voxel automation in the void. Your drone ship is wrecked, the charts are incomplete, and no answer comes from the Engine. Mine, build machines that build machines, and learn to survive beyond where the charts end. It is an alpha pla…In-game event23 Aug 2026Project Chromata Update - Version 2.1.3Hello, Chroma Engineers! Here we come with some small patches and improvements to the game! Next patch will have have a special extra, make sure you don't miss out! ;) Patch Notes - Version 2.1.3 GLOBAL · Added: The Null Store now shows how long you need to be away for Null Essence storage to fill. · Fixed Bug: The main menu now shows your real story stage instead of an earlier one. · Fixed Bug…In-game event15 Aug 2026Project Chromata Update - Version 2.1.2Hello, Chroma Engineers! Some more game patches! Remember, if you have any suggestions, use the feedback function and I will maybe make it true! Patch Notes - Version 2.1.2 GLOBAL · Added: Bug reports now detect local crash reports and let players preview and explicitly include them when submitting feedback. · Changed: High Yield's default algorithm is now labelled Stable and explains that its…