
The chromatic effort to make this game better continues.Mostly a performance patch and minor bug fixes.
GLOBAL
Added: A General setting can now choose whether peeked secret achievements remain revealed after restarting.
Fixed Bug: Losing focus while sitting on the main menu no longer discards your accumulated offline time.
STAGE 7
Fixed Bug: The terminal's "upgrade all" now shows the cost per colour (what each tank actually pays) alongside the total, instead of only the combined total which read as ten times too high.
STAGE 8
Fixed Bug: Thermal Overload notifications now appear only while viewing the Stage 8 Collision Chamber, instead of appearing in Stage 9, Architect mode, other tabs, or ending scenes.
STAGE 9
Performance: Greatly reduced lag during Stage 9/10 expansion pushes, especially on large fortresses at the final rings.
Fixed Bug: A Null-Origin Field destroyed by enemies while still under construction now leaves its slot intact so it can be rebuilt, instead of turning to empty ground and blocking your progress. Existing affected saves recover automatically on load.
Fixed Bug: The Null Essence / Time Warp controls can no longer be clicked through the Void Dive overlay while a dive is in progress.
THE CONTINUUM
Fixed Bug: Realm progress is now saved immediately and no longer disappears when the game is closed.
VOID DIVE
Fixed Bug: The "How To Dive" panel no longer cuts off the Stability & Chart (and Anchor) descriptions.
Fixed Bug: The Hold/Toggle cursor setting is now preserved after restarting the game.
VOID HUNT
Fixed Bug: Chaos Dampener and Pulse Suppression now appear correctly in the Void Hunt Upgrades panel.
Fixed Bug: The Hold/Toggle cursor setting is now preserved after restarting the game.
Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.
Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!