Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Project ChromataNewsProject Chromata Update - Version 2.1.2
In-game event

Project Chromata Update - Version 2.1.2

Project Chromata · published 15 Aug 2026, 19:46 UTC · build 24754720

All newsPlayers around this dateRead on Steam

Hello, Chroma Engineers!

Some more game patches!
Remember, if you have any suggestions, use the feedback function and I will maybe make it true!

Patch Notes - Version 2.1.2

GLOBAL

  • Added: Bug reports now detect local crash reports and let players preview and explicitly include them when submitting feedback.

  • Changed: High Yield's default algorithm is now labelled Stable and explains that its safety buffer favors uninterrupted production while manual PIP allocation can achieve higher peak output.

  • Improved: The Help Codex now distinguishes Compression's production speed, Light value per stored Essence, and effective Light yield over time.

VOID DIVE

  • Fixed Bug: Closing or leaving a Void Dive during the Probe Lost animation now grants the run's earned rewards and records its progress.

  • Balance: Void Dive speed scaling is unchanged through Tier 50, then grows at half the previous rate. Tier 100 is now 38x instead of 50.5x speed.

STAGE 1

  • Fixed Bug: Fill Bottom-Up now budgets maintenance through the entire production chain, preventing completed lower tiers from draining when any higher tier starts filling.

STAGE 3

  • Added: Stabilized hexes with exhausted discoveries can be extracted individually for one million of every Ethereal resource, clearing them for construction without affecting other sectors.

STAGE 4

  • Fixed Bug: Tower specialization buttons no longer flicker or ignore clicks while Crystallized Light is changing.

  • Fixed Bug: The global resource meter in Landmark Assault no longer collapses when the sidebar is crowded.

  • Improved: Landmark Assault's Crystallized Light reserve now uses larger outlined numbers and a higher-contrast meter for readability at every fill level.

  • Added: Realm Assault now has an in-game How to Play button that pauses safely, a first-assault objective hint, and an introductory tutorial that returns if interrupted.

STAGE 5

  • Fixed Bug: Auto-Subvert no longer leaves the visible Home World map and creates thousands of inaccessible reports. Affected saves are repaired automatically.

STAGE 6

  • Fixed Bug: The Spark puzzle sounds now respect Mute all audio and the SFX volume setting.

STAGE 7

  • Changed: Upgrade All no longer consumes resources when the compilation cannot start because it would exceed 100% Logic Load.

CONTINUUM

  • Fixed Bug: The Charted Realms panel no longer remains visible after switching from Realm Dive to Bridge or Lattice.

  • Fixed Bug: Bridge and Lattice displays now expand correctly across space freed by inactive side panels.

  • Added: Postgame Perimeter Defense can be paused while Time Warp and old-world Production and Home World progress continue running.

  • Added: The Continuum Trophies screen can reveal the names and requirements of its locked secret achievements.

Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.

Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!

More from Project Chromata

Other announcements

All news
In-game event12 Sep 2026Project Chromata Update - Version 2.2.0Hello, Chroma Engineers! Two new games have arrived, and they are not on the store page. They are inside Project Chromata, launched from the main menu. VoidCrash is voxel automation in the void. Your drone ship is wrecked, the charts are incomplete, and no answer comes from the Engine. Mine, build machines that build machines, and learn to survive beyond where the charts end. It is an alpha pla…In-game event23 Aug 2026Project Chromata Update - Version 2.1.3Hello, Chroma Engineers! Here we come with some small patches and improvements to the game! Next patch will have have a special extra, make sure you don't miss out! ;) Patch Notes - Version 2.1.3 GLOBAL · Added: The Null Store now shows how long you need to be away for Null Essence storage to fill. · Fixed Bug: The main menu now shows your real story stage instead of an earlier one. · Fixed Bug…In-game event7 Aug 2026Project Chromata Update - Version 2.1.1Hello, Chroma Engineers! I am back with some more patches and bug fixes! A special thank to dedicated Chromatic Friends: Rhomb and Kitty_Cat.0702 With their help, the game has Croatian and Traditional Chinese translations! Patch Notes - Version 2.1.1 NOTE · Achievements are account-wide by design. They stay unlocked across resets and when you load an older save file. GLOBAL · Added: The credits…