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Project ChromataNewsProject Chromata Update - Version 2.1.1
In-game event

Project Chromata Update - Version 2.1.1

Project Chromata · published 7 Aug 2026, 20:02 UTC · build 24620100

All newsPlayers around this dateRead on Steam

Hello, Chroma Engineers!

I am back with some more patches and bug fixes!
A special thank to dedicated Chromatic Friends: Rhomb and Kitty_Cat.0702
With their help, the game has Croatian and Traditional Chinese translations!

Patch Notes - Version 2.1.1

NOTE

  • Achievements are account-wide by design. They stay unlocked across resets and when you load an older save file.

GLOBAL

  • Added: The credits have been updated with a new Chromatic Friend section.

  • Fixed Bug: Loading an earlier save or resetting no longer carries late-game state over.

  • Fixed Bug: The browser version no longer crashes when your browser's storage is full. If you have been hit by this, open Settings and export your save to a file first, then clear the site data for the page you play on and import the file back in, otherwise your progress will be lost.

LOCALIZATION

  • Added: Croatian and Traditional Chinese are now available as game languages.

  • Added: The Novel is now fully translated in every supported language.

  • Added: The Novel reader has its own language picker, so you can read it in a different language than the one the game runs in.

VOID DIVE

  • Balance: Deep tiers and Realm Dives are no longer overcrowded with enemies.

STAGE 1

  • Fixed Bug: Fill From Bottom no longer runs the fill tier so hard that the colours feeding it go negative.

STAGE 3

  • Fixed Bug: Ethereal resources now show their real rate. The tile ignored what higher tiers were consuming, so a resource could read as gaining while its stockpile stood still.

NULL ESSENCE

  • Added: The Time Warp multiplier can now be changed while a warp is running.

  • Improved: The Time Warp button no longer moves when a warp starts or stops.

STAGE 4

  • Fixed Bug: The Pristine Infusion achievement now unlocks for players who used an infusion before it was added.

STAGE 5

  • Added: An Auto-Subvert toggle that keeps subverting the cheapest sectors in reach for as long as you can afford them.

STAGE 8

  • Fixed Bug: The forced production mount command no longer breaks the game when used in postgame.

ACHIEVEMENTS

  • Fixed Bug: Clicking the Discord button now correctly awards the Signal Boost achievement.

CONTINUUM

  • Fixed Bug: The Auto-Convert daemon now stops when the auto-converter is turned off.

  • Fixed Bug: Survey Array now increases how much each dive charts. Every level had no effect beyond the second.

  • Improved: The realm panel now states what a dive will actually chart instead of an unreachable maximum.

  • Improved: "Realm HP" is now called "Realm Size" and the realm panel explains that it only sets the dive launch price.

Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.

Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!

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