
Here we come with some small patches and improvements to the game!
Next patch will have have a special extra, make sure you don't miss out! ;)
GLOBAL
Added: The Null Store now shows how long you need to be away for Null Essence storage to fill.
Fixed Bug: The main menu now shows your real story stage instead of an earlier one.
Fixed Bug: The unsaved PIP template prompt no longer locks up the game and now responds to its buttons.
Fixed Bug: Star Chart, Genesis Forge, structure and monument buttons no longer flicker or swallow clicks while resources are ticking.
Fixed Bug: A maxed Warp Engine now reports your real speed cap, including Fractured Void Relays.
VOID DIVE
Fixed Bug: Obstacles no longer thin out to almost nothing at deeper tiers.
Improved: Fast-moving obstacles now leave a motion trail so they read as moving instead of flickering.
Balance: Deep tiers no longer ask for more dodges per second than anyone can make.
Balance: Speed above Tier 50 grows at half the previous rate, so Tier 100 is now around 32x.
STAGE 1
Added: Hovering a tank now shows the estimated time until it is full, including how far an active Time Warp reaches.
STAGE 5
Fixed Bug: A subversion timer no longer appears to restart when Time Warp ends mid-subversion.
STAGE 8
Improved: The Collision Chamber auto-fire buttons now say whether they affect one chamber or all of them.
CONTINUUM
Fixed Bug: Two Continuum achievements now name C instead of Echoes.
Changed: Pristine Lattice now requires a full Lattice built without Keepsake preserving your Seed.
Fixed Bug: Daemons watching the ambiguous echoes value now use c for C and echo for Echoes.
Added: Each of the twelve Echo eras now reshapes the reality it names, with its own gains and costs.
Added: The new era axiom shows the current era and every change it makes to your reality.
Added: The Echo Lens and the era badge now list exactly what the current era changes.
Changed: Your first reality now runs unmodified, eras begin at your first Echo Reset.
Changed: Existing saves finish their current reality unchanged, eras begin at your next Echo Reset.
Changed: Repairing a damaged drone now keeps its unit number, only a lost drone is replaced by a new one.
Added: Every drone now keeps a service record, and the new drones axiom lists it alongside a memorial of the units you have lost.
Fixed Bug: The console expand button no longer disappears from Lattice and Realm Dive after an Echo Reset.
Balance: An Echo Reset now mints Echoes for what the reality achieved instead of a flat one.
Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.
Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!