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Project ChromataNewsProject Chromata - Stage 8 Is Live!
Major update

Project Chromata - Stage 8 Is Live!

Project Chromata · published 2 Apr 2026, 19:51 UTC · build 22626053

All newsPlayers around this dateRead on Steam

Hello, Chroma Engineers!

The wait for compilation is over, the boot sequence is complete and it is now time to get control over your systems, your engine, your code! Reclaim what was lost and take new steps to something new, something that was hidden by the Creators..

What's New?

  • Stage 8: After completing the compile from stage 7, it is time to complete your reboot and take your first step to wards something new.

  • The Null-State (Mini-Game): Integrated into the Null tab, the Void Hunt is now live. Stop waiting to get more Null Essence. Deploy a Quantum Trap into the vacuum and capture null fragments!

  • Performance Overhaul: Massive game-wide optimizations. I have rewritten core systems to drastically improve frame rates and memory usage across all stages.

Achievements

New Steam Achievements have been added for Stage 8!

Hope you enjoy the update! Patch Notes - Version 1.8.0


Global Updates:

  • Enhanced: Massive game-wide performance optimizations implemented across all stages to drastically improve frame rates and memory usage.

  • Added: New 'Void Hunt' mini-game successfully integrated into the Null tab.

  • Fixed Bug: Help Codex UI been fixed to contain all new help codex correctly.

  • Fixed Bug: Stage 5 to 7 help codex were missing.

  • Known Issue: Accidentally destabilized high-yield automation during core rewrites. It is currently a bit buggy, and a hotfix will be deployed as soon as possible(Maybe).

Stage 1:

  • Balance: Compression options has been changed from 1,10,100 to 1,5,10,15,20,25.

  • Fixed Bug: Players are no longer stuck with the compression they clicked on, and can choose compression freely(if unlocked upgrade).

Stage 2:

  • Fixed bug: Resolved persistent issues on the Star Chart to ensure assets and lines render correctly.

Stage 3:

  • Fixed Bug: Auto-Explore no longer awakens the Void automatically. It now stops itself and notifies the player when the next hex would cross the awakening threshold.

  • Fixed Bug: Auto-Stabilize was deducting Pristine Light twice per action due to a double-spend in the automation layer. This caused PL to drain without the tile ever being stabilized.

  • Fixed Bug: Reset Fractured Void button was not working correctly, crashing the game.

Stage 5:

  • Added: Reset Homeworld button is now in settings under reset Fractured Void button. Only available during Stage 5.

  • Fixed Bug: Zone Control: Military achievement was never unlocking.

  • Fixed Bug: Total Blackout achievement was never unlocking.

  • Fixed Bug: The New Genesis, Merciful Shutdown, and Universal Defiance achievements were never unlocking at the moment of choice.

  • Fixed Bug: Merciful Shutdown had no retroactive unlock check on load, meaning it could not recover even if the save contained the correct ending state.

Stage 7:

  • Fixed Bug: Network Synchronized achievement was checking the wrong variable.

Stage 8:

  • Added: Stage 8 is now live

  • Added: New specific achievements tailored for completing Stage 8 milestones.

More from Project Chromata

Other announcements

All news
In-game event12 Sep 2026Project Chromata Update - Version 2.2.0Hello, Chroma Engineers! Two new games have arrived, and they are not on the store page. They are inside Project Chromata, launched from the main menu. VoidCrash is voxel automation in the void. Your drone ship is wrecked, the charts are incomplete, and no answer comes from the Engine. Mine, build machines that build machines, and learn to survive beyond where the charts end. It is an alpha pla…In-game event23 Aug 2026Project Chromata Update - Version 2.1.3Hello, Chroma Engineers! Here we come with some small patches and improvements to the game! Next patch will have have a special extra, make sure you don't miss out! ;) Patch Notes - Version 2.1.3 GLOBAL · Added: The Null Store now shows how long you need to be away for Null Essence storage to fill. · Fixed Bug: The main menu now shows your real story stage instead of an earlier one. · Fixed Bug…In-game event15 Aug 2026Project Chromata Update - Version 2.1.2Hello, Chroma Engineers! Some more game patches! Remember, if you have any suggestions, use the feedback function and I will maybe make it true! Patch Notes - Version 2.1.2 GLOBAL · Added: Bug reports now detect local crash reports and let players preview and explicitly include them when submitting feedback. · Changed: High Yield's default algorithm is now labelled Stable and explains that its…