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Project ChromataNewsProject Chromata Update - Version 1.9.5
In-game event

Project Chromata Update - Version 1.9.5

Project Chromata · published 14 Jun 2026, 20:42 UTC · build 23730384

All newsPlayers around this dateRead on Steam

Hello, Chroma Engineers!

The effort to make this game better continues.Only thanks to all your reports and feedback!

Patch Notes - Version 1.9.5

GLOBAL

  • Added: Discord access is now available from the bottom utility bar and Settings -> General, making the community server easier for new players to find.

  • Added: New achievement 'Signal Boost'

  • Fixed Bug: Scrollable menus now scale and scroll reliably across standard window sizes.

  • Fixed Bug: Resizing during startup can no longer crash before the save finishes loading.

  • Fixed Bug: Mobile Production and Star Chart views now support touch pan and pinch zoom.

  • Fixed Bug: Map screens no longer turn black after long idle sessions.

  • Added: Saves now prepare hidden Story Lineage data for future designations.

AUTOMATION

  • Fixed Bug: Auto-Converge fields now reject invalid values.

  • Fixed Bug: Batch and PIP template inputs now validate typed values.

  • Fixed Bug: Quintessence production now shows T3 drain correctly with Hi Yield.

  • Fixed Bug: Balanced PIP automation now spreads PIPs across all useful unlocked systems.

  • Fixed Bug: Opening Manual Control no longer auto-applies a saved PIP template.

  • Improved: High Yield automation now concentrates PIPs on the chosen color without starving its feeders.

NULL / VOID HUNT

  • Added: Time Warp now shows real and warped duration estimates.

  • Fixed Bug: Void Hunt now scales correctly in windowed mode.

STAGE 1

  • Added: Essence tanks now show current / max capacity.

STAGE 4

  • Fixed Bug: Assault grid connection lines no longer lag the game when many structures are built.

STAGE 5

  • Fixed Bug: Copying an override code no longer opens the save export screen.

  • Fixed Bug: The Shift+E+C override console shortcut now triggers reliably.

STAGE 9

  • Balanced: Act 3 cascade failure no longer deletes stored OE above the rebuilt cap.

Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!

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