
The effort to make this game better continues.Only thanks to all your reports and feedback!
GLOBAL
Added: Discord access is now available from the bottom utility bar and Settings -> General, making the community server easier for new players to find.
Added: New achievement 'Signal Boost'
Fixed Bug: Scrollable menus now scale and scroll reliably across standard window sizes.
Fixed Bug: Resizing during startup can no longer crash before the save finishes loading.
Fixed Bug: Mobile Production and Star Chart views now support touch pan and pinch zoom.
Fixed Bug: Map screens no longer turn black after long idle sessions.
Added: Saves now prepare hidden Story Lineage data for future designations.
AUTOMATION
Fixed Bug: Auto-Converge fields now reject invalid values.
Fixed Bug: Batch and PIP template inputs now validate typed values.
Fixed Bug: Quintessence production now shows T3 drain correctly with Hi Yield.
Fixed Bug: Balanced PIP automation now spreads PIPs across all useful unlocked systems.
Fixed Bug: Opening Manual Control no longer auto-applies a saved PIP template.
Improved: High Yield automation now concentrates PIPs on the chosen color without starving its feeders.
NULL / VOID HUNT
Added: Time Warp now shows real and warped duration estimates.
Fixed Bug: Void Hunt now scales correctly in windowed mode.
STAGE 1
Added: Essence tanks now show current / max capacity.
STAGE 4
Fixed Bug: Assault grid connection lines no longer lag the game when many structures are built.
STAGE 5
Fixed Bug: Copying an override code no longer opens the save export screen.
Fixed Bug: The Shift+E+C override console shortcut now triggers reliably.
STAGE 9
Balanced: Act 3 cascade failure no longer deletes stored OE above the rebuilt cap.
Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!