Patch Notes – Update [1.7.2]

Project Chromata · build 22247096 · published

On SteamNotes only · this build shipped before we watched the app

Patch Notes - Version 1.7.2

Global:

  • Enhanced: Visual themes now instantly update when importing save files or transitioning between stages to prevent UI color mismatches.

Stage 2:

  • Fixed bug: Removed redundant Essence Compression selector from the Automation tab to prevent UI clutter.

  • Fixed bug: Constellation names getting out of sync with stars after resizing the window.

  • Fixed bug: Stars and lines becoming invisible for some players. Added an extra high-stability secondary fallback.

  • Added: Diagnostic logging for Star Chart buffer allocation to help identify hardware-specific issues.

Stage 5 & 6:

  • Fixed bug: Potential softlock when reloading the game during the transition lore after the Prime Citadel choice.

Stage 7:

  • Fixed bug: Logic Load display stuck at 0%.

  • Fixed bug: Orange essence missing from Terminal extraction and upgrade systems.

  • Fixed bug: Terminating a decryption thread now causes an active vulnerability scan to fail.

  • Fixed bug: Active scans are now visible in the Active Axioms HUD list.

  • Fixed bug: Decryption progress displaying as NaN% during a Realm decryption.

  • Balance: Scanning for Realms now requires 100% decryption of the Fractured Void to prevent sequence breaking.

  • Balance: Aborting a scan's target now results in a massive Entropy surge (+40%).

  • Added: New Help Codex category specifically for Stage 7 Terminal mechanics.


Hope you enjoy the update!