Project Chromata
Playing now
30+6 vs. yesterday
29%of peak
All-time peak
104Jan 2026
Playing now
30+6 vs. yesterday
All-time peak
104Jan 2026
| Published | Title | Build |
|---|---|---|
| Project Chromata - Final Stage 10 Is Live!major Hello, Chroma Engineers! Version 2.0.0 is live! Stage 10 brings the story to its conclusion... but reaching the end opens the way to something entirely new. What's New? · Stage 10 : The final stage of the main story is now available. · The Continuum : A new endgame mode unlocked after completing the story. · 12 Languages : Project Chromata is now available in English, Svenska, Deutsch, Français… | 24303803 | |
| Project Chromata - Stage 9 Is Live!major Hello, Chroma Engineers! Stage 9 is live! Something is waiting at the bottom of the layers. Something the Creators buried and hoped no one would never find. What's New? · Stage 9: The Architecture Achievements New Steam Achievements have been added for Stage 9! Hope you enjoy the update! Patch Notes - Version 1.9.0 Global Updates: · Fixed Bug (Critical): Fixed an issue where the game's visuals… | 23061030 | |
| Project Chromata - Stage 8 Is Live!major Hello, Chroma Engineers! The wait for compilation is over, the boot sequence is complete and it is now time to get control over your systems, your engine, your code! Reclaim what was lost and take new steps to something new, something that was hidden by the Creators.. What's New? · Stage 8: After completing the compile from stage 7, it is time to complete your reboot and take your first step to… | 22626053 | |
| Patch Notes – Update [1.7.2] Patch Notes - Version 1.7.2 Global: · Enhanced: Visual themes now instantly update when importing save files or transitioning between stages to prevent UI color mismatches. Stage 2: · Fixed bug : Removed redundant Essence Compression selector from the Automation tab to prevent UI clutter. · Fixed bug : Constellation names getting out of sync with stars after resizing the window. · Fixed bug : S… | 22247096 | |
| Patch Notes – Update [1.7.1] Patch Notes - Version 1.7.1 Stage 2: · Optimization : Cached calculations and tuned hover detection so the pulsing star highlight works even in “Low Performance” mode. · Enhanced : Lowered zoom-out limit on the Star Chart so players can see Stage 1-3 constellations at once if they wish. · Enhanced : Updated Essence Compression UI to show which one is active and which one will be next. · Fixed b… | 22153036 | |
| Project Chromata - The Spark (Stage 6) & Terminal (Stage 7) Is Live!major Hello, Chroma Engineers! You faced the climax of the Home World invasion. You reached what felt like the final conclusion. But the story of the Chroma Engine is far from over. Even when the system falls silent and all hope seems lost, a single spark can reignite the core of the universe. What's New? · The Spark (Stage 6): Restore energy flow through a series of complex logic grids to reignite t… | 22117927 | |
| Patch Notes – Update [1.5.3] Balance: · Normalized the Dissonance cost for all 6 Core Strongholds to ensure consistent difficulty. · Increased passive Dissonance generation from 1 to 5 per conquered sector. Enhanced: · Added a 'Bulk Resolve' button to the Home World Siege interface. You can now instantly Purge, Follow Protocol, or Defy all pending reports at once. · Replaced the standard HTML sliders in the Genesis Forge a… | 21626257 | |
| Patch Notes – Update [1.5.2] Balance Realms: · Reduced the base Dissonance spread rate by 20% to allow Stabilizers to slowly reclaim corrupted terrain instead of stalemating. · Increased the Screaming Node attack cycle time from 30s to 45s to reduce disruption frequency. · Increased the Root Node expansion cycle time from 30s to 40s to slow down terrain loss. Enhanced: · Added a Help (?) button and instructions to the Crea… | 21532959 | |
| Patch Notes – Update [1.5.1] Feature: · Added an in-game Achievement Viewer (Trophy icon). · Unlocked achievements now grant +1% Light Gain and +1% Pristine Light Gain each. Balance: · Reduced the cost to breach the Home World from 100B to 50B Light. Enhanced: · Improved notification logic for the Stage 5 transition. · The Time Warp slider has been restyled with a new look and now supports clicking and dragging. · Added a… | 21515821 | |
| Project Chromata - The Prime Directive (Stage 5) Is Live!major Hello, Chroma Engineers! You purified the Realms, but the signal remains. Stage 5 is the grand Halfway point of Project Chromata. This is the invasion of The Home World . What's New? 1. Planetary Siege Explore a massive new Hexgrid map representing a fortified capital city. Break through defensive rings, from Orbital Uplinks to Military Zones, and neutralize unique Strongholds. 2. Tactical Assa… | 21451234 | |
| Patch Notes – Update [1.4.2.0] Enhanced: · Added so you can dismantle structures in Fractured Void with Del or Backspace. · Added two more Steam Achievements. Fixes: · Corrected again a 'ghost notification' where the Stats/Codex tab would flash indefinitely. A cleanup script will run on load to fix affected save files. · The Auto-Forge UI no longer incorrectly displays a positive crafting rate when the player has 0 Light. ·… | 20800804 | |
| Patch Notes – Update [1.4.1.0] UPDATED QUICKFIX! Feature: · Added 35 Steam Achievements to track progression, grinding, and hidden challenges. The game will check existing saves on load to grant any previously earned achievements. Enhanced: · (Assault): The selected hex is now highlighted with a bright, pulsing cyan border (matching the main game's UI) and is drawn on top of all other units for clear visibility. · (Steam): T… | 20725954 | |
| Patch Notes – Update [1.4.0.3] Feature: · Steam Cloud support has been enabled. Enhanced: · The T3 mixer layout (Amber, Magenta, Cyan) is now symmetrical, requested by community. Fixes: · Importing a corrupt or invalid save file will no longer reset the active game session. · Corrected a major UI issue in the Manual PIP Allocation modal where it was stuck displaying percentage inputs and totals. The 'Set to 0', 'Distribute… | 20701883 | |
| Patch Notes – Update [1.4.0.2] Balance: · Adjusted Stage 4 maps to take account Pylon range increase. Enhanced: · Updated Automation tab UI, it now contains 3 distinct sections for clarity: 'Auto-Purchase', 'Auto-PIP', 'Auto-Converge'. · High Yield PIP AI mode now allows players to choose their target resource color (White, Orange, Green, Blue, etc..) for more strategic automation. · Fullest zoom level in the Fractured Void… | 20685038 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 23 Aug 2026 | Sun | 20:59 | No patch notes · unannounced build | 24895371 | public | 2 | — |