Project Chromata · published · build 23061030
Stage 9 is live! Something is waiting at the bottom of the layers. Something the Creators buried and hoped no one would never find.
Stage 9: The Architecture
New Steam Achievements have been added for Stage 9!
Hope you enjoy the update!
Patch Notes - Version 1.9.0
Global Updates:
Fixed Bug (Critical): Fixed an issue where the game's visuals would completely freeze upon opening on Windows. Actions still worked, but nothing updated on screen until resized or DevTools was opened.
Automation:
Fixed Bug: Fill % Auto Converge now correctly only counts the standard Light colors (Primary, Secondary, Tertiary, White).
Interface:
Added: A glowing 'AUTO-FORGE' indicator is now displayed directly on the Quintessence tank in the Production view when Auto-Forge is active, so you know why your Quintessence isn't stockpiling.
Fixed Bug: The Auto-Converge input box now properly hides and stops glowing when opening menus like the Achievements or the Bug Reporter.
Null / Void Hunt:
Fixed Bug: Improved scrolling speed and smoothness in the Null Store, and fixed an issue where scrolling the store would also zoom the underlying Production view.
Performance:
Stage 1:
Fixed Bug: Production view scroll-to-zoom now works correctly that was not working for some users.
Stage 3:
Added: New Fractured Void structure — the Fractured Void Relay. Costs 10,000 Null Essence and permanently increases maximum Time Warp speed by +1 for each relay built.
Enhanced: Players can now cancel Monument placement by pressing the Escape key or by switching to a different tab.
Stage 4:
Added: Landmark Assault now includes a Reset View button so players can quickly recenter the battlefield if they pan or zoom too far away.
Changed: Landmark Assault fog-of-war memory now persists after completing a map, so revealed territory is still remembered on later replays.
Fixed Bug: Clearing an operation site with Pristine Infusion now grants the same assault log as a normal Landmark Assault clear, so players no longer need to replay the site to receive it.
Stage 8:
Added: Keyboard shortcuts for the Collision Chamber. Press 1–9 (or 0 for CH10) to select a chamber tab, [ / ] or ← / → to cycle the assigned attribute, and Space or Enter to fire the selected chamber.
Fixed Bug: On some window sizes, buttons failed to appear. The panel now compacts its layout when needed and always keeps the buttons visible.
Fixed Bug: The Upgrades and Discovery Scans panels in the Collision Chamber are now scrollable, preventing upgrades from being hidden off-screen vertically on landscape monitors.
Stage 9:
Added: Stage 9 is now live
Added: New specific achievements tailored for completing Stage 9 milestones.