Project Chromata · published · build 24303803
Version 2.0.0 is live! Stage 10 brings the story to its conclusion... but reaching the end opens the way to something entirely new.
Stage 10: The final stage of the main story is now available.
The Continuum: A new endgame mode unlocked after completing the story.
12 Languages: Project Chromata is now available in English, Svenska, Deutsch, Français, Español, Nederlands, Polski, Português (BR), Русский, 中文, 日本語, and 한국어.
New Main Menu: Story and Continuum profiles are now displayed side by side with live save summaries.
Visual Overhaul:The interface has been rebuilt around a shared design system that changes with each stage's palette.
Audio: Background music and sound effects have been added across the game.
Void Dive Expansion: New upgrades, chronometer pickups, interface improvements, and high-tier challenges.
New Stage 10, Continuum, Void Dive, and secret achievements have been added.
Project Chromata now contains 172 in-game achievements!
Only two new Steam Achievements have been added, since I am only allowed to have 100 Steam Achievements.
Disclaimer
The UI has gotten a near complete overhaul, things should work, but very possible that there will be bugs.
Just wanted to give you a heads-up and be ready to send me reports for anything you find!
Hope you enjoy the update!
Patch Notes - Version 2.0.0
Global Updates:
Fixed Bug: Discord links now open in your system browser or Discord app instead of an in-game browser window, allowing you to sign in normally.
Localization:
Added: The game is now available in 12 languages.
Added: English, Svenska, Deutsch, Français, Español, Nederlands, Polski, Português (BR), Русский, 中文, 日本語, and 한국어.
Added: A language picker is now available on the start menu and in Settings.
Note: Missing translations automatically fall back to English.
Audio:
Added: Background music. Three licensed tracks play in a shuffled playlist.
Added: Sound effects across the whole game.
Added: Sound effects for Landmark Assaults.
Added: An Audio settings tab with Mute, Sound Effects Volume, and Music Volume controls.
New Start Menu and Visual Overhaul:
Added: A brand-new full-screen main menu.
Added: Story and Continuum profiles are shown side by side with live save summaries.
Improved: The entire interface now uses a shared design system.
Improved: The interface recolors itself to match each stage's palette.
Improved: The Store, Production, Star Chart, Realms, Home World, Void, and narrative screens have been rebuilt in the new style.
Added: A UI Text Scale setting ranging from 0.7x to 1.5x.
The Continuum:
Added: The Continuum, a new endgame mode unlocked after completing the story.
Achievements:
Added: New Stage 10, Continuum, Void Dive, and secret achievements. The in-game total is now 172.
Added: The Continuum achievement set.
Added: The Stage 10 achievement set.
Added: The Void Dive tier achievement set.
Added: Several new secret achievements.
Changed: Voice Heard now unlocks as soon as the Suggestion panel is opened.
Stage 1:
Added: Run Compression can now be selected up to 100x using the redesigned compression selector.
Improved: Tier 3 Ethereal production tanks have been rearranged for a cleaner layout.
Fixed Bug: Convergence History now records and labels in-game time, so Time Warp no longer makes runs appear shorter than the simulation time completed.
Stage 3:
Added: Fractured Void structures now support Build Brush mode. Select a structure type and drag across stable empty sectors to construct multiple structures.
Added: Fractured Void structures now support Dismantle Brush mode. Drag across constructed structures to dismantle multiple structures.
Added: Help Codex guidance for Fractured Void structure building and brush controls.
Stage 4:
Fixed Bug: Resonator manual targets are now limited to the tower's normal firing range.
Stage 5:
Fixed Bug: Codebreaker now unlocks when using visible unlocked [OVERRIDE] narrative choices.
Fixed Bug: The Creator Console shortcut is now handled at the document level and has a clickable fallback in Overrides for browser and itch.io players.
Stage 7:
Fixed Bug: Terminal manual extraction now benefits from increase-output upgrades and yield bonuses, matching allocated extraction scaling.
Stage 8:
Added: Collision Chambers now have Copy Settings and Auto On/Off controls for bulk chamber configuration and automation toggling.
Fixed Bug: Collision Chambers now display their actual real-time firing duration before priming.
Stage 9:
Fixed Bug: Stage 9 scans now only require Origin Essence, preventing players from becoming blocked after Primal Singularity spends their attributes.
Stage 10:
Added: Stage 10 is now live.
Void Hunt:
Improved: Pulse now pauses Chaos respawns for six seconds after clearing nearby Chaos, giving the ability real breathing-room value.
Void Dive:
Fixed Bug: The tier selector buttons now move outward for double-digit tiers, preventing them from overlapping the tier label.
Improved: Green anchor rings now clearly explain that they grant Stability and Null Essence rewards but do not restore Hull.
Added: Temporal Brake, a new permanent Void Dive upgrade that slows objects without changing the dive duration.
Added: Rare chronometer pickups can now appear during Void Dives and slow objects for the current run.
Added: New Void Dive achievements for high-tier clears and all-realm tier mastery.