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Project ChromataNewsProject Chromata - Final Stage 10 Is Live!
Major update

Project Chromata - Final Stage 10 Is Live!

Project Chromata · published 20 Jul 2026, 22:43 UTC · build 24303803

All newsPlayers around this dateRead on Steam

Hello, Chroma Engineers!

Version 2.0.0 is live! Stage 10 brings the story to its conclusion... but reaching the end opens the way to something entirely new.

What's New?

  • Stage 10: The final stage of the main story is now available.

  • The Continuum: A new endgame mode unlocked after completing the story.

  • 12 Languages: Project Chromata is now available in English, Svenska, Deutsch, Français, Español, Nederlands, Polski, Português (BR), Русский, 中文, 日本語, and 한국어.

  • New Main Menu: Story and Continuum profiles are now displayed side by side with live save summaries.

  • Visual Overhaul:The interface has been rebuilt around a shared design system that changes with each stage's palette.

  • Audio: Background music and sound effects have been added across the game.

  • Void Dive Expansion: New upgrades, chronometer pickups, interface improvements, and high-tier challenges.

Achievements

New Stage 10, Continuum, Void Dive, and secret achievements have been added.

Project Chromata now contains 172 in-game achievements!

Only two new Steam Achievements have been added, since I am only allowed to have 100 Steam Achievements.


Disclaimer

The UI has gotten a near complete overhaul, things should work, but very possible that there will be bugs.

Just wanted to give you a heads-up and be ready to send me reports for anything you find!

Hope you enjoy the update!

Patch Notes - Version 2.0.0

Global Updates:

  • Fixed Bug: Discord links now open in your system browser or Discord app instead of an in-game browser window, allowing you to sign in normally.

Localization:

  • Added: The game is now available in 12 languages.

  • Added: English, Svenska, Deutsch, Français, Español, Nederlands, Polski, Português (BR), Русский, 中文, 日本語, and 한국어.

  • Added: A language picker is now available on the start menu and in Settings.

  • Note: Missing translations automatically fall back to English.

Audio:

  • Added: Background music. Three licensed tracks play in a shuffled playlist.

  • Added: Sound effects across the whole game.

  • Added: Sound effects for Landmark Assaults.

  • Added: An Audio settings tab with Mute, Sound Effects Volume, and Music Volume controls.

New Start Menu and Visual Overhaul:

  • Added: A brand-new full-screen main menu.

  • Added: Story and Continuum profiles are shown side by side with live save summaries.

  • Improved: The entire interface now uses a shared design system.

  • Improved: The interface recolors itself to match each stage's palette.

  • Improved: The Store, Production, Star Chart, Realms, Home World, Void, and narrative screens have been rebuilt in the new style.

  • Added: A UI Text Scale setting ranging from 0.7x to 1.5x.

The Continuum:

  • Added: The Continuum, a new endgame mode unlocked after completing the story.

Achievements:

  • Added: New Stage 10, Continuum, Void Dive, and secret achievements. The in-game total is now 172.

  • Added: The Continuum achievement set.

  • Added: The Stage 10 achievement set.

  • Added: The Void Dive tier achievement set.

  • Added: Several new secret achievements.

  • Changed: Voice Heard now unlocks as soon as the Suggestion panel is opened.

Stage 1:

  • Added: Run Compression can now be selected up to 100x using the redesigned compression selector.

  • Improved: Tier 3 Ethereal production tanks have been rearranged for a cleaner layout.

  • Fixed Bug: Convergence History now records and labels in-game time, so Time Warp no longer makes runs appear shorter than the simulation time completed.

Stage 3:

  • Added: Fractured Void structures now support Build Brush mode. Select a structure type and drag across stable empty sectors to construct multiple structures.

  • Added: Fractured Void structures now support Dismantle Brush mode. Drag across constructed structures to dismantle multiple structures.

  • Added: Help Codex guidance for Fractured Void structure building and brush controls.

Stage 4:

  • Fixed Bug: Resonator manual targets are now limited to the tower's normal firing range.

Stage 5:

  • Fixed Bug: Codebreaker now unlocks when using visible unlocked [OVERRIDE] narrative choices.

  • Fixed Bug: The Creator Console shortcut is now handled at the document level and has a clickable fallback in Overrides for browser and itch.io players.

Stage 7:

  • Fixed Bug: Terminal manual extraction now benefits from increase-output upgrades and yield bonuses, matching allocated extraction scaling.

Stage 8:

  • Added: Collision Chambers now have Copy Settings and Auto On/Off controls for bulk chamber configuration and automation toggling.

  • Fixed Bug: Collision Chambers now display their actual real-time firing duration before priming.

Stage 9:

  • Fixed Bug: Stage 9 scans now only require Origin Essence, preventing players from becoming blocked after Primal Singularity spends their attributes.

Stage 10:

  • Added: Stage 10 is now live.

Void Hunt:

  • Improved: Pulse now pauses Chaos respawns for six seconds after clearing nearby Chaos, giving the ability real breathing-room value.

Void Dive:

  • Fixed Bug: The tier selector buttons now move outward for double-digit tiers, preventing them from overlapping the tier label.

  • Improved: Green anchor rings now clearly explain that they grant Stability and Null Essence rewards but do not restore Hull.

  • Added: Temporal Brake, a new permanent Void Dive upgrade that slows objects without changing the dive duration.

  • Added: Rare chronometer pickups can now appear during Void Dives and slow objects for the current run.

  • Added: New Void Dive achievements for high-tier clears and all-realm tier mastery.

More from Project Chromata

Other announcements

All news
In-game event16 Sep 2026Project Chromata Update - Version 2.2.1Hello, Chroma Engineers! A surprise midweek patch! Who would have seen that coming? Just some patches, improvements for the games. Patch Notes - Version 2.2.1 GLOBAL · Fixed Bug: The game window no longer turns white after being left in the background for a while. You no longer need to resize the window to get the game back. STAGE 9 · Added: Fold Delay. Between waves you can spend Null Essence…In-game event12 Sep 2026Project Chromata Update - Version 2.2.0Hello, Chroma Engineers! Two new games have arrived, and they are not on the store page. They are inside Project Chromata, launched from the main menu. VoidCrash is voxel automation in the void. Your drone ship is wrecked, the charts are incomplete, and no answer comes from the Engine. Mine, build machines that build machines, and learn to survive beyond where the charts end. It is an alpha pla…In-game event23 Aug 2026Project Chromata Update - Version 2.1.3Hello, Chroma Engineers! Here we come with some small patches and improvements to the game! Next patch will have have a special extra, make sure you don't miss out! ;) Patch Notes - Version 2.1.3 GLOBAL · Added: The Null Store now shows how long you need to be away for Null Essence storage to fill. · Fixed Bug: The main menu now shows your real story stage instead of an earlier one. · Fixed Bug…