Wicked Seed
Playing now
43−3 vs. yesterday
9.1%of peak
All-time peak
474Jan 2026
Playing now
43−3 vs. yesterday
All-time peak
474Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Daybreak Update Now Live! Hi, everyone. Ryan here, creator of Wicked Seed. Daybreak is now live! A big thank to you to everyone who took the time to test Daybreak on the beta branch and leave feedback and report bugs. I started working on this update right after The Pit released in May and it has grown to be much larger than just an epilogue. Featuring adjustments to The Pit, overhauling a lot of the back end to reduce… | — | |
| Game update | Daybreak Beta Update 5 Gameplay Changes · When in The Pit, entering a new room will automatically light the torch to help you track your progress on that floor · Added a UI indicator to the interaction points for area transitions to let you know the name of the area you'll be moving to · Added a UI indicator underneath the health bar that displays the number of damage buffers you have. Damage buffers are granted by t… | 24994893 | |
| Game update | Daybreak Beta Update 4 Gameplay Updates · Japanese, Simplified Chinese, Russian, and Brazilian Portuguese are now available. If you haven't played Daybreak yet, or are waiting for the full release, you will be prompted to select your language when starting the game. You can also change the language at any time from the Gameplay tab in the Options menu. Fixed and Adjustments · Fixed an issue where transitioning betwee… | 24973541 | |
| Game update | Daybreak Beta Update 3 Gameplay Changes · Reduced the health scaling of the boss Demon Lung. This only applies to its encounter from Depth 75 onwards in the endless mode of The Pit · Added a minimum number of high powered ammo for randomizer runs · The Randomizer_Item_List text file will now display the amount next to the item name, useful for checking high powered ammo amounts on their pickups · Moved a problematic… | — | |
| Game update | Daybreak Beta Update 2 Gameplay Changes · Increased the bonus damage and duration granted by the master trait for Badger · Increased the rate at which the damage is applied to enemies from player spawned acid puddles · The enemy's defense is now permanently reduced by 10% for each trigger of the acid status · Elemental status application is no longer reduced if an enemy has armor · Enemies suffer burn damage on a fas… | 24869491 | |
| Game update | Daybreak Beta Update 1 Gameplay Changes · Moved the duck pickup from its current spot to a new spot within the main/central area where the player is likely to naturally come across it · Added an option to toggle the stair ascending animation within Gameplay options · When handing in supplies at the truck it will automatically hand in all supplies of that type (example, handing in small supplies will hand in all small… | 24717062 | |
| Community | Daybreak Beta and Patch Notes Hi, everyone. Ryan here, creator of Wicked Seed. The beta for the Daybreak update is now available! If you would like to check out the update early, please head over to this post on the discussions board for instructions on how to participate: Here are the patch notes! Daybreak Daybreak is a new addition to the story and takes place immediately after the events of the game's ending. · The progr… | — | |
| Community | Progress Update 2: Daybreak Hi, everyone! Ryan here, creator of Wicked Seed. I wanted to share how progress is going on the upcoming Daybreak update. Public Testing Branch In the first update I mentioned how I wanted to have the update available for public testing in mid-July but that has slipped back a couple of weeks as there were some unanticipated hurdles I didn't account for. I'm now looking at early August for the p… | — | |
| Community | Progress Update: Daybreak Hi, everyone! Ryan here, creator of Wicked Seed. Daybreak is the next content update for Wicked Seed and brings new story content, gameplay systems, weapons, items, enemies, and much more. The epilogue will exist outside of the main game's progression and feature a new area with its own progression and unlockable rewards. Setting After the events of the main game, Ella now finds herself stuck i… | — | |
| Game update | The Pit: Hotfix 5 Fixed the acquisition method for the Allure costume. It was incorrectly stating it is acquired when achieving Expedition Level 50 when you only need 10 · Fixed an issue where the amount of High Powered Ammo that is returned to you when retrying a fight was incorrect if you had multiple stacks of ammo in your inventory · High Powered Ammo now stacks to 999999 · Added a description to the Unstuck… | 23091950 | |
| Game update | The Pit: Hotfix 4 Added an option under Gameplay to turn off the toggle for Attack All during combat. Since toggling this accidentally could have some negative impact on gameplay, the default setting for this will be off · The dismiss action can now be used to close out of the pause menu · This has been rolled back until more testing can be done. It was having conflicts with other menus in the pause menu. · When… | 23066609 | |
| Game update | The Pit: Hotfix 3 Fixed a combat soft lock issue if you froze the boss on Depth 15 and killed it while it was frozen | — | |
| Game update | The Pit: Hotfix 2 Fixed an issue where using a shotgun on the boss of Depth 10 would cause a script error and soft lock you in combat · Fixed an issue where the acid pool left behind by the Grasper's spit attack was not dealing damage to enemies stepping inside · Fixed an issue where when starting a randomizer run, a fight in Seaspray Trail was not properly randomized, causing errors and potentially soft locking… | 23057041 | |
| Game update | The Pit: Hotfix 1 Fixed an issue and added guard rails against where continuing a save file that was already at max level and max XP would incorrectly level you to 101 and force you to restart the game · When loading a NG+ save file, you will automatically be given the new quartermaster skill and won't need to backtrack to the cliff to get it · When exiting photo mode, it would show the axe visual even if you se… | — | |
| Community | The Pit: Out Now! Hey everyone! Just wanted to let you know The Pit update is now live. The demo has also been updated to support the backend changes included in the update, although the actual content of the demo is unchanged. You can view the patch notes here: As with most large content updates, it does require redownloading a lot of the level and asset data, but I was able to lower the install size of both th… | — | |
| Community | The Pit: Patch Notes Hey, everyone! Ryan here, creator of Wicked Seed. The Pit is a free expansion to Wicked Seed that adds endgame content, new enemies, bosses, costumes, items, photo mode, and a whole slew of adjustments and improvements. Here are the patch notes for The Pit expansion! New Features The Pit · The Pit is an endgame dungeon exclusive to NG+ and can be accessed past the mysterious stone door. · The P… | — | |
| Community | Progress Update 2: The Pit Hey, everyone! Ryan here, creator of Wicked Seed. Just a quick progress update for you all. The Pit update is going well, but it has grown a good bit more than I originally planned. It's still possible I could get it released in late April, but it might sneak into early May as the QA process has been pretty intense. I've added a wide range of QOL and new features not related to just The Pit con… | — | |
| Community | Progress Update: The Pit Hey, everyone! Ryan here, creator of Wicked Seed. Now that I've made solid progress toward the next content update, I wanted to share what's coming up. The Pit The Pit is a New Game Plus exclusive dungeon that brings new challenges and new rewards. It's accessible towards the end of the game on any New Game Plus round. It consists of 50 floors of increasingly difficult encounters. Each floor la… | — | |
| Community | Hotfix 8 Adjustments · Burn damage now increases over time, up to double of the initial burn damage · All new games with the Randomizer modifier will begin with the Axe Fixes · Fixed an issue where the randomized arena and shooting range rewards didn't have the costume reward at the end · Fixed an issue where the damage bonus from Pride Ring was being granted in full with any amount of health lost inste… | — | |
| Community | Content Update 1: Randomizer Hey, everyone! Here are the patch notes for the first content update. New Content · Randomizer game mode has been added · Accessible once you have completed the game · Starting weapon and accessory is random, but armor is the same · All progression and unique items (weapons, armor, accessories, parts, etc.) are accounted for but are shuffled across the entire game. You could start with the Wing… | — | |
| Game update | Hotfix 7 Adjustments · Chemical can now be recycled · The challenge to drag enemies during the Carver ambush fight at the cliffs has been reduced from 25 times to 15. This is to account for the increase in damage from enemy ground effects · Reduced the number of times you need to exploit the Corundumcarver weakness from 2 to 1 · Reduced the number of weakness exploits needed for Shalecarver and Granitec… | 21800326 | |
| Game update | Hotfix 6 Adjustments · Health restoral actions when done at full health (taking a break, fast travel, etc) will no longer count as "times healed" when calculating post game score or for the "No Heals Needed" achievement · Due to the potential of stale data persisting, you can no longer load a saved game while in combat. If you need to do so, please Quit to Title first · On game launch and after each suc… | — | |
| Community | Post Launch & Demo Update Hey everyone! Ryan here, creator of Wicked Seed. Well it's been a week since launch! Admittedly it's been very stressful, but the reaction and support for the game has really blown me away and exceeded any expectation I had going into launch, so thank you very much! Demo Is Back For anyone who was waiting on a demo before diving in, thank you for your patience! The demo has been relaunched and… | — | |
| Game update | Hotfix 5 Adjustments · The costumes awarded for collecting the knight statues will now be awarded immediately after completing the challenge and will no longer require completing the game · Selecting Confirm on the combat action menu with no actions queued will no longer close the menu · Added support for save data transfer from demo to full game Fixes · If you have completed the knight statue collectio… | — | |
| Game update | Hotfix 4 Adjustments · Added an "Unstuck" option to the Home key. This will attempt to move you to the last known safe location such as the last position you were at when you saved, where you entered the map, or close to the most recently cleared encounter. This is just a stopgap measure while I continue to find and fix any spots you can get stuck. · You can now rebind the UI Dismiss action, which was p… | 21680374 | |
| Game update | Hotfix 3 Fixes · Fixed an issue where immediately loading a game after starting a new game would save the incorrect Chapter on the loaded file | 21673083 | |
| Game update | Hotfix 2 Hey everyone! Another large download today, but I have made progress in separating assets to be able to patch code, items, enemy stats, etc. and have them be just a few MB. Having to touch level data still creates large download sizes, but I'm hopeful this should be the last download of this size. I appreciate everyone's patience as I work to improve this! Let's go over the details of today's p… | 21668217 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.