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Wicked SeedNewsDaybreak Beta Update 2
Game update

Daybreak Beta Update 2

Wicked Seed · published 21 Aug 2026, 19:52 UTC · build 24869491

All newsPlayers around this dateRead on Steam

Gameplay Changes

  • Increased the bonus damage and duration granted by the master trait for Badger

  • Increased the rate at which the damage is applied to enemies from player spawned acid puddles

  • The enemy's defense is now permanently reduced by 10% for each trigger of the acid status

  • Elemental status application is no longer reduced if an enemy has armor

  • Enemies suffer burn damage on a faster interval

  • Max held scrap has been increased from 9,999,999 to 99,999,999

  • (Daybreak) You can now craft backpacks while your inventory is full

  • When an enemy spawns during combat, it now has a short cooldown before it is able to attack

  • (Daybreak) Reduced the volume of some of the ambient sounds

  • The amount of experience needed to level up your expedition level now increases by 10k per expedition level

Fixed and Adjustments

  • Fixed an issue where Ella would be invisible in the status screen if it was opened while she was being hidden from being too close to the camera

  • Reduced the volume of certain BGM, namely combat music, to be more inline with environmental music so the transitions between the two aren't as intense

  • Fixed an issue where the First Contact note for Discovery was displaying the wrong text

  • The workbench can now support displaying more than 12 weapons/armor at a time

  • Fixed a bug where the mastery trait on a weapon would not be removed if you disassembled the weapon prior to unequipping it

  • Fixed an issue where opening your status and entering combat at the same time would put the player in an inconsistent state

  • Fixed the animation transition during the Daybreak intro cutscene

  • Fixed an issue where the Day Walker challenge wasn't unlocking

  • Added additional safeguards against the issue where option settings were inadvertently being applied

  • Fixed an additional potential combat soft lock that occurred when executing a brutal attack as a new enemy was spawning

  • Fixed a couple cliff pieces in Sea Spray Trail that had incorrect LODs

  • Fixed a bug where you could get a movement speed boost on stairs in combat if you had walk toggled on prior to entering combat

  • Fixed several instances of stuttering during combat when using certain items and skills

  • Fixed an issue where the damage from the acid puddles created by the player when using the Caustic weapon part were not properly being increased by attributes that enhance elemental damage

  • Fixed an issue where invisible collision was being left behind by dead enemies which would impede the navigation of other enemies

  • Fixed an issue where some unspoken dialogue wouldn't show if subtitles were turned off

More from Wicked Seed

Other announcements

All news
Game update5 Sep 2026Daybreak Hotfix 3Gameplay Changes · Made some visual and terrain adjustments to some parts of Wyatt Park to reduce the density of foliage and trees in an attempt to improve performance in problem areas · This is an ongoing optimization and I'll be continuing this in the Seaside map as well as other exterior locations to continue to improve performance · When enemies take damage and die from "Thorn" damage (from…Game update31 Aug 2026Daybreak Hotfix 2Gameplay Changes · Reduced the flash intensity of the hit reaction when hitting destructible objects · When examining an object that requires an item be used to unlock it, the required item will now always show up somewhere in the list if it's in your inventory · When picking up the Nailed Bat in Daybreak, a UI indicator will now appear and bring attention to the fact you can swing it to destro…Game update30 Aug 2026Daybreak Hotfix 1Gameplay Changes · In the Options under the Gameplay tab, added a toggle to switch between showing the shimmering object placeholder for item pickups or showing just the item model as it was before the Daybreak update · Toggling this will not take effect on objects currently loaded in the scene. To see the changes, leave and re-enter the area, save and load the game, or adjust this from the mai…