Wicked Seed · build 24869491 · published
Increased the bonus damage and duration granted by the master trait for Badger
Increased the rate at which the damage is applied to enemies from player spawned acid puddles
The enemy's defense is now permanently reduced by 10% for each trigger of the acid status
Elemental status application is no longer reduced if an enemy has armor
Enemies suffer burn damage on a faster interval
Max held scrap has been increased from 9,999,999 to 99,999,999
(Daybreak) You can now craft backpacks while your inventory is full
When an enemy spawns during combat, it now has a short cooldown before it is able to attack
(Daybreak) Reduced the volume of some of the ambient sounds
The amount of experience needed to level up your expedition level now increases by 10k per expedition level
Fixed an issue where Ella would be invisible in the status screen if it was opened while she was being hidden from being too close to the camera
Reduced the volume of certain BGM, namely combat music, to be more inline with environmental music so the transitions between the two aren't as intense
Fixed an issue where the First Contact note for Discovery was displaying the wrong text
The workbench can now support displaying more than 12 weapons/armor at a time
Fixed a bug where the mastery trait on a weapon would not be removed if you disassembled the weapon prior to unequipping it
Fixed an issue where opening your status and entering combat at the same time would put the player in an inconsistent state
Fixed the animation transition during the Daybreak intro cutscene
Fixed an issue where the Day Walker challenge wasn't unlocking
Added additional safeguards against the issue where option settings were inadvertently being applied
Fixed an additional potential combat soft lock that occurred when executing a brutal attack as a new enemy was spawning
Fixed a couple cliff pieces in Sea Spray Trail that had incorrect LODs
Fixed a bug where you could get a movement speed boost on stairs in combat if you had walk toggled on prior to entering combat
Fixed several instances of stuttering during combat when using certain items and skills
Fixed an issue where the damage from the acid puddles created by the player when using the Caustic weapon part were not properly being increased by attributes that enhance elemental damage
Fixed an issue where invisible collision was being left behind by dead enemies which would impede the navigation of other enemies
Fixed an issue where some unspoken dialogue wouldn't show if subtitles were turned off