Hotfix 7

Wicked Seed · build 21800326 · published

On SteamNotes only · this build shipped before we watched the app

Adjustments

  • Chemical can now be recycled

  • The challenge to drag enemies during the Carver ambush fight at the cliffs has been reduced from 25 times to 15. This is to account for the increase in damage from enemy ground effects

  • Reduced the number of times you need to exploit the Corundumcarver weakness from 2 to 1

  • Reduced the number of weakness exploits needed for Shalecarver and Granitecarver bestiary entries

  • You can now adjust the FOV in the options menu under the Camera tab

  • Brutal Counter has been adjusted

    • It will still deal damage equal to a brutal attack when parrying an enemy into a staggered state, but the melee attack animation will no longer play. Sometimes the animation put you into harms way when this should only be a beneficial action

Fixes

  • Removed an incorrect statement on the fast travel notice about being able to travel to Seaside (night)

    • This will be coming in the future, but it's not ready yet

  • Fixed an issue where the chromatic aberration setting would be ignored in the streets area

  • Fixed the costume list and acquisition method for costumes when playing the demo version

  • Fixed an issue where Empress was not reducing the stamina consumption of skills

  • Fixed an issue where using Finality on an enemy while they are in the middle of summoning reinforcements would have them spawn out of the encounter bounds

  • Fixed an issue where fast travel/taking a break could affect respawns on other save files