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Wicked SeedNewsPost Launch & Demo Update
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Post Launch & Demo Update

Wicked Seed · published 30 Jan 2026, 11:50 UTC

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Hey everyone! Ryan here, creator of Wicked Seed.

Well it's been a week since launch! Admittedly it's been very stressful, but the reaction and support for the game has really blown me away and exceeded any expectation I had going into launch, so thank you very much!

Demo Is Back

For anyone who was waiting on a demo before diving in, thank you for your patience! The demo has been relaunched and is now available to download. The demo features around the first hour of the game and any progress you make in the demo will transfer over to the full game. Just make sure to save your game before closing the demo to make sure you don't lose anything.

Coming Up

I do plan to continue tackling issues as they come up, but with the demo re-released I can start working on the Randomizer mode again. I'll provide more updates on the Randomizer as progress continues.

Thank you again for all the support! Talk to you again soon.

-Ryan

More from Wicked Seed

Other announcements

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Game update5 Sep 2026Daybreak Hotfix 3Gameplay Changes · Made some visual and terrain adjustments to some parts of Wyatt Park to reduce the density of foliage and trees in an attempt to improve performance in problem areas · This is an ongoing optimization and I'll be continuing this in the Seaside map as well as other exterior locations to continue to improve performance · When enemies take damage and die from "Thorn" damage (from…Game update31 Aug 2026Daybreak Hotfix 2Gameplay Changes · Reduced the flash intensity of the hit reaction when hitting destructible objects · When examining an object that requires an item be used to unlock it, the required item will now always show up somewhere in the list if it's in your inventory · When picking up the Nailed Bat in Daybreak, a UI indicator will now appear and bring attention to the fact you can swing it to destro…Game update30 Aug 2026Daybreak Hotfix 1Gameplay Changes · In the Options under the Gameplay tab, added a toggle to switch between showing the shimmering object placeholder for item pickups or showing just the item model as it was before the Daybreak update · Toggling this will not take effect on objects currently loaded in the scene. To see the changes, leave and re-enter the area, save and load the game, or adjust this from the mai…