Daybreak Beta Update 5

Wicked Seed · build 24994893 · published

On SteamNotes only · this build shipped before we watched the app

Gameplay Changes

  • When in The Pit, entering a new room will automatically light the torch to help you track your progress on that floor

  • Added a UI indicator to the interaction points for area transitions to let you know the name of the area you'll be moving to

  • Added a UI indicator underneath the health bar that displays the number of damage buffers you have. Damage buffers are granted by the bestiary bonus for the final boss and when using the skill "Vengeance"

  • Increased the visibility of the golden targets in the shooting range minigame

  • The UI notification when transitioning to a new area will no longer overlap if you quickly move between two areas

Fixes and Adjustments

  • Fixed a bug where certain enemy attacks would bypass the player's damage buffer

  • Fixed an issue where certain item and skill effects were either playing the incorrect vfx and/or not positioned properly for the player

  • Fixed an issue where background music may not always play for the Back Alleys area

  • Fixed an issue where some voiced effort sounds were having their pitch randomized, creating higher or lower voices where it wasn't intended

  • Fixed some LOD issues on some objects in Wyatt Park (Day)

  • Fixed a bug where you would be sent to the wrong place when Retrying after dying on an encounter under specific conditions

This is expected to be the last update to the beta branch. I'm doing final testing and getting the update ready for the demo ahead of the public release of Daybreak.