Wicked Seed · build 24717062 · published
Moved the duck pickup from its current spot to a new spot within the main/central area where the player is likely to naturally come across it
Added an option to toggle the stair ascending animation within Gameplay options
When handing in supplies at the truck it will automatically hand in all supplies of that type (example, handing in small supplies will hand in all small supplies you have in your inventory)
Improved the smoothness of Ella's "look at" animation to reduce snappy or jerky movements
Lessened the intensity of the hit effect on destructible objects
Reduced the health of some destructible objects
Fixed an issue where you weren't able to load a saved game from Wyatt Park (Day)
Fixed an issue where the toggle to turn off barefoot sounds was not working on certain terrain surfaces
Fixed an issue where the challenge for completing Daybreak on Hard difficulty was not activating
Fixed a possibility of the enemy's health dropping to 0, but not dying, if they were at the same time having their action skipped from Ring of Lust or Beartrap town improvement
Fixed some localization issues for the costume descriptions of Bookworm, Summertime, and Casual
Fixed an issue where pressing "enter" on certain UI screens would improperly apply option settings
Fixed an issue where combat in Daybreak could occur at the same time as a time switch (day into night or night into day)
Fixed an issue where a wall at the beginning area of Daybreak had no collision
Fixed a render sorting issue for the second sunglasses cosmetic option
Fixed the effect description of Tactician to include the fact it also deals increased flank break damage
Fixed an issue where the description for the Chaos randomizer would overflow on Steamdeck
Fixed a few costumes where they had some clothing items that weren't double sided
Fixed an issue where you could interact with two interactive objects too quickly which could result in putting the game in conflicting menu states
Fixed an issue where the text displayed for trying to Unstuck in combat was incorrect
Fixed an issue where certain scene objects were not being reloaded properly if you load a saved game that is in the same area that you are in currently
Fixed an issue where manually skipping a cutscene in the Manor could result in text not being removed from the screen
Fixed an issue where killing a splittercrab egg right as it hatches may end combat before the hatched enemy activates, resulting in an enemy that will attack you out of combat
Thank you to everyone who has played the beta and given feedback and bug reports!
-Ryan