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Wicked SeedNewsHotfix 7
Game update

Hotfix 7

Wicked Seed · published 5 Feb 2026, 16:41 UTC · build 21800326

All newsPlayers around this dateRead on Steam

Adjustments

  • Chemical can now be recycled

  • The challenge to drag enemies during the Carver ambush fight at the cliffs has been reduced from 25 times to 15. This is to account for the increase in damage from enemy ground effects

  • Reduced the number of times you need to exploit the Corundumcarver weakness from 2 to 1

  • Reduced the number of weakness exploits needed for Shalecarver and Granitecarver bestiary entries

  • You can now adjust the FOV in the options menu under the Camera tab

  • Brutal Counter has been adjusted

    • It will still deal damage equal to a brutal attack when parrying an enemy into a staggered state, but the melee attack animation will no longer play. Sometimes the animation put you into harms way when this should only be a beneficial action

Fixes

  • Removed an incorrect statement on the fast travel notice about being able to travel to Seaside (night)

    • This will be coming in the future, but it's not ready yet

  • Fixed an issue where the chromatic aberration setting would be ignored in the streets area

  • Fixed the costume list and acquisition method for costumes when playing the demo version

  • Fixed an issue where Empress was not reducing the stamina consumption of skills

  • Fixed an issue where using Finality on an enemy while they are in the middle of summoning reinforcements would have them spawn out of the encounter bounds

  • Fixed an issue where fast travel/taking a break could affect respawns on other save files

More from Wicked Seed

Other announcements

All news
Game update5 Sep 2026Daybreak Hotfix 3Gameplay Changes · Made some visual and terrain adjustments to some parts of Wyatt Park to reduce the density of foliage and trees in an attempt to improve performance in problem areas · This is an ongoing optimization and I'll be continuing this in the Seaside map as well as other exterior locations to continue to improve performance · When enemies take damage and die from "Thorn" damage (from…Game update31 Aug 2026Daybreak Hotfix 2Gameplay Changes · Reduced the flash intensity of the hit reaction when hitting destructible objects · When examining an object that requires an item be used to unlock it, the required item will now always show up somewhere in the list if it's in your inventory · When picking up the Nailed Bat in Daybreak, a UI indicator will now appear and bring attention to the fact you can swing it to destro…Game update30 Aug 2026Daybreak Hotfix 1Gameplay Changes · In the Options under the Gameplay tab, added a toggle to switch between showing the shimmering object placeholder for item pickups or showing just the item model as it was before the Daybreak update · Toggling this will not take effect on objects currently loaded in the scene. To see the changes, leave and re-enter the area, save and load the game, or adjust this from the mai…