Desecrators
Playing now
5−5 vs. yesterday
7.7%of peak
All-time peak
65Jul 2025
Playing now
5−5 vs. yesterday
All-time peak
65Jul 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Sale | Desecrators is 35% OFF Desecrators is currently 35% OFF in our Perp Publisher Sale Pick up Desecrators and dive into retro space dungeon crawling at 35% OFF until September 12th ! Sale Price: £6.49 | €9.74 | $9.74 (Was £9.99 | €14.99 | $14.99) View our full Publisher sale here. | — | |
| Game update | Beta branch changelist Equipped weapons are now visible on player and rival ship models · Improved Splinter Bomb fragment targeting · Fixed remote detonation requiring Splinter Bomb ammo · Fixed a rare texture issue that could occur for hidden room entrances · Fixed a Steam network issue that could cause clients to disconnecting during loading | 25021894 | |
| Game update | Beta branch changelist Added Cluster Bomb upgrade · Added Kraken upgrade · Further level lighting improvements · Headlight no longer drains energy ammo · Exopod pickups are now visible on mission map · Database changes: - Enemies are now sorted by faction - Weapons and their upgrades are now grouped · Fixed a rare issue that could cause levelgen to fail for Galactic Treasury · Updated Unity version | 25010260 | |
| Game update | Beta branch changelist Ion Ray adjusted: - Slightly increased damage at max charge - Adjusted firing sound · Major improvements to level lighting | 24878952 | |
| Game update | Beta branch changelist Ion Ray reworked: - Damage increased - Beam lifetime decreased - Fire rate increased - Ammo cost increased - Beam power level is now driven by charge level - Cost increased 60000 -> 70000 - Reworked FX · Improved ship movement interpolation in coop · Improved client disconnect handling · Improved network pickup physics · Various network optimisations · Improved performance for: - Level lighting… | 24867549 | |
| Game update | 1.0.8c changelist + beta branch changelist Input system - Added a Delete mode to Simple/Advanced for removing individual bindings - Joystick bindings now saved more reliably, should no longer reset between sessions* - Fixed incorrect default gamepad D-pad binding - Fixed Restore Defaults not clearing all custom bindings and settings - Fixed the joystick enabled option not updating when switching between joysticks - Fixed unwanted input… | 24097772 | |
| Game update | Beta branch changelist Reduced Polaris turn rate 200 -> 160 · Adjusted rival spawning · Improved Autopulser projectile FX · Fixed mines being hittable during inital launch · Fixed inconsistent spawning for large crawler enemies | — | |
| Game update | 1.0.8b changelist Fixed a rebinding issue that caused controls to be improperly saved | — | |
| Game update | Beta branch changelist Reduced Fourier ammo cost · Fixed a pickup issue related to new upgrades | 23385190 | |
| Game update | Beta branch changelist Added Cycler upgrade · Added Blackpine firing sound · Added new enemy type · Secrets can now contain phantom walls · Improved room entrance generation | 23377079 | |
| Game update | Beta branch changelist Added Huntress upgrade · Added Multipine upgrade · Removed weapon slot points · Weapon slots can now be purchased with credits · Slightly reduced player ship speed · Added new cave room types | 23311942 | |
| Game update | 1.0.8a changelist Individual joysticks can now be disabled · Mouse delta movement can now be captured when rebinding · Fixed kick and ban menu not showing players · Fixed duplicate chat messages for mega pickups | — | |
| In-game event | Desecrators 1.0.8 - VR Support and Input Rework Added VR support to main build - VR support can be enabled when launching from Steam - VR and non-VR players can now play on the same servers - Added HUD world scale option - Added cockpit offset and height options - Fixed various rendering issues - Fixed upgrade screen mouse interaction - Fixed transistion fadeout issue - Fixed broken mouse button on the completion screen - Fixed homing reticl… | 23253711 | |
| In-game event | Desecrators 1.0.7 + Desecrators 1.0.7 Beta release We are doing a beta release on 1.0.7 for testing the new Input System migration and the combined normal and VR mode build. Co-op between non-VR and VR players should now be possible. Select branch "beta - Public testing branch" on Steam to check it out. P.s. keybindings won't carry over from the earlier system. Desecrators 1.0.7 changelog · Rival adjustments: - AI will now be staggered when dam… | 22965114 | |
| In-game event | Desecrators 1.0.6 This update includes all changes from the beta branch. Changelist: · Added language setting to Interface menu · Added localisation for: - German - French - Spanish - Portugese - Russian · Added clientside pickup handling: - Pickup physics are now simulated locally on each client - Ship pickup attraction is now enabled in coop - Dynamic pickups (e.g. shield, ammo) are now instanced per player ·… | 22619776 | |
| Game update | Beta branch changelist Updated localisation strings · Fixed Exopod pickups being shown as weapons on map · Fixed rare issue where phantom walls would not trigger correctly from gold pickups | 22557489 | |
| Game update | Beta branch changelist Added language setting to Interface menu · Added localisation for: - German - French - Spanish - Portugese - Russian · Increased max controller axis rate · Improved mouse polling at high framerates · Level map now shows weapon pickups · Level map now shows discovered secret rooms in a different color · Added new feedback for when all alive rivals are defeated · Improved mine collision handling… | 22410933 | |
| Game update | Beta branch changelist Added clientside pickup handling: - Pickup physics are now simulated locally on each client - Ship pickup attraction is now enabled in coop - Dynamic pickups (e.g. shield, ammo) are now instanced per player · Network improvements: - Improved ship interpolation - Reduced ship jitter at high latency - Improved enemy AI handling for high latency players - Improved pickup collection prediction for… | 22223137 | |
| In-game event | 1.0.6 Beta Release We are doing a beta release to test various multiplayer-focused improvements. These changes will eventually be released as a normal update. Select branch "beta - Public testing branch" on Steam to participate. Changelist · Network improvements: - Added clientside hit detection for all projectile weapons - Improved mine movement interpolation - Improved pickup movement interpolation - Improved s… | 21801284 | |
| Game update | 1.0.5g changelist Reworked layout generation for more consistent levels: - Improved room placement around complex geometry and caves - Improved room entrance geometry - Further improvements to room gravity alignment - Reduced chance of nested secrets rooms - Greatly reduced chance of rooms falling back to teleport connections · Additional loading time improvements | — | |
| Game update | 1.0.5f changelist Adjusted Hazard 4 enemy damage · Added additional room entrances for Hydro Reactor · Added 50% armor penetration to Mega Mine · Event sound queues now use HUD instead of music volume setting · Major improvements for level loading times · Rebalanced Smartbomb · Rebalanced Pyronite and Ionite · Stinger AI is more aggressive when target has low power · Improved room entrance alignment · Improved m… | 21633792 | |
| Game update | 1.0.5e changelist Fixed Steam Deck upstart failure · Fixed small Subdivider graphics issue | 21469708 | |
| Community | 1.0.5d Steam Deck issue We are aware of the issue with running 1.0.5d on Steam Deck and expect to resolve it within 24 hours. | — | |
| Game update | 1.0.5d changelist Added Steam Rich Presence integration · Added new artifacts: - Plasma Torch - Subdivider · Added HUD 'warning' indicator for following weapons: - Cluster Bomb - Beehive - Mega Mine · Major performance improvements for: - AI - Physics - Multiplayer · Adjusted transition sounds to better match intro length · Limited player damage sound frequency · Improved HUD homing indicators · Improved melee d… | — | |
| Game update | 1.0.5c changelist Added additional sound feedback for melee damage · Added additional sound for 'No lives left' message · Enemy mines now emit sounds when player is close · Rivals are now better at reacting to Foamphase and Ack-Am · Fixed duplicate controller binding for 'Show Controls' on first game startup · Fixed rare issue where client could not pickup ship ammo · Fixed client-side issue related to shockwave… | 21377633 | |
| Game update | 1.0.5b changelist Updated title music · Rival adjustments: - Shield regeneration delay increased 8s -> 10s - Max shield regeneration reduced 100% -> 50% - Secondary reload rate increased by 10% - Rescaled AI skill curve to peak later in a run - Max exopod count increased 4 -> 6 - Rivals are now better at coordinating attacks · Enemy shot leading is now less accurate when target is only audible (and not visible)… | — | |
| Game update | 1.0.5a changelist All biomorph enemies are now hydrodynamic · Manta: - Increased turn rate - Increased move speed - Increased fire rate · Moray: - Renamed Parashrike -> Moray - Increased move speed - Increased turn rate · Scrambler: - Reworked AI - Improved attack animation - Added Ichor secondary · Liquifier: - Renamed Flayer -> Liquifier - Reworked AI - Improved attack animation - Added Corrosive Ichor seconda… | 21171749 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.