Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Desecrators›Events›1.0.5f changelist
Game update

1.0.5f changelist

Desecrators · published 7 months ago · build 21633792

All eventsPlayers around this dateRead on Steam
  • Adjusted Hazard 4 enemy damage
  • Added additional room entrances for Hydro Reactor
  • Added 50% armor penetration to Mega Mine
  • Event sound queues now use HUD instead of music volume setting
  • Major improvements for level loading times
  • Rebalanced Smartbomb
  • Rebalanced Pyronite and Ionite
  • Stinger AI is more aggressive when target has low power
  • Improved room entrance alignment
  • Improved meltdown secret generation
  • Improved shockwave FX
  • Improved trap mine spawning in multiplayer
  • Increased Pion Propulsor move speed bonus 10% -> 12%
  • Increased Subdivider cost 60000 -> 70000
  • Increased AI sight range
  • Increased max rival spawn count on Hazard 5
  • Fixed Superburner FX not being applied to player ship on spawn
  • Fixed incorrect Gravity Well team coloring for clients
  • Fixed a rival AI issue that could cause incorrect turning behaviour
  • Fixed lightcone generation failing for skewed surfaces
More from Desecrators

Other announcements

All events
DesecratorsGame update6 Sep 2026Beta branch changelistImproved raid loops: - Added shorter tunnels and direct room connections - Added new tunnel types - Adjusted loop tunnel shapes across raids - Improved large entrance handling · Coop post-raid screen now always shows shared scores · Stats button now opens the online player stats page · Improved kill, death and score tracking · Improved melee enemy engine sound audibility · Fixed Bubblebomb deto…DesecratorsGame update5 Sep 2026Beta branch changelistRaid layouts can now contain loops · Reduced chance of teleports spawning in dropship rooms · Forcefields now reflect beam weapons · Improved debris FX · Added changelog viewer to main menu · Fixed underwater bubbles moving through room walls · Minor performance improvementsDesecratorsGame update3 Sep 2026Beta branch changelistPlayer weapons are now visible on external cameras · Enemy mega mines now have a different detonation flare color · Armor penetration no longer benefits from player count scaling · Improved raid size consistency · Improved room entrance placement · Improved levelgen time for complex raids · Fixed players respawning in the wrong order after dying in coop · Fixed ground enemies not registering a…