Status
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Desecrators
›
Events
›
1.0.5f changelist
Game update
1.0.5f changelist
Desecrators
· published
7 months ago
· build
21633792
All events
Players around this date
Read on Steam
Adjusted Hazard 4 enemy damage
Added additional room entrances for Hydro Reactor
Added 50% armor penetration to Mega Mine
Event sound queues now use HUD instead of music volume setting
Major improvements for level loading times
Rebalanced Smartbomb
Rebalanced Pyronite and Ionite
Stinger AI is more aggressive when target has low power
Improved room entrance alignment
Improved meltdown secret generation
Improved shockwave FX
Improved trap mine spawning in multiplayer
Increased Pion Propulsor move speed bonus 10% -> 12%
Increased Subdivider cost 60000 -> 70000
Increased AI sight range
Increased max rival spawn count on Hazard 5
Fixed Superburner FX not being applied to player ship on spawn
Fixed incorrect Gravity Well team coloring for clients
Fixed a rival AI issue that could cause incorrect turning behaviour
Fixed lightcone generation failing for skewed surfaces
More from Desecrators
Other announcements
All events
Desecrators
Game update
6 Sep 2026
Beta branch changelist
Improved raid loops: - Added shorter tunnels and direct room connections - Added new tunnel types - Adjusted loop tunnel shapes across raids - Improved large entrance handling · Coop post-raid screen now always shows shared scores · Stats button now opens the online player stats page · Improved kill, death and score tracking · Improved melee enemy engine sound audibility · Fixed Bubblebomb deto…
Desecrators
Game update
5 Sep 2026
Beta branch changelist
Raid layouts can now contain loops · Reduced chance of teleports spawning in dropship rooms · Forcefields now reflect beam weapons · Improved debris FX · Added changelog viewer to main menu · Fixed underwater bubbles moving through room walls · Minor performance improvements
Desecrators
Game update
3 Sep 2026
Beta branch changelist
Player weapons are now visible on external cameras · Enemy mega mines now have a different detonation flare color · Armor penetration no longer benefits from player count scaling · Improved raid size consistency · Improved room entrance placement · Improved levelgen time for complex raids · Fixed players respawning in the wrong order after dying in coop · Fixed ground enemies not registering a…