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Desecrators›Events›Desecrators 1.0.8 - VR Support and Input Rework
In-game event

Desecrators 1.0.8 - VR Support and Input Rework

Desecrators · published 4 months ago · build 23253711

All eventsPlayers around this dateRead on Steam
  • Added VR support to main build
    - VR support can be enabled when launching from Steam
    - VR and non-VR players can now play on the same servers
    - Added HUD world scale option
    - Added cockpit offset and height options
    - Fixed various rendering issues
    - Fixed upgrade screen mouse interaction
    - Fixed transistion fadeout issue
    - Fixed broken mouse button on the completion screen
    - Fixed homing reticle alignment
    - Fixed map marker positioning
    - Fixed level map selection reticle
  • Added new input system
    - Replaced Rewired middleware with new Unity input system
    - Added default deadzone input settings
    - Rebinding now supports multiple bindings for the same action
    - Removed Custom Look option
    - Fixed various compatibility issues with input devices
  • Added Hoplite upgrade
  • Added geometry frame to doors
  • Improved door texturing
  • Added new breakable textures to Derelict Freighter tileset
  • Increased brightness of projectile meshes
  • Increased boss combat music trigger lifetime
  • Adjusted various sounds for clarity
  • Localised game hints
  • Fixed level map mouse scroll zoom
  • Fixed incorrect screen scaling for controls binding screen
  • Fixed rare issue with objective room generation
  • Fixed minor rival AI issues
  • Fixed rare issue where rival AI could get stuck during rotation
  • Fixed Derelict Freighter wall texture tiling
  • Fixed various localisation issues
  • Fixed issue where client ship could "steal" local pickups from host player
  • Fixed issue that could occur when players disconnected during game over screen
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Other announcements

All events
DesecratorsGame update6 Sep 2026Beta branch changelistImproved raid loops: - Added shorter tunnels and direct room connections - Added new tunnel types - Adjusted loop tunnel shapes across raids - Improved large entrance handling · Coop post-raid screen now always shows shared scores · Stats button now opens the online player stats page · Improved kill, death and score tracking · Improved melee enemy engine sound audibility · Fixed Bubblebomb deto…DesecratorsGame update5 Sep 2026Beta branch changelistRaid layouts can now contain loops · Reduced chance of teleports spawning in dropship rooms · Forcefields now reflect beam weapons · Improved debris FX · Added changelog viewer to main menu · Fixed underwater bubbles moving through room walls · Minor performance improvementsDesecratorsGame update3 Sep 2026Beta branch changelistPlayer weapons are now visible on external cameras · Enemy mega mines now have a different detonation flare color · Armor penetration no longer benefits from player count scaling · Improved raid size consistency · Improved room entrance placement · Improved levelgen time for complex raids · Fixed players respawning in the wrong order after dying in coop · Fixed ground enemies not registering a…