This update includes all changes from the beta branch.
Changelist:
- Added language setting to Interface menu
- Added localisation for:
- German
- French
- Spanish
- Portugese
- Russian - Added clientside pickup handling:
- Pickup physics are now simulated locally on each client
- Ship pickup attraction is now enabled in coop
- Dynamic pickups (e.g. shield, ammo) are now instanced per player - Network improvements:
- Added clientside hit detection for all projectile weapons
- Improved mine interpolation
- Improved pickup interpolation
- Improved ship interpolation
- Reduced ship jitter at high latency
- Improved enemy AI handling for high latency players
- Improved pickup collection prediction for clients - Reworked coop enemy scaling
- Adjusted player colours for better visibility
- Improved player and rival model visibility
- Player projectiles now pass through other player ships
- Reduced Bubblebomb ammo rate 0.5 -> 0.3
- Secrets are now more dangerous on Hazard 4 and 5
- Adjusted Hazard 5 rival spawn counts
- Rival credits reward now scales with raid difficulty
- Adjusted coop enemy scaling
- Increased push force for boosting players vs. enemies
- Players now now get a free spawn on first join in Gauntlet mode
- Added map open/close sounds for other players
- Level map now shows weapon pickups
- Level map now shows discovered secret rooms in a different color
- Added new feedback for when all alive rivals are defeated
- Added player kick and ban menu for hosts
- Added server status messages
- Increased max controller axis rate
- Improved mouse polling at high frame rates
- Fixed splash damage not applying armor penetration
- Fixed cartographer spawning in meltdown secrets
- Fixed secret buttons spawning in meltdown secrets
- Fixed meltdown secret distance estimation not treating anomaly rooms correctly
- Fixed clients losing credits when disconnecting while dead
- Fixed beam projectile desync when spectating
- Fixed player respawning not selecting player who died first
- Fixed mine positions sometimes desynching for clients
- Fixed client missing impact FX for static objects
- Fixed breakable object damage FX desync for clients
- Fixed rare mine spawning out of bounds issue
- Fixed mine desync for late joining clients
- Fixed an enemy spawning issue that could cause strong enemies to appear at the start of a raid
- Fixed secrets appearing in anomaly rooms
- Fixed rare large room entrance misalignment
- Fixed HUD warning triggering from allied mines
- Fixed a possible player ammo desync
- Fixed projectile reflection not correctly selecting the nearest target
- Fixed rare issue where phantom walls would not trigger correctly from gold pickups
- Fixed projectile trap firing patterns being out of sync for clients