Desecrators
Playing now
7Sampling since 07:13 UTC
11%of peak
All-time peak
65Jul 2025
Playing now
7Sampling since 07:13 UTC
All-time peak
65Jul 2025
| Published | Title | Build |
|---|---|---|
| Beta branch changelist Improved raid loops: - Added shorter tunnels and direct room connections - Added new tunnel types - Adjusted loop tunnel shapes across raids - Improved large entrance handling · Coop post-raid screen now always shows shared scores · Stats button now opens the online player stats page · Improved kill, death and score tracking · Improved melee enemy engine sound audibility · Fixed Bubblebomb deto… | 25151886 | |
| Beta branch changelist Raid layouts can now contain loops · Reduced chance of teleports spawning in dropship rooms · Forcefields now reflect beam weapons · Improved debris FX · Added changelog viewer to main menu · Fixed underwater bubbles moving through room walls · Minor performance improvements | 25139885 | |
| Beta branch changelist Player weapons are now visible on external cameras · Enemy mega mines now have a different detonation flare color · Armor penetration no longer benefits from player count scaling · Improved raid size consistency · Improved room entrance placement · Improved levelgen time for complex raids · Fixed players respawning in the wrong order after dying in coop · Fixed ground enemies not registering a… | 25095524 | |
| Beta branch changelist Equipped weapons are now visible on player and rival ship models · Improved Splinter Bomb fragment targeting · Fixed remote detonation requiring Splinter Bomb ammo · Fixed a rare texture issue that could occur for hidden room entrances · Fixed a Steam network issue that could cause clients to disconnecting during loading |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 12:32 | Beta branch changelist | 25151886 | beta | 1 | — |
| 6 Sep 2026new | Sun | 06:14 | No patch notes · unannounced build | 25149062 | beta | 1 | — |
| 5 Sep 2026 | Sat | 19:42 | No patch notes · unannounced build | 25144727 | beta | 1 | — |
| 5 Sep 2026 | Sat | 15:30 | No patch notes · unannounced build | 25142435 | beta | 1 | — |
| 5 Sep 2026 | Sat | 13:10 |
| 25021894 |
| Beta branch changelist Added Cluster Bomb upgrade · Added Kraken upgrade · Further level lighting improvements · Headlight no longer drains energy ammo · Exopod pickups are now visible on mission map · Database changes: - Enemies are now sorted by faction - Weapons and their upgrades are now grouped · Fixed a rare issue that could cause levelgen to fail for Galactic Treasury · Updated Unity version | 25010260 |
| Beta branch changelist Ion Ray adjusted: - Slightly increased damage at max charge - Adjusted firing sound · Major improvements to level lighting | 24878952 |
| Beta branch changelist Ion Ray reworked: - Damage increased - Beam lifetime decreased - Fire rate increased - Ammo cost increased - Beam power level is now driven by charge level - Cost increased 60000 -> 70000 - Reworked FX · Improved ship movement interpolation in coop · Improved client disconnect handling · Improved network pickup physics · Various network optimisations · Improved performance for: - Level lighting… | 24867549 |
| 1.0.8c changelist + beta branch changelist Input system - Added a Delete mode to Simple/Advanced for removing individual bindings - Joystick bindings now saved more reliably, should no longer reset between sessions* - Fixed incorrect default gamepad D-pad binding - Fixed Restore Defaults not clearing all custom bindings and settings - Fixed the joystick enabled option not updating when switching between joysticks - Fixed unwanted input… | 24097772 |
| Beta branch changelist Reduced Polaris turn rate 200 -> 160 · Adjusted rival spawning · Improved Autopulser projectile FX · Fixed mines being hittable during inital launch · Fixed inconsistent spawning for large crawler enemies | — |
| 1.0.8b changelist Fixed a rebinding issue that caused controls to be improperly saved | — |
| Beta branch changelist Reduced Fourier ammo cost · Fixed a pickup issue related to new upgrades | 23385190 |
| Beta branch changelist Added Cycler upgrade · Added Blackpine firing sound · Added new enemy type · Secrets can now contain phantom walls · Improved room entrance generation | 23377079 |
| Beta branch changelist Added Huntress upgrade · Added Multipine upgrade · Removed weapon slot points · Weapon slots can now be purchased with credits · Slightly reduced player ship speed · Added new cave room types | 23311942 |
| 1.0.8a changelist Individual joysticks can now be disabled · Mouse delta movement can now be captured when rebinding · Fixed kick and ban menu not showing players · Fixed duplicate chat messages for mega pickups | — |
| Beta branch changelist Updated localisation strings · Fixed Exopod pickups being shown as weapons on map · Fixed rare issue where phantom walls would not trigger correctly from gold pickups | 22557489 |
| Beta branch changelist Added language setting to Interface menu · Added localisation for: - German - French - Spanish - Portugese - Russian · Increased max controller axis rate · Improved mouse polling at high framerates · Level map now shows weapon pickups · Level map now shows discovered secret rooms in a different color · Added new feedback for when all alive rivals are defeated · Improved mine collision handling… | 22410933 |
| Beta branch changelist Added clientside pickup handling: - Pickup physics are now simulated locally on each client - Ship pickup attraction is now enabled in coop - Dynamic pickups (e.g. shield, ammo) are now instanced per player · Network improvements: - Improved ship interpolation - Reduced ship jitter at high latency - Improved enemy AI handling for high latency players - Improved pickup collection prediction for… | 22223137 |
| 1.0.5g changelist Reworked layout generation for more consistent levels: - Improved room placement around complex geometry and caves - Improved room entrance geometry - Further improvements to room gravity alignment - Reduced chance of nested secrets rooms - Greatly reduced chance of rooms falling back to teleport connections · Additional loading time improvements | — |
| 1.0.5f changelist Adjusted Hazard 4 enemy damage · Added additional room entrances for Hydro Reactor · Added 50% armor penetration to Mega Mine · Event sound queues now use HUD instead of music volume setting · Major improvements for level loading times · Rebalanced Smartbomb · Rebalanced Pyronite and Ionite · Stinger AI is more aggressive when target has low power · Improved room entrance alignment · Improved m… | 21633792 |
| 1.0.5e changelist Fixed Steam Deck upstart failure · Fixed small Subdivider graphics issue | 21469708 |
| 1.0.5d changelist Added Steam Rich Presence integration · Added new artifacts: - Plasma Torch - Subdivider · Added HUD 'warning' indicator for following weapons: - Cluster Bomb - Beehive - Mega Mine · Major performance improvements for: - AI - Physics - Multiplayer · Adjusted transition sounds to better match intro length · Limited player damage sound frequency · Improved HUD homing indicators · Improved melee d… | — |
| 1.0.5c changelist Added additional sound feedback for melee damage · Added additional sound for 'No lives left' message · Enemy mines now emit sounds when player is close · Rivals are now better at reacting to Foamphase and Ack-Am · Fixed duplicate controller binding for 'Show Controls' on first game startup · Fixed rare issue where client could not pickup ship ammo · Fixed client-side issue related to shockwave… | 21377633 |
| 1.0.5b changelist Updated title music · Rival adjustments: - Shield regeneration delay increased 8s -> 10s - Max shield regeneration reduced 100% -> 50% - Secondary reload rate increased by 10% - Rescaled AI skill curve to peak later in a run - Max exopod count increased 4 -> 6 - Rivals are now better at coordinating attacks · Enemy shot leading is now less accurate when target is only audible (and not visible)… | — |
| 1.0.5a changelist All biomorph enemies are now hydrodynamic · Manta: - Increased turn rate - Increased move speed - Increased fire rate · Moray: - Renamed Parashrike -> Moray - Increased move speed - Increased turn rate · Scrambler: - Reworked AI - Improved attack animation - Added Ichor secondary · Liquifier: - Renamed Flayer -> Liquifier - Reworked AI - Improved attack animation - Added Corrosive Ichor seconda… | 21171749 |
| 25141154 |
| beta |
| 1 |
| — |
| 5 Sep 2026 | Sat | 10:48 | Beta branch changelist | 25139885 | beta | 1 | — |
| 5 Sep 2026 | Sat | 10:48 | No patch notes · unannounced build | 25139623 | beta | 1 | — |
| 3 Sep 2026 | Thu | 19:22 | No patch notes · unannounced build | 25108993 | beta | 1 | — |